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A jam submission

Big BenView project page

Tick tock... Join Big Ben on this fun musical adventure
Submitted by Blue Lava — 5 hours, 16 minutes before the deadline
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Big Ben's itch.io page

Results

CriteriaRankScore*Raw Score
Correlation to theme#14.7224.722
Overall#24.4834.483
Creativity#44.3894.389
Composition#54.5564.556
Impression#84.3064.306
Quality#154.4444.444

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Description
Big Ben is a fairytale story about a curious mechanical town that depends on a being named Big Ben to keep time and peace for all of its residents. My musical palette was expanded as I used many different styles of music to tell this story. From orchestral, to electronic, to ambient, and even to toy box, this OST reaches far and wide while consistently keeping the central theme of time. In the small world of Tempo Town, Big Ben was created by the clockmaker Synchron to perpetually maintain the clock tower which is the heart of the town. The clock tower has a special power that if run continuously and consistently helps keep time moving forward at a steady pace and ensures peace and happiness for all who live there. Synchron, always endeavoring to make new inventions and gadgets to help the town, has recently created his newest timepiece in an effort to help Big Ben in his duties, but all is about to change when the timepiece does not behave as intended. Follow along in this musical novella to hear the story and imagine playing along in the clock-inspired game, Big Ben.

1. Big Ben: The opening scene of the game takes us to the clocktower at the center of Tempo Town. It is in the upper room with all of the mechanics, gears, and dials that Big Ben, the large gentle being resides and performs his duties for the town. Big Ben’s purpose is to ensure that the Tempo Town clock is running properly and continuously in order to ensure that time flows smoothly. Big Ben is a pure and good soul who, even though was designed by Synchron only to maintain the clock, has grown to truly love the people in Tempo Town and seeks ways to ensure their happiness. After observing Big Ben performing some of his clock-work duties, it becomes clear that something is not right and that same bright light in his eyes no longer shines the way it once did. Musically, this song orchestrally describes the immensity of Big Ben himself and the role he plays to the town. The clock sounds set the stage and provide a consistent underscore for the track and give a sense of imagery for the clock tower location. Using a 12/8 time signature (because there are 12 hours on a clock), my goal was to create a feeling of a steady flow and rhythm reminiscent of a ticking clock. The minor sound of this piece conveys the epic nature of Big Ben’s role while simultaneously foreshadowing one of the darkest times in Tempo Town’s history…

2. Synchron the Clockmaker: After the opening scene, you awaken as the main player, a citizen of Tempo Town who has just accepted a new position as the new apprentice under the greatest clockmaker, Synchron himself. His workshop is a quaint and modest abode with gears and clock pieces strewn about on every surface. You begin by wandering the shop and exploring the various gadgets. You can hear Synchron, a small but energetic old man, feverishly fiddling away in the background, hammering, twisting, and piecing together new clocks for the townspeople. The first task that Synchron has entrusted you with is to fix a small timepiece, which becomes a central aspect of the gameplay as fixing clocks around town helps the other townsfolk solve conflicts. The toy box style was used to show the good and lighthearted intent of the clockmaker and to mimic the miniature mechanics of all of his timepiece creations.

3. Tempo Town: After finishing your first clock, Synchron sends you out on a few errands and to help a few people around town with their clocks. As you walk outside, you are met with the laid-back and fun energy of Tempo Town. The constant wood block ticking is the rhythm by which the town flourishes. I used metric modulation in this piece to transition from 4/4 swing to a straight 3/4 and back again seamlessly to show how Big Ben is helping allow for freedom and variation all while keeping the tempo going. The townsfolk who inhabit Tempo Town are inherently altruistic and happy people that like to have a good time, as described in this song. You get to jam out to this tune while you explore the vast town and help many people fix their timepieces and gather supplies for Synchron.

