Nice game! I actually didn't notice the animatronics moving until almost all of them were active, so i went to get one of the last parts and got jumped.
metangrobo
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i got a bit lost in the controls but once i figured it out i still got lost. I did understand what it's trying to be, but it's a bit lacking in gameplay. i can't really get over 4 points before getting a game over because the food doesn't spawn before the kid gets angry. I also don't have any control on when it spawns, so it leads to a ton of cases of me waiting on the table for the food to spawn, it doesn't and game over.
The pixel art is nice tho and the idea is really good! Maybe with a little bit of time it can be pretty fun to play! In the desc you said you want to flesh this out into the entire pizzaria, so let me tell you it's got a ton of potential! I just needed to point this issue out so it doesn't get unnoticed.
Man, this game is incredible. Such a creative premise and the gameplay is nice enough. Tho i did run into a bug where if you press enter way too quick in the starting screen, it can bug out(and sometimes softlock). But i don't think anybody is going to do this on their playthrough(i only discovered cuz i was trying to find more endings), so i guess it's not very important. But it's a really nice game! Would be nice if there were more levels or maybe you play from a different perspective.
This was really fun! Trying to get a better score, i keep messing up with freddy. But overall it's pretty nice! The pixel art is incredible and the minigames fit the characters! If i had to say what to change maybe balance out the difficulty?It feels a bit all over the place. Like foxy was incredibly easy, chica was also pretty easy but it was fun, bonnie is okay, and freddy is pretty hard. Obviously these labels are a bit biased naturally as someone might see freddy as easy and chica as an incredibly hard challenge. But this is incredible! Keep up the good work :D
(Also just as a quick side note i like how freddy is mapped to ASDF instead of WASD or whatever weird mapping other games do, even if it got me a bit lost the first time)
Thanks! I originally was going to use scratch for the project, just like last time, but i asked my team and they said to use gms2 instead. Even if i didn't know much about gml I really didn't wanna use tutorials cuz i wanted the code to actually be made by me in the time given(also last year before gmtk i tried using tutorials to learn the basics but all of them were before an update that changed how gml works, breaking the code in all of them). Even if it's a bit broken and there's a ton of things i could do differently, I'm just happy that it works and i was able to do the code on my own
Really nice game but just realized the game kinda plays out like baldi's basics.
With the antagonist(Baldi/Meatos) faking like a friend and nice guy, passing you really easy tests with the 2nd one ending with an impossible note from which the antagonist starts chasing you and getting faster for every mistake. At the end, they congratulate you before threatening you and chasing you back to where you came in full force.(Also meatos doesn't have petals- unless you consider the bowtie - and would that be considered bald- which is the entire idea of bald i )
But even then, it has a great artstyle, music and gameplay, forming an great game.Pretty short tho. Maybe you could make it longer? or make a chapter 2 with another antagonist?
Here's a respective response to each thing(also I'm sorry 'bout my spelling, not my native language...):
- I completely forgot about WASD
- The jump WAS floaty, but it's because I couldn't keep the player in the air for the correct amount of time; Either too floaty or the character would just go up and immediately downwards...
- Getting the pushing collision to work was just luck, I didn't know how to do it correctly and took way more time than expected to program everything involving the box
- Completely forgot about sounds, but even if I remembered I'd still be confused as I never composed music nor sound effects...



