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(+1)

I think it always happens in the same situation, though I can't be 100% sure as I pay more attention to the skills being used and the enemies than the visual placings of my team. 

These three things have all been happening when the glitch occurs.

  1. It is the 1st character on my team.
  2. They have a shield active.
  3. The character is Sorawind.

I'll let you know if I notice it happen in any other way.

Also, did you drop the % chance of Soulmancer Freeze spell working from 50% to 40%, or did I do something to make this happen?

(+1)

I think it could be a problem with the Sorawind avatar. I have noticed for a while, maybe even a few updates back, that she is always running. Even when standing still, her avatar is the only one at full speed ahead but on-the-spot. I don't know if she has always been this way, but I guess not or I probably wouldn't have noticed it.

(+1)

I just had one of those soft freeze things happen during a fight rather than after it. It happened just as Sorawind was getting ready to attack.

Interesting, I've had no issues with Sorawind personally. All characters have the run animation set to looping.

Just checked Sorawind and it's setup the same way.

I'm wondering if there are some GPU-related issues which are leaking into other parts of the game and causing stalls.

For instance, if there's a failure to properly stop the animation, then the game will perceive this as a process that needs to be finished before anything can proceed.

(+1)

I reduced the freeze chance by 10%, I felt it needed balancing.

Fair enough. It is the only one of the three that is worth using, pretty much.