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Bug Reports Thread - Release Version (0.5.0)

A topic by bitshiftgames created Jun 15, 2023 Views: 1,509 Replies: 59
Viewing posts 1 to 20
Developer (2 edits) (+1)

Post bug reports (including typos) here. Try to be as specific as possible: what's happening, where, and under what circumstances, if appropriate.


I should also add: today's going to be a bit busy, as you might expect. So while I'll try to at least respond as things come in, I won't be digging into issues more fully until at least tomorrow(6/17/23), unless they're game-breaking and wide-spread. Still appreciate the reports though!

(1 edit) (+1)

I don't play RPGmaker games much, and apparently this doesn't affect everyone, so it might not be too common of a thing, but both this game and the last one suffered from some random video freezes (gameplay would continue, sounds would still play, but video would freeze and never restart, basically requires a reset). It was rare in CH.1, but upon opening this game I took one step and it locked. XD So I looked into it.

Apparently this is due to a bug in how the RPGmaker engine renders graphics. Google rpgmaker graphicsrenderfix and look for the result that's on RPGmaker's forum (or follow this link: here) for people that found a recommended fix. Basically, there's a .js file to add to the plugins folder. It seems to have worked for me as an end user, but it can also just be packaged with the game.

Edit: Ok, it didn't exactly work. Froze again after making this post. I don't really know how RPGmaker implements its plugins.

Developer

Plugins would have to go in www\js\plugins. There are a number of issues RPGMaker has had, and continues to have, because at the end of the day MV and MZ are just Javascript running canvas on a webpage inside an electron (headless webbrowser) window. To say it's optimized is putting it mildly. That said, in GENERAL this should run well. The minimum stat roughly for it is my own: an ancient Ryzen 3, and Windows 10. It may run below that, but I can't guarantee it.

That said, it sounds like your issue is less lag and more an outright freeze. I'll take a look a look at your link, though obviously I won't be pushing any bug fixes for a few days unless it's to fix something gamebreaking for most of the audience. Will definitely look into this and see what I can do, though unfortunately since I haven't suffered the issue, I won't be able to reproduce for testing. May contact you again when I've got something ready to test.

Yeah, I'm on windows 11, RTX 2060. I don't have that much trouble with games usually, but RPGmaker is ~special~. Took another look and edited the plugins.js file in www/js to include what I assume it needs to find and use the file. If it freezes again, I'll let you know.

Developer (1 edit)

Excellent. Do you have a high-refresh-rate monitor as detailed in the article? I've been working on an excellent, but outmoded 15 year old lcd until just last week, so needless to say I wasn't going to break anything at 60hz. I may lose you in the shuffle for a bit as I handle everything for release, but I've made a note to come back to this once I'm back into bugtesting mode.

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Seems linked to refresh rate/gpu capability, yeah. RPGmaker doesn't like it. I did finish the game, and there were no more freezes. It doesn't mean the problem is 100% fixed, (it's not guaranteed to happen at any regular rate, so testing it's tough,) but so far no more trouble.

Developer

Interesting. Yeah, this will unfortunately be a bit of a deeper dive, but I'll try to remember to post back here again with what I find/my luck using that mod plugin.

Developer

Just replying again to say I've finally gotten around to reading further on and testing the plugin. While I can't test if it's actually solving the problem, it sounds as though it did for you, and it's a fairly simple plugin that doesn't seem to be causing any NEW problems, so as of now it's included in the next release. I'll keep an eye out in case anything weird crops up.

