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A jam submission

You Are Person GuyView game page

Possess guys and solve puzzles!
Submitted by groverburger (@grover_burger), Zungrysoft — 6 hours, 48 minutes before the deadline
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You Are Person Guy's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#754.1754.175
Overall#4723.8833.883
Presentation#6444.0254.025
Creativity#18793.4503.450

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You flip between the roles of enemy and player to solve puzzles.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 27 to 21 of 27 · Next page · Last page
Submitted

The characters are so cute ! Nice puzzle game that make me scratch my head hard, puzzle game are not my type but this one is fun enough to make me enjoy the genre. Nice work and execution 

Submitted(+1)

Really great game, like the art style, it looks like Hempuli.

There are a few things that would need fixing :

  • Level 13 - Cavern lake can be beaten with only one Golem Guy.
  • Level 19 - Take the ferry is way too easy ; Ice Guy can just push the crates to the goal without Person Guy. Crates still sink if Ice Guy is right next to water, but it's not like it would make it harder.
  • Why does Fire Guy breathe fire the moment he dies ?
Developer (2 edits)
  1. The left-side Golem Guy (and the entire level, in fact) is really just there to demonstrate the mechanics of air tunnels. Specifically that you will shoot right through a perpendicular air tunnel unless you have a backstop of some sort. It is important that the player learn this in an easy level so they can be sure they understand the mechanic before moving onto more complicated levels that use that mechanic again. We've been working on a post-jam version and in that version you actually do need both Golem Guys.
  2. I am kicking myself for not realizing that sooner. That level went through several revisions and somehow neither of us figured out that was possible. The intended solution to the puzzle is to ferry Person Guy to both boxes so he can push them.
  3. I believe what you're referring to is purely a visual bug. I've fixed it in the post-jam version.

Thanks for the feedback!

Submitted

Quite impressive to have that many levels in 48 hours. Cute game, pretty fun. And surprisingly challenging at times. Very well done!

Submitted

Very chill game! Was honestly blown away by the amount of levels it has. Found some of them a tad bit difficult, but still quite clever. Really enjoyed playing the submission!

Submitted (1 edit)

What a charming and fun game! Love the art style, quirky characters, and thoughtful level design. Most of the levels were well-thought-out and some of them really got me thinking, though found a handful of them far too difficult to figure out. Overall, nice work!

Submitted(+1)

Unironically my favorite game of the game so far. And you had 25 levels! As a fellow puzzle game I know how hard it is to create implement and realize mechanics so this is really impressive

Submitted(+1)

This is probably the most complete feeling game I've played from this jam so far! I think this could easily make it to the top 100

Viewing comments 27 to 21 of 27 · Next page · Last page