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I now have my Soul Summoner building in Expeditions and I see how everything works there.  Very interesting.

It will take a few more days before I can really comment further on this. Maybe even longer. I feel like I need an equipment generator room for Sanctum and then about 6 months of idle time, logging on briefly twice a day, then I shall be ready to carry on.

Of course, I won't do this.

Something I always wonder with these games, but I stopped trying over a decade ago is seeing what will happen if I forward the device time by 12 hours. Is the game clock set by a server or by my local time? If my device can make it possible to cheat with a time skip, that is definitely something that you should make impossible.

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Something I always wonder with these games, but I stopped trying over a decade ago is seeing what will happen if I forward the device time by 12 hours. Is the game clock set by a server or by my local time? If my device can make it possible to cheat with a time skip, that is definitely something that you should make impossible.

I understand your concern.

However, it's practically impossible to make it impossible to cheat in a single player game for a determined individual.

The main question players must ask themselves is: Do I cheat and potentially ruin the meaning of progress?

Ultimately, this is up to the player, they are the owners of the game, and I'd like to leave it up to them.

Personally, I don't have a desire to cheat in single player games, because if I go down that road, I won't be playing the game for much longer as the meaning of progress would soon be lost to me, and one of the aspects I like most in games is a sense of progress.

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Fair enough. I stopped cheating years ago. As you say, you don't keep playing a game long after you cheat on it.

But even on a single player game, there are forums like on itch, or other places online where people can show off how well they've done. It might be disheartening to someone seeing a player who has everything maxed out even though this is impossible without a time machine.

*****

I have been thinking.about another character for the Sanctum, one related to the Soul Creator. It would help players to both train lower level Souls and get further into the Outerworld.

I want to start each run at as high a level as possible, but I can't due to the level limitation of my characters. I understand that this is intentional, but it doesn't have to be the case 100% of the time.

You could have Soul Creator's apprentice/master/brother/wife etc. (lets call it Soul Master for now.)

What it would do is collect your ultimate team.

Each time you come across the Soul Creator in the Outerworld you can select new members. But you could choose to send one or more of them to the Soul Master. So as you progress through the Outerworld, building your low level characters, you are building a team of your best characters with the Soul Master. Once you have your best team and your current team is defeated, your next Outerworld run could be with your ultimate team at the highest level that your Porto portal level will allow.

I think this would make players use lower level characters more often as they know that in doing so, they are potentially preparing themself for a great alternate team, while bringing up the level of all the characters that they tend to avoid using.

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But even on a single player game, there are forums like on itch, or other places online where people can show off how well they've done. It might be disheartening to someone seeing a player who has everything maxed out even though this is impossible without a time machine.

Indeed.

******

I've received a request like this before, related but a bit different. They call them Champions, you can pick your Champions, potentially through completing a character specific storyline. Once Championed, these characters have higher chances of being summoned compared to other characters.


P.S. I noticed damage per turn effects were not applying and found a bug pertaining to them, 0.0.0.84.91 should address this (available now).

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"When times get hard, I get harder."

This character motto sounds like Boogie Nights.

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I just had a non-battle choice where I had to battle and destroy the enemy rather than choosing a buff/debuff. This hasn't happened before.

Hmm, might be related to the change I made to fix the damage per turn, non-battles are supposed to defeat themselves after the choice, but it might not be proccing due to the change I made.

Just checked and the Encounters (Non-battle) are still defeating themselves as intended. Do you remember what the encounter looked like?

Nope. I'll take note if it happens again.

I didn't get a choice, just a battle.