I really like the idea here, but I feel like it's held back by its controls. The camera controls feel off, in part because of the lack of vertical control. I don't understand why I need to take out and put away the fishing rod to move around when it could just always be out and lets you walk around whenever it's reeled in. I also struggled with the inventory system, and felt it could have been implemented smoother. I also found the game rather buggy. Trying to place the humans in the vivariums seems to be pretty clunky, and I manged to wipe my inventory doing. I also managed to cast downwards and soft-lock the game somehow. I love the concept of the game, but I wish it was a smoother experience to play.
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Humaning's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #910 | 3.860 | 3.860 |
Creativity | #1090 | 3.720 | 3.720 |
Overall | #1536 | 3.413 | 3.413 |
Enjoyment | #3088 | 2.660 | 2.660 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This games reverses the role of the player as a fish instead of a human. This also reverses the direction of the fishing mechanic to go upward instead of down.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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