4. Time Rifts of the Cuckoo Epoch: The following day, when you arrive at Synchron's workshop, you find him unconscious on the floor with papers and scrap metal strewn everywhere (more so than normal). There is also a hole blown in the ceiling. You find in Synchron’s hand a drawing of a mechanical bird and beside it, it is labeled “Cuckoo”. You can only assume that the cause of this disaster is Synchron’s newest creation and it must have had a flaw to cause such destruction. Synchron is groggy and groaning, but is in no shape to give you any coherent information or help at all. You run outside to find that everyone is in a panic and you see bizarre things such as people running backward and others moving back and forth as if stuck in a loop. The game then cuts to a scene in the clocktower where Big Ben is seen from behind pulling levers and moving at a rapid pace. He then turns and you see his eyes are red and the mechanical bird is on his head and then gives a loud squawking “cuckoo!”. The Cuckoo mechanism has infected Big Ben and now time is all out of sorts. Gameplay resumes and you can help the townsfolk one at a time with a special tool that Synchron gifted you at the end of the previous day. Knowing that Big Ben must be in trouble to cause so many and such catastrophic time rifts. You then make your way to the clocktower with the intent to save Big Ben from the Cuckoo! This piece uses changing time signatures to signify the time rifts occurring in the game. I wanted to subvert the listener’s expectations in multiple ways, but without making it unpleasant to listen to. I gave it a fast-paced feel and fun instrumentation to show the chaos that is occurring around you in Tempo Town.

5. The Perpetual Pendulum of the Moonlit Clocktower: When you reach the clocktower, you pull open the large doors and enter the dark and dusty tower. It is rather empty, and the only movement you detect is that of the enormous pendulum hanging down and swinging from the ceiling far ahead. In order to make your way up the stairs of the clocktower to reach Big Ben, there are gears and various obstacles that are stuck in a time loop that you must repair in order to proceed. You can hear the swoosh of the pendulum throughout this piece keeping time for the ambient droning music that is hauntingly beautiful, showing that while destruction may be occurring, you know that the pure soul of Big Ben is present and needs to be set free with your help. There is a glimmer of hope at 0:50 that is quickly snuffed away that I imagine encapsulates the feeling of Big Ben feeling trapped, but the good timekeeping being is still inside.

6. The Malmechanics of Big Ben: The time has finally come and you reach the clock room at the top of the tower. You are ready to face Big Ben who has been infected by the Cuckoo. As you enter the room, you see that this place has been affected the most by the time warping as everything seems to be moving in reverse. As Big Ben’s large shadow turns around, all you can see is the glowing red eyes indicating that he isn’t going to give in without a fight. As the epic fight begins, the clock tower seems to dissolve away around you, which you know means that Big Ben has begun to create a time vortex. You better defeat him quickly and remove the cuckoo to return him to his normal self! I used much of the same clock sounds as the title theme, but this time they are in reverse to exemplify the time rift. The sharp electronic music is a stark contrast to the other pieces which further demonstrates the chaos and unreal nature of the time vortex swirling around the entire room. This upbeat epic battle music is the perfect culmination for a climactic end to the Cuckoo once and for all!

7. Goodnight Midnight: When all is said and done, Big Ben slowly looks up from where he is left laying on the floor and you can see that the light in his eyes has returned to normal and that the Cuckoo is gone for good. Synchron comes running up the stairs to find that you have defeated the Cuckoo. He sheepishly shrugs his shoulders with a knowing look indicating that there is no need for any creation to change Big Ben who is kind and does his job well just the way he is. You then share a peaceful night watching the moonlit sky with Big Ben and Synchron while the credits play to this sweet piano melody. The ticking of the clock has returned to normal and you know that Big Ben is grateful and finally at peace again.

Message from the artist:
Thank you for choosing to listen to my soundtrack! This was a great theme and I had a lot of fun with this. Please enjoy!

Theme:

Tick Tock...

How does it fit the theme?
I covered this in depth in the description of my OST, but in short the entire story is centered around clocks and I use many musical techniques and sound effects to evoke the sense of being in or around many different types of clocks, clockmaker workshops, etc. In particular, I am proud of my fourth track "Time Rifts of the Cuckoo Epoch" as I combined a variety of time signatures to give the sense of time getting chopped and mixed up to match the storyline. In other tracks I used 12/8 time (12 hours on a clock), 120 bpm to match the ticking of clocks, clock sound effects, and other time manipulations such as reversing sound effects and having dynamic tempos. All in all, my track is completely crafted specifically specifically for the story I wrote centered around clocks and perfectly fits the theme.