(+1)

Glad for that. Gotta love those bugs you have to fix based on blind faith. XD

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so I'm in a pickle. whenever I try to go into the Hotel to start the game I get 
Game has encountered a bug. Please report it.
Error: Failed to load: audio/bgm/Detective%20Bar%20-%20Notzan%20Act%20-%20(Hotel%20Theme).ogg
at Function.ResourceHandler.fetchWithRetry (AudioStreaming.js:246:27)

I've made sure the file is there, I can play it on media player so it's not corrupted, restarted my pc in case JS is doing it's fucky thing, reinstalled the game, unsure what to do I'm not super well versed in js but the error log was unhelpful to me in figuring out what part of the equation messed up. I also get an error when starting up the game too on a differnt window saying my profile is from a newer NW.js idk if that has anything to do with it and how to fix it or if thats just JS nonsense

PS: I also did try it with and without migrating my DataCrystal

Developer

As it sounds like you worked out, that error means it's not finding the soundfile. A lot of times this happens due to a mangled name. Zip extraction likes to mangle non-native character sets, so if you're on a non-english system it might be screwing up the title. Other than that, not sure though. I'd try extracting on a different drive: weird shit happens with stuff on system drives sometimes. 

The new NW thing can be safely ignored. It's just saying that because you have a newer version of that framework installed on your system (says the same for me). Should still run fine (Though it's obnoxious and I should probably look into silencing it somehow if possible.

Let me know if you have any luck though, and I'll keep an eye out in case this is more wide-spread. So far in beta testing this didn't come up at all, so it seems like a somewhat niche issue.

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when you mentioned weird stuff happening on system drives that reminded me of when I was trying to mod a steam game with a really shit file system so I tried to move the game out of the file I burry my horny games and up my general filesystem and that worked. probobly has something to do with RPGM not liking going deep for files in a computer system

Developer

Almost certainly. After a long history running these kinds of games(RPGMaker), I've learned the hard way they HATE deep directory structures.

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In the Entertainment District II if you get a hyena to chase you and you run into the npc who forces you into dialogue for the anklet quest, it bugs out. After the npc dialogue you just get stuck standing there with the Hyena standing next to you, but you can't engage in combat, move, or do anything.

Developer

Thanks, will take a look at that.

(+2)

Minor bug, the Hamburger bench in the starting zone doesn't actually give a hamburger

Developer

Well crap, you are correct. Good find though, I don't think anyone on the beta managed to find their way to that (or at least didn't say anything if they did). Fixed for the next release.

(1 edit) (+1)

"At first they simple scavenged in isolation" should be simply in this bit of text from the computer about Havens 

Developer

Oops, good catch! Will swap that out.

(+1)

After talking about the hyenas with Scratch, i got out of the hideout and tried pushing the vending machine closed again but towards the left, which actually ended up breaking its sprite in half somehow and also effectively breaking the entrace to the hideout until you leave to reload the level

Developer(+1)

Yeah, it's a neat trick, and one I'm proud of, but unfortunately it is a little fragile, despite me doing my best to shore it up. I may hammer away at it a bit more just to make it more elegant, but as long as it resets when you leave the map I'm not too worried; that's more of a polish thing I'll get to eventually. Will make a note though.

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I was running through the back alleys to get to the Hyena boss, and I attracted the attention of a Hyena RIGHT before running infront of the pink sillouette of one of the....  entertainers, asking for the anklet.  After the dialog, the Hyena was right next to me, but the entire game was frozen, didn't kick off the fight, or let me move, click, or even pull up a menu.  If it helps, I was going full Slut mode, so had to avoid them at this point, reloaded to after the third tape, but before the bad end.  I can try to recreate it to verify it wasn't a one-time bug.

Developer

Yup, that one has been reported. Will be taking a look at it when I start reviewing the more complex stuff tomorrow (well, "today", but you know, after I slumber.) Appreciate the report though!

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I think I may have encountered a bug. At the club during the hand mirror quest. I got to the part where Alir says they gave it back to Satin. But talking to Satin afterwards just has them asking who it is with just a greyed out who available with them then giving the same response if I said no.  Unless there's a step I'm missing I may have hit a bug. 

Developer

Sorry if I'm misunderstanding, but did you try typing in the answer? It'll take either "you" or "Satin."

(2 edits)

oh sorry I did not realize it was actually something you typed in. I just assumed it was a option to select from like other prompts in the game.  I don't think there was any indication or context clue it was a typing answer. but it could be just me. 

but yeah typing the answer worked.

Developer

It could be a little clearer; I kind of wish it had a blinking cursor. But it's tricky finding a good text input plugin for MV, so I went with what was decent.

