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A jam submission

RE/VIRUSView game page

When the executioner becomes the target
Submitted by Tihan, dear.h, Lenat_1 (@alexnivak), 3D_Cookie, OrangeOwa, GameDeath (@ChloraCreates) — 1 minute, 25 seconds before the deadline
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RE/VIRUS's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#2334.3534.353
Overall#2344.0694.069
Creativity#3644.0594.059
Enjoyment#4283.7943.794

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You reverse yourself with your enemies to defeat them

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 20 to 1 of 28 · Previous page · First page
Submitted(+3)

:D saw it played in the stream! I love this!

Submitted(+4)

Really good game, even though I am really bad at it.

Developer(+1)

Thanks for playing! 

Submitted(+4)

That’s a winner for me !

It made me think of the body swap in the game Super Hot, which one of my favorite gameplay mechanics, and I really love the mix with the rhythmic aspect. There could be some improvement: for instance, the last enemy of the 2nd level was the hardest to find, because it was far and not as obvious as the one inside the broken building on the same level. Also in the tutorial, I didn’t have time to read the texts before dying.

But overall a 11/10 !

Developer(+1)

Thank you for your kind words! We plan on making a small patch after the jam to fix some of the bugs and concerns, since we really did not have enough time to test and implement a proper tutorial. Most of the things were added last minute, so it's a bit messy, but thanks for seeing the idea for what it is!

Submitted(+2)

The game looks and sounds just amazing! But I couldn't figure out what I was doing wrong. I knew that I should time my shots to the rythm, and some times i fell right into the patern, but ultimatly it was too hard for me. I think I was doing something wrong. But I did like it nonetheless, because it was something really unique and awesome! 

Developer

Thanks for playing! If we continue with the development one of the ideas is to improve the UI so it's easier to keep the rhythm.

Submitted(+1)

Mostly I think my problem was that the rythm was in the song bpm, which is something like 120bpm? So no matter how fast I did an action, I already lost a couple of beats, making it harder to get back into the rythm. I replayed the game just now to give you feedback and my dominant thought when I was aiming at a bot "Do I wait try this beat or wait for the next one? Both options will get me killed, so I better spam the button" which I know it makes it sound like I'm just not good, but I think it comes from a general misunderstanding of the mechanic and/or being overwhelmed by the speed of the beats. 

My suggestion, and please don't take it like I think I know better, it is probable that I am wrong, is experiment around with basing the rythm on the second downbeat, or even the just the first downbeat (depending on how easy you want it to be) with enemies not being able to shoot in between beats. 

Developer

There are a number of ways the design can go down, but ultimately what the game needs is just straight development and testing time.
The tutorial was added literally in the last hour as a hail mary to at least make sense of whatever is going on, and that will probably be a focus.
Another thing is balancing the tracks themselves. Right now, there's not a lot of information about when to shoot and when to act, so that will have to be fixed.
The bots actually have several identifiers, that signal when they find you, and when is the last possible window for you to act (it's the third sound that it makes after it starts... making sounds), so if you know that it takes 5( or however much) beats after the bot gets activated, you'll know when to take your action. It might be a literal number telling you when you'll die, or just a better signal on the metronome.
Thanks for your input, I think we will probably update the game a little bit after the voting period to adress our own concerns.

Submitted(+2)

Those sound like nice fixes! Looking forward to play it when ready!

Submitted(+3)

It was really cool, congrats on the game !

Developer(+3)

Thank you for playing and feedback! I hope that we`ll continue to develop and improve the game  :)

(+2)

Gameplay is interesting. And the visuals are great.

Developer(+1)

Thank you for the game and kind words! We had a few problems with the shader, but I'm glad that we managed to fix it and show an interesting picture.

Submitted(+4)

At first I couldn't tell what to do, but when I figured out I found a really interesting mechanic. well done!

Developer(+1)

Thank you for playing! It's true that a better tutorial is needed, we were integrating it last minute, haha.

Submitted(+3)

Really awesome game! Love the concept and the work here is really well done. I thought it was very challenging haha I think this game would work really well as a 2D sidescroller.

Developer(+1)

Thank you for playing and for your kind words! We love some good challenge. Interesting idea about a 2d sidescroller, gonna think about it

Submitted(+3)

Nice entry- I definitely got better as I went on. At first, I had no clue who was shooting me and spent longer than I want to admit trying to find out where the shot was coming from (spoiler it's behind you on the ground level). 

Cool concept. Loved the opening art.


Developer(+2)

Thank you for playing!
Oh, those sneaky robots truly know how to hide. I have personal vendetta towards the last guy from the mission 2.

Submitted(+4)

Great game, first i feel confusing !!

Developer(+2)

Thank you for trying out the game! True, we were adding the tutorial the last minute, haha. Added this to "To fix" list

(+4)

Крутейшая игрушка! Очень прикольный дизайн и музыка. Спасибо!

Developer(+1)

Спасибо, что поиграли! Музыка качает, туцтуцтуц

Submitted(+4)

Great game with amazing art and sound! I like the concept but wish to have some button to turn around instantly, moving camera around every time is a little annoying. Nice entry guys!

Developer(+1)

Thank you for playing! We will think about how to make it more user-friendly without affecting the challenge balance. Great input!

Submitted(+3)

This game is literally so amazing, I am obsessed with it and I can't belive this was done in a game jam, its so good, I am definately playing this on my own, good work guys and I hope you win!

Developer(+1)

Thank you for your kind words!

(+3)

An interesting idea for a rhythm game. The visuals and sounds are stunning. I enjoyed this game!

Developer

Thanks for playing!

Developer(+4)

Check out the trailer we made!

Submitted(+3)

Cool visualization for a rhythm game! I like the monitor-headed robots :D. But I really wanted to have more than one life, it's very discouraging to restart the whole level after one mistake.

Developer

Thanks for playing!

Submitted(+3)

Super cool concept and design. Songs are a bop for sure!

Developer

Thanks for playing!

(+4)

Yo, about time somebody made that Limmy's Show It's shut sketch into a game. Good stuff!

Submitted(+2)

Really confusing at first but fun when I understood 

Developer

Thanks for playing and giving it a shot!

Developer

FYI! A known issue is if you restart the level too much the UI will stop working, and you won't be able to restart ingame. For now the only known solution is to restart the game. Sorry for this!

Viewing comments 20 to 1 of 28 · Previous page · First page