Link(s) of the submission on streaming services
https://soundcloud.com/user-639826435/sets/big-ben

Soundtrack use permission

No

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Comments

Viewing comments 31 to 21 of 31 · Next page · Last page
Submitted

Love the use of the actual clock samples and the use of instruments to emulate different kinds of clock. The music goes back and forth between different moods and situations while remaining fun overall. These tracks fit perfectly with your idea and are just ridiculously well done! Fantastic work!! 

Submitted

Very cool story and fitting music, the orchestration is very good and the soundtrack is not afraid to slide into different genres when need be,  I like how you dropped an electronic track out of nowhere and made it work regardless. Clearly a lot of effort was put into the story too. Very good entry, nice work!

Submitted

Big Ben: Wow, the orchestral part really caught me off-guard. But damn, it is well-executed. Damn, that moment at 0:20 made me shiver almost. And ending with the bell that reminds me only of Majora's Mask - foreshadowing what's to come perhaps?

Synchron: What delightful! I love the jokingness of the song with the (Celesta? Vibraphone? Whatever..) and the 'drum'. The mechanical elements add a great deal of interest, and make it very clear what you're here to do. Really cool!

Tempo Town: Now this is a song for me! I love the many variations in there, I love the trumpets and the upbeat atmosphere. This is not just a like from me, this is a love! The melody is just so sweet, I want to live here!! (and indeed, that 4/4 to 3/4 is barely noticable, I'll figure out someday why that is!)

Cuckoo: God, what a delightfully goofy song. The build-up is amazingly executed. And I LOVE the little extra or deleted beats you placed everywhere. It does not distract given your continuous clear background-beat, and it adds a weird sense of 'time is distorted and messed up' feeling you likely intended for. What a BLAST!!

Moonlit Clocktower: I didn't know what that continuous 'droning sound' was, but once I read that it was the swinging of the gigantic pendulum, it made me look so different to this song! Ominous, 'save the world' kinda feeling, wrapped inside a clock. Hauntingly beautiful.

Malmechanics: Damn, that moment at 0:19! Just wow, very different from the rest. Cool beats, nice buildups, awesome chords, just wow...

Goodnight Midnight: There it is, the beautiful piano I know from you. Gives me 'A Starlit Prayer' vibes all over. Beautiful to a degree unbeknownst to me. I need your piano! :')

I know you for your amazing songs, but DAMN, how do you always manage to amaze me so much?? Everyone has their taste, and you sir, you ARE my taste! (and yes, the story you add makes it all better)

Submitted

The soundtrack has a nice pacing, with the anxious anticipation set by Big Ben moving to the happier mood of the following tracks.
I was surprised by the 4 on the floor of the 4th track, but it makes sense because it's the moment in which things start to get troublesome, but the happy mood has not been completely destroyed, which happens on the 5th track.
The rest of the story also makes a lot of sense, the 6th track creates the perfect tension for a final battle, and then the piano to resolve everything and give a feeling of closure.

Beautiful and solid OST!

Submitted (1 edit)

Ha! I love the idea of an actual character named "Big Ben." It's interesting finally hearing your track because we had some overlap in story and musical ideas. 

I really admire the attention to detail throughout these tracks.  The sound design of the clock mechanics is top notch and integrated naturally within the tracks. The tracks also stand out because they have so much character! Synchron the Clockmaker and Tempo Town had me smiling wide. And of course, I love all the toy percussion! The whole thing was a joy to listen to, and frankly, stunning. 

Now I may be alone here, but I felt a little thrown about by the different moods across the different tracks. The opening begins fairly serious and epic, and then we go to three light-hearted tracks, before the extremely solemn Perpetual Pendulum. It left me a little confused as to the overall style of the game. It seemed light and comical, but some songs take themselves so seriously in a way that suggested otherwise. Not that a game can't have contrasting moods--games pull this off all the time--but I think there might be some room to improve here, because I missed a sense of a consistent thread. Others have commented on the cohesion, though, so obviously take this with a grain of salt. At any rate, I'm hugely impressed by your ability to realize your huge ambitions in this album. Well done. 

