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But even on a single player game, there are forums like on itch, or other places online where people can show off how well they've done. It might be disheartening to someone seeing a player who has everything maxed out even though this is impossible without a time machine.

Indeed.

******

I've received a request like this before, related but a bit different. They call them Champions, you can pick your Champions, potentially through completing a character specific storyline. Once Championed, these characters have higher chances of being summoned compared to other characters.


P.S. I noticed damage per turn effects were not applying and found a bug pertaining to them, 0.0.0.84.91 should address this (available now).

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"When times get hard, I get harder."

This character motto sounds like Boogie Nights.

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I just had a non-battle choice where I had to battle and destroy the enemy rather than choosing a buff/debuff. This hasn't happened before.

Hmm, might be related to the change I made to fix the damage per turn, non-battles are supposed to defeat themselves after the choice, but it might not be proccing due to the change I made.

Just checked and the Encounters (Non-battle) are still defeating themselves as intended. Do you remember what the encounter looked like?

Nope. I'll take note if it happens again.

I didn't get a choice, just a battle.