So buggy :)
Play Plumbus
Plumbus E-Sales Tycoon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1290 | 3.077 | 3.077 |
Design | #1303 | 2.731 | 2.731 |
Overall | #1503 | 2.782 | 2.782 |
Adherence to the Theme | #1782 | 2.538 | 2.538 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I was looking for some games to rate and I saw a Plumbus, obviously I needed to rate it.
Here's mine if you can spare some time playing it. Many Thanks:
https://itch.io/jam/gmtk-2019/rate/463337
PLUMBUS!
I enjoyed watching the website "Improve", and definitely could imagine the button presses translating to vague instructions given to web designers.
I've made all humans captive :(
Clickers are always addictive. I think the start is a bit slow. It was hard to guess the effect of the upgrades, which made them less satisfying. It's really important in clickers for the player to have a goal and in order to do so the player has to understand the upgrades.
Great job on the game, there's actually more content than I expected !
Only one... Plumbus? I suppose this product is the tool of the future, but the way the game played, it felt more like there was only ever one option. I enjoy clicker-style games, but this one is honestly not very well done. Accumulating assets feels slow, probably because the resource progression has been artificially adjusted to make the game feel longer. And it never feels like there's a meaningful difference between upgrades, so I found myself always buying the cheapest one. I also encountered some bugs with the cash per second display value, but that's unsurprising given the time constraint. It is a creative game, but more in the "lol I'm so random" way than in any exciting or meaningful way.
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