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A jam submission

Plumbus E-Sales TycoonView game page

Clicker game where your purpose is to operate a webshop for selling Plumbuses.
Submitted by LostMekka — 2 hours, 2 minutes before the deadline
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Plumbus E-Sales Tycoon's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#12903.0773.077
Design#13032.7312.731
Overall#15032.7822.782
Adherence to the Theme#17822.5382.538

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

So buggy :)

Submitted

I was looking for some games to rate and I saw a Plumbus, obviously I needed to rate it.

Here's mine if you can spare some time playing it. Many Thanks:
https://itch.io/jam/gmtk-2019/rate/463337

(+1)

Nice

Nice.

No

Hey guys!

Thank you so much for giving us valuable feedback.
When the voting has ended, we will increase the speed of the resource generation.

Submitted

PLUMBUS!

I enjoyed watching the website "Improve", and definitely could imagine the button presses translating to vague instructions given to web designers.

Submitted

I've made all humans captive :(

Clickers are always addictive. I think the start is a bit slow. It was hard to guess the effect of the upgrades, which made them less satisfying. It's really important in clickers for the player to have a goal and in order to do so the player has to understand the upgrades.

Great job on the game, there's actually more content than I expected !

the idea that you sell only one item is fine and stick well enough to the theme however the game play is really slow with way too much waiting in the beginning to be  captivating for the player.

Only one... Plumbus? I suppose this product is the tool of the future, but the way the game played, it felt more like there was only ever one option. I enjoy clicker-style games, but this one is honestly not very well done. Accumulating assets feels slow, probably because the resource progression has been artificially adjusted to make the game feel longer. And it never feels like there's a meaningful difference between upgrades, so I found myself always buying the cheapest one. I also encountered some bugs with the cash per second display value, but that's unsurprising given the time constraint. It is a creative game, but more in the "lol I'm so random" way than in any exciting or meaningful way.