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Plugins would have to go in www\js\plugins. There are a number of issues RPGMaker has had, and continues to have, because at the end of the day MV and MZ are just Javascript running canvas on a webpage inside an electron (headless webbrowser) window. To say it's optimized is putting it mildly. That said, in GENERAL this should run well. The minimum stat roughly for it is my own: an ancient Ryzen 3, and Windows 10. It may run below that, but I can't guarantee it.

That said, it sounds like your issue is less lag and more an outright freeze. I'll take a look a look at your link, though obviously I won't be pushing any bug fixes for a few days unless it's to fix something gamebreaking for most of the audience. Will definitely look into this and see what I can do, though unfortunately since I haven't suffered the issue, I won't be able to reproduce for testing. May contact you again when I've got something ready to test.

Yeah, I'm on windows 11, RTX 2060. I don't have that much trouble with games usually, but RPGmaker is ~special~. Took another look and edited the plugins.js file in www/js to include what I assume it needs to find and use the file. If it freezes again, I'll let you know.

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Excellent. Do you have a high-refresh-rate monitor as detailed in the article? I've been working on an excellent, but outmoded 15 year old lcd until just last week, so needless to say I wasn't going to break anything at 60hz. I may lose you in the shuffle for a bit as I handle everything for release, but I've made a note to come back to this once I'm back into bugtesting mode.

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Seems linked to refresh rate/gpu capability, yeah. RPGmaker doesn't like it. I did finish the game, and there were no more freezes. It doesn't mean the problem is 100% fixed, (it's not guaranteed to happen at any regular rate, so testing it's tough,) but so far no more trouble.

Interesting. Yeah, this will unfortunately be a bit of a deeper dive, but I'll try to remember to post back here again with what I find/my luck using that mod plugin.

Just replying again to say I've finally gotten around to reading further on and testing the plugin. While I can't test if it's actually solving the problem, it sounds as though it did for you, and it's a fairly simple plugin that doesn't seem to be causing any NEW problems, so as of now it's included in the next release. I'll keep an eye out in case anything weird crops up.

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Glad for that. Gotta love those bugs you have to fix based on blind faith. XD