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Masters of Raana

An open world Sci-fi RPG with adult themes. · By GrimDark

Questions/Suggestions Sticky

A topic by GrimDark created Nov 29, 2021 Views: 84,768 Replies: 266
Viewing posts 61 to 155 of 155 · Previous page · First page

Could you add an option to bathe and train with your wife

maybe there should be a way to modify a slave’s mind. Likely at the doctor’s. Just being able to modify the traits found under the overview tab would add hours of game play for me. Having to save up $250k to make Piper into a Workaholic, Perfectionist Head Maid would be worth it. Especially if Influence continues to be important during the finished game. 

One thing I would like to see is support for modding. It's technically possible to make mods right now, obviously, but it'd be a real pain to do anything substantial given that it's all in one file. I'm guessing you probably have an organized set of files that you develop on, and then combine it later into the release version, so I'm not entirely sure if it'd be possible to add support for external files or if those mods would also have to be compiled with the main file. Maybe providing access to the pre-compiled version, and explaining how to potentially compile it together with mods?  In addition, knowing what program(s) you use for the pictures, as well as access to character models and scenery would be great too.

Obviously, it's your game, and you're definitely not obligated to do any of this, but I don't think it'd do any harm. Usually porn games tend to do very well when modding is possible (look at free cities and CoC for example, which despite being abandoned for years, still have active modders). One additional benefit is also that modders can do stuff that you're not allowed to on patreon lol

it would be cool if there was a reliable way to increase a girls willpower stat

(1 edit)

You can increase Willpower by successfully complimenting the girls Intelligence.

do you think it would be possible for there to be a futa mc option? this game seems fun but the super masculine(from my perspective) male mc kinda kills alot of the game for me(personally). nothing to do with the game, i'm just very not into dudes

Is it possible to request sex Laika or Loden? They're my highest happiness and affection being 99 and loving amongst my household list.

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they are under 18, obviously not.

Developer

Laika's sex options are unlocked the day she turns 18. Shell need to have a Loving+ Affection or a high Corruption to accept.

(1 edit)

Wow that's a cool feature! looks like I have to play the waiting game though...

How can I assign slaves at parties, dinners? I have 5 slaves, but the only one I can assign to anything is Rebecca, for the others everything is grayed out. I tried not assigning them work, but that doesn't do anything (Rebecca is assigned as follower and as housemaid as well).


Also, can we buy slaves at the market in Watery Eyes? The text hints at it, but I only have the option of selling.

(3 edits)

Punishment, affection, grind and tough recovery

Loving the game so far but it’s feeling a tad too grindy. Hard to feel like I’m getting anywhere once I was through the initial Kymanto quests. Passive income takes a LONG time to tip over which makes the time management pressure high as you need to be getting bounties constantly to keep afloat. This is not bad in itself but it just felt a tad excessive in normal mode. (no idea how fleshed out this state of the game is supposed to be at this point)

Also had trouble recovering from unfortunate dungeon mistakes. Once a slave gets unhappy and hates you, it’s such a massive climb back that it feels insurmountable at times (though I DO know for a fact it’s possible). I feel like part of the issue here is one of conveyance when it comes to the dungeon, punishment, defiance and how these things interact. I ended up deciding to live with my mistakes but also felt I struggled to understand what I was doing, how far I could go, etc… After that, my affection went to “Venomous”, my happiness plummeted and those stats are really grindy to claw back, inch by inch, at least back to neutral.

As a player, here is how these things looked to me: Slaves kept accumulating defiance, the game gave me an option to use that as justification for dungeon, which is where I could then bring that defiance back. There’s an implication that the slave has accepted their punishment in that case and that there is an expectation on both ends of some “discipline”. But I can never seem to be able to tune one of these sessions so that the slave is not tremendously distraught in the long term, even as my skills improved. So I keep getting the impression that there is a way to do it “right” but I’m just not finding it. And if I then don’t reload and just accept I’ll have to live with that defiance until I can get the slave’s affection and happiness high enough so I can do a gentle introduction to the dungeon as kink instead, I’m in for basically having the slave be mostly unworkable for who knows how long

BONUS: Is it just me or Rifles are just indisputably the best weapon in the game? Got excited about the plasma but 100 bucks per shot is just too prohibitive, might need to reach some sort of “infinite money for the rest of the game” sort of state to even consider it

BONUS 2 - Weird Behvaiour: So I’m working on Rachel and she’s quite into Oral, which has allowed me to carefully claw back her happiness and affection, i can manage her arousal during both prelims and main act…. except when her willpower (a mechanic that probably could do with some clarification) drops to 0, at which point she becomes fully pliable but, since her affection and corruption are low, she then also just ceases to get aroused, and I need to bump her back up to try and keep working. I don’t know if this is intended but this switch flipping is a a bit weird

BONUS 3 to avoiding spamming since this hasn’t got a reply at this point: Why isn’t the save file serialised plain text? Just let me cheat, man. I know that’s a json in the end =P

see I learned early on that there is a mechanic that your not utilizing called respect that can help with some of the grindier slave mechanics. Even getting them up to 5-10 really does help (take them with you to combat and kill people.)

