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A jam submission

Not That Fast | For GMTK 2023View game page

You're a room. Why not?
Submitted by Brisk Bream — 32 minutes, 17 seconds before the deadline
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Not That Fast | For GMTK 2023's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#12113.6923.692
Overall#15663.4023.402
Enjoyment#18893.1033.103
Creativity#19993.4103.410

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
So, I think its actually fit the theme, cause I reversed roles (player and room)

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 32 to 13 of 32 · Next page · Last page
Submitted(+1)

Amazing concept, good job!

Submitted(+1)

Interesting game! got myself stuck in the second level, so a restart button could have been handy, overall well done.

Submitted(+1)

Interesting concept!

Submitted (1 edit) (+1)

Oh this is sweet! A clever take on the theme with an amazing presentation! Such simple things as having the player move unpredictably like a real player and making the world constantly move and rotate a little along with the moving background makes the world feel incredibly alive and polished! Really enjoyed it, well done! :D

Submitted(+1)

Super nice!

Submitted(+1)

Top notch! I would have liked more control of the map. Other than that it was amazing! The cute character, the song (I like it a lot, even if you didn't make it), The player AI. GG! Epic game!


If you have time could you rate my game?

Submitted(+1)

Haha Nice game! particularly for a solo project. See a lot of potential in there. The character moving on its own volition makes things tricky, but I could manage. 

Submitted(+1)

Controlling the level is a solid concept that's easy to grasp for new players, and throwing in new environmental items you can mess with/that can mess with the player adds extra depth that others might have missed. With a little extra polish, this could be a very pick up and play game!

Submitted(+1)

This idea of the pitch "you control the level" is very clever. The only issue is that the character is doing a lot of walljump so it make it very difficult haha. I love the art too.

Submitted(+1)

The slow turning was a bit disorienting, and Steve and the boxes kept getting stuck in the wall. Otherwise, good entry!

Submitted(+1)

I think the game was really well put together, all of the presentation was so fluid and nice to look at. The only complaint I had about the looks of the game is when it is rotating, the jagged movements of the level were a little hard to look at. Only other thing I could think of is that the level felt like it rotated too slow for me personally. Other than that, well done! 

Submitted(+1)

This was an interesting concept! The two things I didn't like were how slow the rotation was and how unpredictable Steve's movement was. Other than that, good work!

Submitted(+1)

The game is really fun and interesting! One of the better games with the idea of moving the ground! 

Submitted(+1)

Really nice game, just didn't have much fun playing it, because of its slow pace and the character kept running into fruits and away from the goal.I also somehow got him out of bounds with the iron crate one time

Submitted(+1)

one of my favorites, great work team, the art is super cool

Submitted(+1)

This is super good! I had a lot of fun playing this, well done

Submitted(+1)

Great realization of the idea where the platforms are moving the character to solve the levels :)
I like the art style too. Very well done for this amount of time.
(just the rotation of the platform was a bit laggy, maybe due to the use of Unity's physics collision detection)

Still great game, thanks for sharing it!

Submitted(+1)

Gameplay is very fun. Unfortunately, in a game about rotating the level, the rotation animation is very hard to watch because of how shaky it is, not sure if that was intentional. But aside from that, the level design is quite good. I really like the way the boxes sometimes feel like they're going to block your path when you fall, but then they lean JUST right so as to not block you - this adds a fun tension with rotating. Fun game!

Submitted(+1)

That's a neat game, reminds me a lot of the game "The Bridge" that takes this idea to the extreme, I do think the rotations and the player movement are slow which makes the game very slow paced

Still, the game is very enjoyable, well done!

Submitted(+1)

Honestly a really fun game. I'd love to see a complete version of this game with more levels.

Developer

Thanks a lot! 

Viewing comments 32 to 13 of 32 · Next page · Last page