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A jam submission

RE/VIRUSView game page

When the executioner becomes the target
Submitted by Tihan, dear.h, Lenat_1 (@alexnivak), 3D_Cookie, OrangeOwa, GameDeath (@ChloraCreates) — 1 minute, 25 seconds before the deadline
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RE/VIRUS's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#2334.3534.353
Overall#2344.0694.069
Creativity#3644.0594.059
Enjoyment#4283.7943.794

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You reverse yourself with your enemies to defeat them

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Developer(+2)

FYI, we plan to make an updated version a little bit after the gamejam, taking all of the feedback that we recieved, should be done in early august.

Submitted(+2)

Really cool robo model and shading 🤖

Submitted(+1)

Extremely fun. Even if I'm terrible at Rhytme game, I was able to enjoy it. 

the only issue I can think off is that, sometime I had trouble spotting the next target. Maybe having a feedback to tell you were you should look at would improve.

I also liked the presentation very much, it was very pretty.

Submitted(+2)

LOVE the robot designs and unique artstyle, though i was a bit frustrated with the gameplay..  managed to get to Mission 2 before ragequitting, maybe I just suck haha

anyways i sincerely do love the robots i think they're quite cute and handsome, and don't think I didn't notice that death pose! 🫵

Submitted(+3)

Cool to see a rhythm based entry! The concept is super creative, and the music is a jam. The whole game gave me some cool SUPERHOT-esque vibes. I’m also impressed with the 3D environments you were able to design so quickly. I liked the idea of having to find the next enemy, but it was often frustrating trying to do is so quickly, and a lot of the levels boiled down to memorization. I also feel like the gameplay needed a bit more depth. But overall, I’m very impressed!

Submitted(+2)

Really cool premise, and tough at first.  Was really tense trying to find the next enemy.  Making a rhythm based game in such a short time is super ambitious.  Really like the art style too!

Submitted(+2)

Very nice game and very nice visuals.

Tough i would've liked if the beats were more forgiving, as in easier to land on time.

But other than that, good job!

Submitted(+3)

Great game, took me a hot minute to figure out how to play, adding an indicator to point in the direction of the next enemy would be very helpful. But other than that this game came together very strongly and is truly a joy to play. I can see this becoming the warmup exercise for professional e-sporters owning it in counterstrike !

Viewing comments 28 to 21 of 28 · Next page · Last page