Can you and if you can how do you capture slaves? been trying for literal hours to get a incapainated enemy but they always die even while using the cane or combat staff.

I think you only get them through either events or purchase and can’t just capture them out of combat

taken from the official MoR wiki (https://www.mastersofraana.com/index.php/Slave_hunters)

Oh! I stand corrected, then (apparently, lol). Was just going off information in the game, didn’t check the wiki at all

(+1)

The capture slave system hasn't been implemented yet. It will be implemented along with the religious system around 10th - 12th of this month.

yeah just noticed that ty for telling anyways ^^

So, I take it the slave capture system hasn't been lauched yet? I got enemies always killed even when I attack them with a cane.

Developer

Yes. The capture system is currently being tested on the Alpha server for early access supporters - along with the religion and faction stuff.

Do you have plans to enable a pure evil path for the protagonist?   I'm thinking along the lines of a mechanic which completely breaks a slave, making them incapable of arousal, orgasm, affection, happiness, willpower, or corruption (all values permanently negative unless you un-break them).    Some benefts would include:

1) They can still be forced into prostitution even though they don't satisfy the usual requirements

2) Are never defiant or angry and are always fearful of you

3) Are never at risk of escape

4) Are unable to refuse anything

5) May be raped by you or by any of your corrupted male followers even while aslepp or unconscious, and can generate prostitution income even while unconscious

6) Generate higher prostitution income due to the underground nature of the service being provided

And some disadvantages would include:

1) Are at very high risk of suicide unless constantly restrained and/or guarded

2) Are at risk of death unless their health is monitored closely

3) Are at risk of being snuffed by clientele unless guarded closely

4) Do not generate prostitution income from clients who want an enthusiastic partner, but appeal to a more niche clientele who want girls who are crying, struggling, and/or just unconscious.

5) Incur a penalty to influence

6) Can make other slaves unhappy unless they have high corruption and/or are sadistic themselves.

Anyway, you get the idea.   If this is not at all the direction you want to take your game, that's understandable.  I was just curious

So random idea that popped into my head. Maybe instead of paying furry for his silence after freeing elianna Furry could make you do a job for him? sort of an alt route for people who might not either have money or who would prefer something like an assassination job, Or maybe even a job where furry takes a different slave in return for her? (just trying to inject some more flavor into the quest) 

Developer

Nice idea. Added to the QoL list. 

I would really like to see more clothes for slaves to wear, training harness is nice but the ponygirl harness might be good too, even better with few additional accesories to attach like horse tail anal plug, pony gag, ponygirl hight heels without heels and more... I mean more typer of kinky outfits.

Can enemy combatants be captured at all? They just keep dying even when I'm unarmed or using a whipping cane. Every single time. I keep reloading my save to retry, no luck at all so far.

Developer

Hello!

That's because the captured framework is only available to Tier4 subscribers atm. It's still in an Alpha state. Public release is roughly three weeks away.

well i thought on it some more and i had a few random encounter/quest ideas (granted they are all kinda small)
Firstly a damsel in distress quest. After taking out the red tiger gang maybe you free their one singular shared whore? (set of whores? twins?) 
Second is based on the religion mechanic..... maybe making exclusive girls that can only be acquired through devotion to a group/ideal.
Third idea. Special interactions that happen between slaves when they are with particular slaves. maybe even ones that are determined by some of their stats as well. (for example i make most of my slaves be teachers at the academy why not have small talk related to work there?)

Fourth investing in nikola for profit or just free repairs/piercings. 

how about gi outfits? (themed for the martial arts group) 
Last one....how about the martial arts school becoming its own faction. 

Hey, is there any way to change the font colour? I can't properly see the Text with this light pink colour.

(I am using version 0.8.1.9)

Do you have any plans to implement a cheat system?

Ant ETA on a purchasable version that isn't tied to patreon? I'd like to buy but don't want a subscription.

Developer

Hello! I have some plans for a steam version but that's years in the future.

Is there any cheat in game? 

