A strange visual glitch that occurs only in 84.9 is that during battles one character sometimes stands one space on front of where they are supposed to. Like right now I have an empty shield with a list of buffs below it and two characters standing on the front row.
I think it always happens in the same situation, though I can't be 100% sure as I pay more attention to the skills being used and the enemies than the visual placings of my team.
These three things have all been happening when the glitch occurs.
- It is the 1st character on my team.
- They have a shield active.
- The character is Sorawind.
I'll let you know if I notice it happen in any other way.
Also, did you drop the % chance of Soulmancer Freeze spell working from 50% to 40%, or did I do something to make this happen?
I think it could be a problem with the Sorawind avatar. I have noticed for a while, maybe even a few updates back, that she is always running. Even when standing still, her avatar is the only one at full speed ahead but on-the-spot. I don't know if she has always been this way, but I guess not or I probably wouldn't have noticed it.
Interesting, I've had no issues with Sorawind personally. All characters have the run animation set to looping.
Just checked Sorawind and it's setup the same way.
I'm wondering if there are some GPU-related issues which are leaking into other parts of the game and causing stalls.
For instance, if there's a failure to properly stop the animation, then the game will perceive this as a process that needs to be finished before anything can proceed.
When I hold my cursor over the TBD icon, the floating name is nwjs, not TBD. I looked it up and it's programmer nerd stuff that I am sure you are aware of. Could my various issues be relating to Javascript?
I remember that I used to have to manually update Java on my PC periodically, but I haven't done that in years. Do I still need to or has that age long passed? And either way, is it or could it be relevant? I really am a noob with all this stuff. I get that it exists and to a point I get how it all works, but most of it goes in one ear and doesn't even make it to the other ear. I think it hangs around somewhere near my eardrum and leaves the way it came in so as to not disturb my brain into even tempting itself to learn what it has to offer.
NW.js is essentially a standalone version of the Google Chrome web browser. Thus, when I was asking earlier about your use of Edge, in this case it doesn't matter as all that is needed to run the game is packaged in the export in the form of a google chrome browser. (The engine utilizes HTML5 (Browser-based)).
The old soft crash thing is happening. I think it's 'soft' because I can exit the game properly.
It happened twice in a row and both times Sorawind was at the front of the queue waiting to attack. It may be a coincidence, but it feels like Sorawind is messing with my game. When I get a half decent replacement, I'll see if it's the game or the character who's messing with my mojo.
Froze again with Sorawind so I threw her from the team and replaced her with anyone and the game worked fine.
Next place I put in Sorablaze to see if the problem could be Sora-related.
Sorablaze avatar moves normally, doesn't leave her shield behind and doesn't make the game freeze.
I think Sorawind is cursed or something.
Oh for sure, I can imagine.
I think the tough part now, is that if I can't reproduce the issue, it's a bit of a shot in the dark on how I can fix this for you.
My main idea at this point is that it may be GPU related.
When I export the game there is an option to allow blacklisted GPUs, this is the consequence:
"Some systems with poor quality graphics drivers can end up crashing or causing severe display glitches when running games. Browsers provide blacklists to recognise faulty drivers or hardware and fall back to software rendering. This guarantees the game will work, but can result in poor performance on such systems. Disabling this option always uses GPU rendering which can be much faster, but can then run in to issues on systems with poor quality drivers."
Gottit.
No idea if this is because of the update or always been an issue, but...
The team I have in Expeditions all had 20XP last night. Now they have 3XP.
No idea when, how, what I did. It has just dropped like it was doing before with the Outerworld team before. I'm guessing it's the same or a similar issue, but I'll leave it in the hands of the experts.
Do you enjoy figuring all this stuff out or do you spend you evenings swearing at your monitor and threatening it with a hammer?
Well I've come to accept bugs as a part of the overall process. There will be bugs now, and there will be bugs later. As long as we're working towards solving them, then eventually we'll be one step closer to a better game overall.
The team I have in Expeditions all had 20XP last night. Now they have 3XP.
The key stat is the level, they are gaining exp not only from the XP Creator, but also from the expedition itself (when it completes), so depending on how much they gained, a level-up might have occurred.