Key Question, when they had 33 XP is that after gaining an extra level from the Experience Creator or do they stay the same level and lose EXP?
(I'll test it anyway at this point)
Same level, lose XP.
I don't think I've ever gained a level upon leaving Outerworld. If I did, I'd be very happy and all my characters would be level 90.
That soft/hard crash thing. I figured a way around it. I still need to close the game, but if I click on a character, their stats appear at the top of the page and when I close the page, the quit menu appears, at least it did this time. So x1 battle speed wasn't a cure-all, but maybe this workaround didn't exist at x3 speed. Maybe it did. Maybe if a frog had wings it wouldn't bump its ass when it hopped.
I have downloaded Rick and Morty season 1-6 for an epic rewatch. Time to get my mind off teaching and gaming for a while.
I'm sure it won't last.
I'll be playing, complaining and theorising before the night is out, probably.
Same level, lose XP.
This helps, thanks. I'll investigate this soon and try to get an update out.
That soft/hard crash thing.
Remind me, is there a specific point where this typically happens?
I have downloaded Rick and Morty season 1-6 for an epic rewatch. Time to get my mind off teaching and gaming for a while.
Enjoy!
I now have my Soul Summoner building in Expeditions and I see how everything works there. Very interesting.
It will take a few more days before I can really comment further on this. Maybe even longer. I feel like I need an equipment generator room for Sanctum and then about 6 months of idle time, logging on briefly twice a day, then I shall be ready to carry on.
Of course, I won't do this.
Something I always wonder with these games, but I stopped trying over a decade ago is seeing what will happen if I forward the device time by 12 hours. Is the game clock set by a server or by my local time? If my device can make it possible to cheat with a time skip, that is definitely something that you should make impossible.
That works :)
Also, I have started a new Outerworld run with low level characters. One of them was at about 83/96 XP but I couldn't resist checking the hammers. But when I left Outerworld he had levelled up plus an extra 9XP. Then again, it could just be the idle XP gains. But maybe the XP thingy works better on your low and midlevel characters but not the top characters.
Then again, seeing as I still don't have a clue what you are trying to achieve, I don't know... how to finish this sentence and I don't really know why I started it.
Hammers. Yay! One step closer, indeed ;)
Furthermore, upon revisiting the code, it's currently not possible to add a negative amount of XP to characters from the XP Creator.
This suggests that if you are experiencing XP loss (not quite sure how at this point) it's probably not from the XP Creator, (based on recent testing).
In terms of your sharing XP theory:
For the XP Creator, XP is not shared, the amount of XP Gain is independently applied to every character you've unlocked.