Not liking random skill increases, would prefer to see something like kenshi with constant small decimal increases to make training consistent i.e. Having a 70 in shooting, doing the shooting training and going to 70.005 or something, could still be hidden as 70 until you hit enough for 71. Can still have like critical successes that increase how much the gain is, or affected by how well you did something. Funny thing about kenshi was the only way to increase toughness or the damage you could take was to get your ass kicked, and sometimes when one of your guys takes a lethal hit that turns them into mist you get a notification that they increased their toughness by 3 levels from that hit. 

Also would like to be able to assign captured slaves to household slots as slave soldiers, or move a slave to a household slot, I have a bunch that are sort of just here to work a job (ex. Nicole and her newsroom) and don't like them taking up a slave slot. I obviously have the space in my house if I have empty household slots and I kind of want them just commuting to their work and making me money

I have patreon Nobility support how and where do i download game

Hey! Another time I'd like to thank you, after 0.8.2 version the game became even more exiting!

Still, I'd like to clarify/ask some moment that stay unclear to me.

1. The Walker family. They seem to be decent people, you can invest them and interact with them peacefully, but after you do, they still remain attackable. You can even sell their younger kid to slavery. Is it in plans to remove them as a target if the MC decides to cooperate with them?Maybe even invest in their farm and get a cashback, like in other businesses.

2. Only one male captive per fight? Okay, I know that otherwise that would negatively affect the game ballance, but there is an issue with realism... That would also be nise if sometimes enemies have non-combatant slaves who you can capture along with them.

3. When you process a slave there are only two options: sell or free the slave. This is not good, because, what if I just want to examine what I got and see the offers. Maybe I want to keep the slave for a later time or see if I want to donate him/her to the fort. Is there "postpone" button in plans?

Thanks in advance!

(+1)

I'm still hoping for a proper servant/slave capacity expansion for management games like this. While Masters of Raana is technically a RPG with management mechanic, having such a low capacity really gimps what I consider to be a huge part of the game. Plus, how many servants/slaves you can efficiently house is already soft locked by the whole time mechanic anyway.

Maybe also add a mechanic that releases slave into a free servant? 

奴隶选择工作后无法解除,选项在最下方被遮挡

图片上传不了

Hi. Love the slaving, new areas and facilities in the latest update. Why do the household slaves lose their income if they move to the retreat. I have 1 gardener and 7 professors 'at home'. This gives me a very good income with my investments. As soon as I move any of the professors to the retreat, I lose their income, thus blocking other slaves to obtain and follow their story lines. 

By investing in the various houses, do I eventually get an income. It occurs with the fort, but my standing in Kymanto syndicate is around 50, but I don't appear to get any benefit. My standing hasn't increased, still being a 'soldier'.

Thanks...

(1 edit) (+1)

I don't want to spam this forum. It's clearly being read by the creator, unlike many others games that don't complete their content, or actively update their content. Thank you for the game. 

Suggestions; 

Artwork for every slave, follower, event, interaction, and duty. Like Prostitution, multiple personalized scenes, regarding each of its nightly encounters. Art for events at home. Art as they interact  with each other. What good is a floor crawler if all it does is cost more health products, artwork, events. Artwork on plug sizes. and each dungeon tool.

Customizations, more clothing, more equipment, and more uses with it. Customizations, different clothes, and accessories for hired followers, and more for slaves,. Events on their duties and obviously artwork.  Events for followers like staffing the tavern brothels, or from their whoring, and scavenging. What good was selling Finnegan all those slaves if he doesn't display them and you further don't get grimdark with them, etc.  More dungeon equipment. pony girls, and events for the livestock. 

Lesbian or duo scenes and roles and combined events, for home, dungeon, and prostitution, sex. Slaves service wife. Wife disciplines slaves, and with toys. Or the head maid for their infractions and laziness. Obviously more events.

More Quests, not simply from slaves perspectives, but more things to do. and random things

More events, attacks, break ins, opposing slavery of your slaves, and etc. All these factions what do they do, how do you command and interact with them, purpose, outside of cash that sits there after stacking it, it not being robbed or attacked., invested into what?  Arena events, captures, brutality. Artwork.

More and more and bigger and darker. 

Developer

Hello! Rest assured, most of those suggestions are on the progress list! ;) 

Sad that I can't invest into the factory for a million.

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i am trying to raise my kid but I can't seem to increase there age.Its been 258 days and there age still has not gone up any pointer's?

1) Marriage with multiple slaves. This also could be available after you meet certain requirements (completing certain quests, reaching after certain influence points, siding with certain factions or religions etc.) even if it isn't available from the start.