(+1)

Two bugs I've found:


After the second porn tape of Mezz, normal fighing would bring up the actions "Beg", "Flatter" and "Serve" even tho Mezz is sane. Even after the submission hit 100, which added the "..." option

When Mezz loses his clothes while wearing the bunny suit and finds them again, putting them on, it shows them as a sprite, but the bunny suit is still selected

Developer

Interesting. The bunnysuit makes sense: that was implemented late, so I wasn't really thinking of all possible combos with it. To clarify what's happening with the first bit though: you're losing once, going through the scenes, going back to fight, it's fine, losing again, going through the scenes, and THEN when you go back, you get the submission/service commands right from the beginning of the fight? No "Open" status, no submission at 100?

(1 edit) (+1)

You're staying sane with your submission bar at 0, it looks like a normal scene, except you have those options you'd normally get when under control, and as you choose those options, your submission rises to 100, then it continues with the normal game flow (as in getting fucked after). And that's the only weird thing happening

Developer

Ahh, so it sounds like the skills aren't being housecleaned when you lose, probably as the result of service rather than after (because they'd be cleared if that was the case). My first instinct was to say I'd tested losing plenty of times and never seen this, but on reflection most of my tests are just ordinary combat losses, not losses from combat sex, so I'll have to take a look at that. Should be a fairly simple fix.

(+2)

Minor Bug.  On the Normal Fighting Route near the end you encounter a large group of enemies. 3 regular Hyenas and 2 of the Yellow Jacket guys that wind up their attacks. It's clear they're meant to alternate their wind up to give this fight some challenge. I even lost the first time. I came in the second time and used two of the Hard Times attack. This managed to knocked out the first guy before he finished his attack. Afterward the second Yellow Jacket Hyena simply stood still. I left him for last and was free to focus up back to full and then attack him without him ever winding up for an attack.

My guess is because I never let the first guy finish a trigger on the second guy didn't occur. 

Developer

That's it exactly. I have a trigger once windup happens that disables it, so they don't just keep winding up because that would be goofy. This works flawlessly with only one Striker, but if there's more than one, and you kill the first while woundup, that trigger never gets reset. Simple fix: I just set a battle condition so when either of the strikers die they reset that trigger. SHOULD be fixed for next release, but if people still see it in 0.5.1 once it's out, let me know.

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Sweet. Glad I could help. Can't wait to see more of this. I may have gone through a ton of the current gameplay currently. (and slowly need to scour to see if I've missed anything)

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If you beat Mahir at the first opportunity (before you leave the room the first time) and acquire the good luck charm, when you exit the alley the text prompt for whether or not Mezz wants to "finish the job" or go back and fight him still appears.

Developer

Ah, good point, didn't think to have a hook for that. Will take a look at.

(1 edit) (+1)

I don't know if this a bug or if so what caused it but I loaded the game and when I loaded it and went to play none of the sprites rendered it just showed a grey outline of them I could interact and everything but they were just grey outlines. i even redownloaded the game and didn't copy the save file over and the same thing Attached is a Photo.

Developer

Nope, that's intentional. That's what the sprites look like. Sprite sheets take a LOT of time, and if I had fully detailed each of those from scratch it would have taken ages. So the important characters get detailed sprites, and the more general NPCs are just silhouettes.

thank you didn't know so thought I would check

(+1)

Also is there anyway via stats to know i have put my save from cs1 into this correctly as ifinished cs1 on level 13 but when i start cs2 and replace the file it is level 11 and carrying a slut win over there is no hornyess even when i was in full slut mode

Developer

Mmhmm. Once you arrive back in Haven from the boar island, pull up your menu and check status, subject stats. Unless you had a REALLY pure run on CS1, you should see some numbers other than 0 there: those come from DataCrystal. If it's all zeros (again, unless you really did come from a 100% pure run of CS1), you did something wrong. 

