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Update up.

Gottit.

No idea if this is because of the update or always been an issue, but...

The team I have in Expeditions all had 20XP last night. Now they have 3XP.

No idea when, how, what I did. It has just dropped like it was doing before with the Outerworld team before. I'm guessing it's the same or a similar issue, but I'll leave it in the hands of the experts.

Do you enjoy figuring all this stuff out or do you spend you evenings swearing at your monitor and threatening it with a hammer?

Well I've come to accept bugs as a part of the overall process. There will be bugs now, and there will be bugs later. As long as we're working towards solving them, then eventually we'll be one step closer to a better game overall.

The team I have in Expeditions all had 20XP last night. Now they have 3XP.

The key stat is the level, they are gaining exp not only from the XP Creator, but also from the expedition itself (when it completes), so depending on how much they gained, a level-up might have occurred.

(+1)

No level up. I have left them alone with each of them also in a Soul Room. No expedition done either. Waiting for the next cooldown to be done.

Hmm, interesting, as of now I'm not sure if there's even a way for a character to lose XP. So this is quite puzzling. (Thinking face)

(+1)

Maybe my math is wrong and I remembered their levels incorrectly.

Too many souls, areas, numbers, currencies happening at the same time.

Plus currently ODing on Rick and Morty probably isn't helping my sanity.

Plus currently ODing on Rick and Morty probably isn't helping my sanity.


Hahaha ^^

Not just insane, but also an idiot. A complete idiot. I just realised something that should have been obvious on day one.

You get a skill point every two levels, not every level. I think this is where the confusion lay with regards to whether or not I had levelled.

Ahh, I can understand that confusion. 

(+1)

I THINK I see what the problem is with idle XP earnings.

Right now all of my active character - Outerworld team and Expeditions team - are all in a Soul Room, except one character. Seven hours have passed and all those who are in a soul room have 7XP, the one who is not has more.

So it would seem that the soul room does not add XP gain from the Soul Room does not add to XP gain from the main Expi feature, it replaces it. It also seems to reset current XP amount upon quitting the game.

I think you just need to find a way for XP to never to be removed, lost or reset, only added. Sounds simple in my mind, but of course I'm not the nerd here.

Well, not THAT kind of nerd ;)

(+1)

Also, do you watch any TV shows? I watch all sorts and am currently LOVING the new season of Fargo. Obviously I don't know if you've ever seen it, but the first two seasons were amazing and the next two were good but slowly getting worse. This season is superb again.

I could talk about TV shows all day long, but if you are not into them or you watch Ru Paul's Drag Race, Ice Road Truckers or The Voice then we have nothing to talk about!

If you do watch, just tell me your top three all-time shows. Don't think too hard, my top three would be randomly selected from my top 10.

Breaking Bad

Dark

Lost

Actually the first two will always be the first two. The third changes from day-to-day.

(1 edit) (+1)

One more thing. Does the Equipment Generator work?

I always get a notification about Orbs generated, but not equipment. Though I am not certain that I have had it for 12 hours. Regardless, I don't think that either room needs a notification that requires me to close. A simple +1/2/3, the same as idle creds/XP would be fine, I think, for both Orbs and Equipment.

My slow PC gets really slow when the Orb notification is loading. I wonder if the Equipment notification is lost in the processing time. A simple +1 would probably not tax my machine as much.

And rather than waste creds checking it, would two power generators double the output of a room?

Not currently, later on we might be able to push the depth of interactions.

(+1)

OK. I had thought that the generator would have to touch the room, allowing for four rooms per generator. But now I see that I can have 6 rooms per generator which had me wondering if the extra space would be for multiple generators.