2) Being able to impregnate someone other than your wife. This feels unnecessarily limited at the moment.

3) More virgins. Only two girls (no, anal virgin only Michelle doesn't count) feels very limited and unrealistic. This could be affected by their age (teenage girls could be more likely to be virgins, and this chance could get lower for older slaves), their background (if their story mentions any experience, then obviously they can't be virgins, but on the contrary if there isn't any mention of such experience than no reason to be not a virgin), girls with Pure and Innocent traits, and corruption of both girl and city itself.

4) Just like how there is a slave market for below-average (random) slaves (Watery Eyes), there also should be an above-average (random) slave market where only slaves above a certain value are sold.

5) Dunno if this is already planned but ending(s) (yes, preferebly multiple endings). Possibly depending on choices you make, quests you complete, and factions you side with etc. Of course, there shouldn't be a reason to not continue the game in sandbox mode after completing the game or postponing getting the ending as much as you want.

I have a question as well. How do I get domestic focus for slaves?

Hope you read this. Keep up the great work!

After playing this game way too damn much I figured I'd drop some of my thoughts and frustrations while avoiding the obvious stuff that everyone else has already mentioned.  

First off; please adjust the Bondage engine so that girls can gain Corruption and/or lose Willpower from Whips/Oral/Anal. Every single Bondage session becomes; attach Clamps, insert Hook, then spam Vaginal because doing anything else just wastes time and stamina. At least Whipping and Anal still give Arousal and Happiness but Oral is so wonky that I've never actually seen a girl gain Arousal from Bondage Oral, even when they're at negative Willpower and 100+ Corruption, so as far as I know it's literally useless.

Secondly; a frustration I've found is that the Wife Framework relies heavily on Intelligence and Discipline, which are two stats that the player has no direct control over and most girls have relatively low starting points for both, meaning that in order to have a wife who actually provides something useful you need to lock them up in the Academy for a few in-game years while praying for good rng. This isn't game ruining or anything but it seems like there could be plenty of fixes that could remove or reduce the annoyance, from more home schooling options to an item/drug that increases Academy learning speeds.

Third; I won't say much on this point but just be careful with the AI art. In my opinion it's perfectly fine when it's used for the small one-off stuff, like the end-of-day pictures or the bonus images on the captured slave menu, but having the entire Fort Sera story told using it was extremely distracting.

Finally; another frustration that becomes extremely hard to ignore in the later stages of the game is the lack of combat respawns, I know it was  probably for balancing  reasons originally but we have a million dollar investment available now, so a few more 'loot sacks' popping up on a regular basis isn't going to break the game. Something that could be fun and also alleviate this problem a bit would be to make the high difficulty monster enemies who already respawn drop a material that could be sold or crafted into gear/ammo since the meat they currently provide simply doesn't feel worth the time it takes to kill them.

 I apologize if I sounded like I was whining since I really do enjoy the hell out of this game and look forward to its future.

It would be great if you could add these following features

  • More kinky stuff such as pony girls, pet play and cum eating as well as hucows as well. Other options are things like chastity belts, blindfolds, hoods, latex catsuits, dildo gags, high heels and french maid outfits. You could also do more science based experimentation with the hunt research facility by implementing some of the previous ideas but also adding in the option to give a clinical feel to some of the slave training options (maybe an upgrade to make the dungeon even less stamina and wear intensive? Automated feeding and discipline?)
  • The ability to train your wife would be lovely as well
  • I would greatly appreciate a way to be able to find slaves that have escaped to capture/buy/manipulate into coming back into my house especially slaves who have quests related to them or are unique
  • I think expanded houserules options would be great.  These could include the ability to speak (to anyone/ to just the master/ nobody), allowed to have a faith, leave the house, masterbate or have sex.
  • Bondage equipment should be able to be worn outside of the dungeon (like gags) in much the same way that the buttplugs currently work but we can also discipline our slave  like with a whip, smacking and such outside of the dungeon just by interacting with them.
  • I really want to stress the importance of improving the dungeon so it can hold a slave for longer periods of time without them going unconscious
  • More art would also be nice but I think you already are going to do that.

thanks for reading I would love it if you could add these to the game it would make it so much better :3

This is a question but I'm curious to what the key and type of cipher the cipher is as I am unable to crack it. If anyone knows what it is or what it says I would be grateful. The cipher in question is the piece of paper you get in Watery Eyes rumor that is behind a door.