Also, remember, DataCrystal is not a "real" save. It's just carrying over a few story stats. Your level is always dictated to start at 11 in GT, because that's what I tended to be at by the end of my CS1 playthroughs. Level isn't carried over, nor is horniness, or slut mode. The idea is that it's a "fresh" start, with potentially some things lingering beneath.

(+1)

I don't know if this is intended but if you have all of the game audio muted when you fight the final boss, it automatically raises the music. Certain loss events and bad ends also set the sound effect volume to 40%.

Developer (2 edits)

Edit: Hmm, not seeing (well, hearing) this. Just tested and the game does indeed stay muted if you have it muted in windows. It will obviously change it if you "muted" the audio by just taking the in-game slider to zero, but don't mess with those! Adjust the volume in the Windows mixer.

Yup, that's intentional. Audio balance is tricky in RPG Maker: you have global volume, and then song volume within that. Once you start in on a certain level globally, you're kind of stuck with it, because everything is tuned to that level. If you find out it doesn't give you enough range for a track, you're screwed, and amping or de-amping a song in a separate editor has its own issues.. So I manually tweak the overall volume output for the game on certain songs to bring them up or down to where they need to be. Not elegant, but it works for the main use case. Sorry for anyone who had it muted and got blasted though. Odd that I haven't run across this myself, as I often have it muted while playtesting certain things, and I could have sworn some of that involved the boss fight.

(+1)

Ok. I only had the in game sliders set to zero so that would explain why audio would occur during  the first tape and the boss fight.

Developer

Makes sense then. And to be clear, I'll fully cop to it being a wacky and less-than-ideal way of doing things, but sometimes you have to wrangle RPG Maker in weird ways.

(+1)

Whenever I try to start the game it pops up with a message saying 

ReferenceError
makeVideoPlayableInline is not defined

I'm not sure if this is a problem on my end or not, it simply appears from trying to start the game for me.

Developer

Something wacky on your end. Check where you've got the game: RPG Maker games dislike deep directory structures, and I'd avoid the system drive too just to be safe.

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I'm not sure if this an issue on my end, but I'm experiencing frame issues only in the entertainment district.

Developer

It does chug a little there, though it shouldn't be horrendous most of the time. Minimum requirements are a Ryzen 3 or equivalent. May optimize further eventually (both map and upgrading the frameworks used), but that's a ways in the future.

I'm not experiencing it anymore. So most likely just an issue on my end!

(+1)

If you lose with the good luck charm the first time (mine was specifically in the second Entertainment section after obtaining the alley key to the three stack with one hyena trainer), and after the first scene with the Doberman completes and Mahir takes your charm away, you can't progress as when you try to return it gives you the Mezz hypno loop where he's meant to go back to the video store but since there's not scene as it's your first loss it's walled off and you can't progress. 

Developer

Hm, will take a look at this, thanks. That's odd, as that should have been working a long time ago, but I'll double-check with that exact combo.

Developer

After checking, I'm not able to reproduce the error. I just lost to the second mob in Ent Dist I, but that shouldn't effect anything. Any chance you have a save that can reproduce it that you can toss up on Mega or something similar? You did remember to talk to the counter clerk at the store first right?

(+1)

Oh that's my bad, I didnt talk to the store clerk. On my other run through I went to the video store instead of beating Mahir the first time so my first loss to regular mobs didn't result in having to go back. Sorry for wasting your time lol. 

Developer

No worries, I've had similar brain glitches sometimes when testing. We all have "moments" once in a while.

(+1)

I encountered an error about file names being too long when unzipping the game file. I don't know the actual limit for filepath names, but I think its something that's still worth keeping in mind even if the end user is able to fix the problem by unzipping to desktop.

Developer

Yeah, RPG Maker doesn't like deep folder structures. Doesn't necessarily have to be the desktop, just don't bury it too deep.

(+1)

Hi I dont know if someone mentioned it but I have the Itch Ap on my computerand well it says  theres an Uncaught syntax Error: Unexpected Token in JSON Position 0...
How do I fix this error?

Developer

Probably something specific to you/your Itch app install unfortunately. This is the first I've heard of it, so it's probably not game-specific. Will keep an eye out though.