Submitted(+1)

great work on this soundtrack, i remember listening to your tracks from TMJ too both are great! i really liked "The Perpetual Pendulum Of The Moonlit Clocktower" with the swaying noises and dinging effects you used. very nice adds.

i also very much enjoyed the ending track "Goodnight Midnight" its so calming yet uplifting and i love it. i also love the use of 12/8 time and the use of 120 tempo that was super creative.


great work overall. you made this super ominous and uplifting sounding ost that i think fits great with your envisioned game!

Developer(+1)

Thank you so much for your close listening! I was hoping the subtle nod to the theme without relying on sound effects in the final track would stick - so thank you so much for noticing those intentional choices! I really appreciate you taking the time to listen and leave a comment - thank you again!

Submitted(+1)

This soundtrack is amazing! I love the notes about what each track represents, & it all sounded exactly like something you'd hear in a really cool game or even an animated film! I think "Big Ben" was my favorite track because it sounded engaging & magical & had a nice energy to it, but these were songs all so good, great work!

Developer(+1)

Thank you so much for taking the time to listen to my music. I was going for all those words you listed when I was composing it! I really appreciate your comment!

Submitted(+2)

It's fantastic what you've done. You're a genius!

I loved it from beginning to end.

1) BigBen: Beautiful orchestral score. You know where you want to take us and what emotions you want us to feel, and you bring us into your world with mastery.

2) Synchron the Clockmaker: Great exhibition music, with the sounds of the workshop, we're there.

3) Tempo Town: Fantastic, we can feel that you've already done some Music Town Jams :D, it's joyful, with lots of variations, we can see ourselves strolling along with the hero.

4) Time Rifts of the Cuckoo Epoch: My favorite! You did something I wanted to do, but didn't dare. The measures in 15/8 (or 8/8 + 7/8) and the turnaround syncopated in 5/4. It's musically complex and yet it's still fluid to listen to. It's a little gift for musicians and a delight to the ear. Bravo!

5) The Perpetual Pendulum Of The Moonlit Clocktower: the swoosh is subtle but lends an almost martial heaviness. The orchestration is splendid, and the finale when we return to calm is perfectly mastered with this reverb-filled piano ostinato punctuated by bells.

6) The Malmechanics Of Big Ben: Very surprising, but I can imagine it in a game. That special moment when the style is so different from the rest that it becomes memorable (the Sephiroth theme with the chorus, or the Laguna theme in FF8, which sounds a bit EDM). So, once again, great work.

7) Goodnight Midnight: What a melody, what an arrangement. It's just beautiful. That's all I've got to say.

Well, you've earned your 5x5 stars!

Developer

Thank you so much for your dedication to actively listen and provide your thoughts on every one of my songs. Your comments have me smiling from ear to ear! I am so incredibly grateful for your compliments, and while I'm not feeling sure I deserve such praise, it means so much coming from a composer and producer who I admire so much. Thank you thank you thank you once again!

Submitted(+2)

Awesome soundtrack! I love the Big Ben theme and its mixture of wonder and daringness. It might be my favorite track, but I was also seriously impressed by the EDM sound of The Malmechanics Of Big Ben. Just overall an incredible entry as always.

Developer

Thank you so much! Haha the EDM was a new genre for me so I'm glad it stood out to you! I really appreciate your comment and taking the time to listen to my music!

Submitted(+3)

I've rarely come across soundtracks that felt like a journey. I'd say this one ticks all the boxes. It didn't tire me one bit and it stayed engrossing from start to finish. Really great work!

Developer

I am so happy that my music carried you through all the way to the end. Thank you so much for taking the time to listen!

Submitted(+1)

This is a really nice, warm and good sounding OST. I especially like the opening music, really sets a grand mood for the game, and the beutiful ending piece is really soothing for the mind and soul.

The Perpetual Pendulum of the Moonlit Clocktower is also a beatiful composition that would work in any movie setting, and possibly my favourite of the bunch.

The more "whimsical" music made me think of a kids cartoon TV-sereis; not sure if that's the intention but that's the images that I got from them.

All in a ll a very elaborate OST and some really great tracks!

Developer

Thank you so much for taking the time to listen to my music! I think that I definitely had some animated characters and environments in mind when thinking of the story so you're not far off! Thank you so much for the comment!

Viewing comments 31 to 21 of 31 · Next page · Last page