Whatever it is that you're fixing, adding, altering or MacGuyvering, I hope that expedition hammers are near the top of the list. I have three now and I am not very good at wielding a hammer with my feet.
I now have my Soul Summoner building in Expeditions and I see how everything works there. Very interesting.
It will take a few more days before I can really comment further on this. Maybe even longer. I feel like I need an equipment generator room for Sanctum and then about 6 months of idle time, logging on briefly twice a day, then I shall be ready to carry on.
Of course, I won't do this.
Something I always wonder with these games, but I stopped trying over a decade ago is seeing what will happen if I forward the device time by 12 hours. Is the game clock set by a server or by my local time? If my device can make it possible to cheat with a time skip, that is definitely something that you should make impossible.
Something I always wonder with these games, but I stopped trying over a decade ago is seeing what will happen if I forward the device time by 12 hours. Is the game clock set by a server or by my local time? If my device can make it possible to cheat with a time skip, that is definitely something that you should make impossible.
I understand your concern.
However, it's practically impossible to make it impossible to cheat in a single player game for a determined individual.
The main question players must ask themselves is: Do I cheat and potentially ruin the meaning of progress?
Ultimately, this is up to the player, they are the owners of the game, and I'd like to leave it up to them.
Personally, I don't have a desire to cheat in single player games, because if I go down that road, I won't be playing the game for much longer as the meaning of progress would soon be lost to me, and one of the aspects I like most in games is a sense of progress.
Fair enough. I stopped cheating years ago. As you say, you don't keep playing a game long after you cheat on it.
But even on a single player game, there are forums like on itch, or other places online where people can show off how well they've done. It might be disheartening to someone seeing a player who has everything maxed out even though this is impossible without a time machine.
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I have been thinking.about another character for the Sanctum, one related to the Soul Creator. It would help players to both train lower level Souls and get further into the Outerworld.
I want to start each run at as high a level as possible, but I can't due to the level limitation of my characters. I understand that this is intentional, but it doesn't have to be the case 100% of the time.
You could have Soul Creator's apprentice/master/brother/wife etc. (lets call it Soul Master for now.)
What it would do is collect your ultimate team.
Each time you come across the Soul Creator in the Outerworld you can select new members. But you could choose to send one or more of them to the Soul Master. So as you progress through the Outerworld, building your low level characters, you are building a team of your best characters with the Soul Master. Once you have your best team and your current team is defeated, your next Outerworld run could be with your ultimate team at the highest level that your Porto portal level will allow.
I think this would make players use lower level characters more often as they know that in doing so, they are potentially preparing themself for a great alternate team, while bringing up the level of all the characters that they tend to avoid using.
But even on a single player game, there are forums like on itch, or other places online where people can show off how well they've done. It might be disheartening to someone seeing a player who has everything maxed out even though this is impossible without a time machine.
Indeed.
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I've received a request like this before, related but a bit different. They call them Champions, you can pick your Champions, potentially through completing a character specific storyline. Once Championed, these characters have higher chances of being summoned compared to other characters.
P.S. I noticed damage per turn effects were not applying and found a bug pertaining to them, 0.0.0.84.91 should address this (available now).
I think it always happens in the same situation, though I can't be 100% sure as I pay more attention to the skills being used and the enemies than the visual placings of my team.
These three things have all been happening when the glitch occurs.
- It is the 1st character on my team.
- They have a shield active.
- The character is Sorawind.
I'll let you know if I notice it happen in any other way.
Also, did you drop the % chance of Soulmancer Freeze spell working from 50% to 40%, or did I do something to make this happen?
I think it could be a problem with the Sorawind avatar. I have noticed for a while, maybe even a few updates back, that she is always running. Even when standing still, her avatar is the only one at full speed ahead but on-the-spot. I don't know if she has always been this way, but I guess not or I probably wouldn't have noticed it.
Interesting, I've had no issues with Sorawind personally. All characters have the run animation set to looping.
Just checked Sorawind and it's setup the same way.
I'm wondering if there are some GPU-related issues which are leaking into other parts of the game and causing stalls.
For instance, if there's a failure to properly stop the animation, then the game will perceive this as a process that needs to be finished before anything can proceed.
When I hold my cursor over the TBD icon, the floating name is nwjs, not TBD. I looked it up and it's programmer nerd stuff that I am sure you are aware of. Could my various issues be relating to Javascript?
I remember that I used to have to manually update Java on my PC periodically, but I haven't done that in years. Do I still need to or has that age long passed? And either way, is it or could it be relevant? I really am a noob with all this stuff. I get that it exists and to a point I get how it all works, but most of it goes in one ear and doesn't even make it to the other ear. I think it hangs around somewhere near my eardrum and leaves the way it came in so as to not disturb my brain into even tempting itself to learn what it has to offer.
NW.js is essentially a standalone version of the Google Chrome web browser. Thus, when I was asking earlier about your use of Edge, in this case it doesn't matter as all that is needed to run the game is packaged in the export in the form of a google chrome browser. (The engine utilizes HTML5 (Browser-based)).
The old soft crash thing is happening. I think it's 'soft' because I can exit the game properly.
It happened twice in a row and both times Sorawind was at the front of the queue waiting to attack. It may be a coincidence, but it feels like Sorawind is messing with my game. When I get a half decent replacement, I'll see if it's the game or the character who's messing with my mojo.
Froze again with Sorawind so I threw her from the team and replaced her with anyone and the game worked fine.
Next place I put in Sorablaze to see if the problem could be Sora-related.
Sorablaze avatar moves normally, doesn't leave her shield behind and doesn't make the game freeze.
I think Sorawind is cursed or something.
Oh for sure, I can imagine.
I think the tough part now, is that if I can't reproduce the issue, it's a bit of a shot in the dark on how I can fix this for you.
My main idea at this point is that it may be GPU related.
When I export the game there is an option to allow blacklisted GPUs, this is the consequence:
"Some systems with poor quality graphics drivers can end up crashing or causing severe display glitches when running games. Browsers provide blacklists to recognise faulty drivers or hardware and fall back to software rendering. This guarantees the game will work, but can result in poor performance on such systems. Disabling this option always uses GPU rendering which can be much faster, but can then run in to issues on systems with poor quality drivers."
That works :)
Also, I have started a new Outerworld run with low level characters. One of them was at about 83/96 XP but I couldn't resist checking the hammers. But when I left Outerworld he had levelled up plus an extra 9XP. Then again, it could just be the idle XP gains. But maybe the XP thingy works better on your low and midlevel characters but not the top characters.
Then again, seeing as I still don't have a clue what you are trying to achieve, I don't know... how to finish this sentence and I don't really know why I started it.
Hammers. Yay! One step closer, indeed ;)