(+1)

Это не то задание, в котором написан список продуктов на бумаге? Если так, то внизу, вроде ближе к правому углу код написан. 

sorry this isn't helping I looked at the right corner (x=o right?) but still unable to solve I'll provide a image of it but I am afraid it will be in english not Russian sorry

hi dude, how are u. Did you figured out what's that code? I'm trying too. 

i got it. You must talk to rosita, a prostitute of the pub in redhaven, then make his mission, go and kill the gang and take the loot. Then you go to the library and voila. 

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I have obtained control of Fort Sera, and payed the 150k gold to become it's leader, will there be anything i can do with my mercenaries this patch or next patch?

Will (or do?) we have the ability to affect Ikaanos Control as a player? Or is it just a random thing largely outside of our control?

I'm having issues turning hides into leather. Anyone else having this issue, or am I doing something wrong?

Love the game so far because it is difficult but have a few questions after playing it for awhile. Number one can’t figure out how to increase the artisan skill in crafting. Read the hints and made a lot of padded armor, weapons and ammunition but doesn’t seem to increase at all. Can you get a slave back on the market after you sell? For instance sold Michelle but didn’t finish her quest lines? Are you developing action renders? I think I read you are going to increase slave cap. haven’t figured out if it’s possible to add slaves to household list will need to look into that. 

nvm on artisan joined discord 

Is it currently possible to seduce Aimee? Will we eventually be allowed to have both Aimee and Dakota as slaves, or will it only be one sister to keep their store afloat?

Better Time Progression?

Please add a "Progress x days" key. Having the ability to settle on a routine (MC does x, y, z, conclude day) would also be great. For instance:


Lets say I want to work at the Academy, go back home and train ranged weapon skill, then sleep. I want to follow this routine until my skill gets to a decent level. I settle this routine, then press a "Progress 1 week" or "Progress 1 month", etc, and get the results of all the days. If the routine thing is too complicated, at least having the option to choose an activity, like with the slaves, and keeping progressing time would be awesome.

The main thing is the interaction with several girls at the same time, like I have Michelle and Dakota, I have to take care of them somehow if I want to keep them at the same level, but I don't have enough stamina and time in the day. And here they are both once every few days and everything is fine, everyone is satisfied. It would also be good if it took more time for the slave to fall in love, for example, one day she loves me, and the next not so much, I would like it to be more difficult to reach this level, but he no longer fell, or that it would be possible to keep them like that for several days.

There are too few investments, and they give an extremely small profit, and those that are enough, you need to blow the hell out of them. It is very difficult to raise the strength of the faction, I run, kill everything to the right and left, with the appearance of the fort and its renaming, I thought, well, this is my strength, and what about me.

1) Easier control of the girls, so I can invite a few from the conditional bedroom and have fun, + their greater loyalty and some kind of attachment to it, like a little more money and influence in the world.

2) Money, huge amounts of money are circulating, but you will never have them in your pocket. Can my expenses come not only from followers and slaves, but also from the house? AAA, why not write about it somewhere below, like this update will increase your debt by so much money.

3)Do something to the followers to make them either hunt automatically or pick the trash. It would be good. I either have to run for the bounty after point 2, or for meat, because they eat like crazy 20 items a day, despite the fact that I have a maximum garden, and everything else is close to the maximum.

4) more wives, one as the main one, others as auxiliary and each of them can get pregnant. Then 1 point sucks.

5) but the fact that I don't have automatic remelting of materials is really inconvenient, I can understand when I need to kill a few days for armor, despite the 60+ skill, but the fact that I have to do it myself is a little annoying when you think about it for every cent spent on the rifle.

6) This is the last, is it possible in basic skills and intelligence? Because 69 and everything is stuck. All the books have been read and all the courses in the academy have been completed, can they be reset? to increase a little more become?

це без перекладача сорі. 

А що там по сімейству яке наче на штурм можна було взяти, просто в мене його наче розігнали і на карті немає нікого

сорі я не знаю чому воно в мене не вийшло 3 одразу надіслати.

I have found a way to maintain a sufficient relationship with slaves, this is to make myself hungry and go on a date with them every morning, my wife, as I understand it, does not lose affection. But what about slaves I don't know, I don't really want to check, so I'd rather ask, will it start to fall again if it has reached the last level, well, what after a soul mate? But with the orphanage, I think it would be better if not for 20, but for 15 or better for 10. Because you need less money there than in a store, but it also produces accordingly. 100+ 

(+2)

First of all, I definitely want to be able to conditionally set breakfast with slaves in the economy or somewhere else, an event for every day right after you wake up, also give them the opportunity to eat at the same table with you at the cost of influence, an additional ration on slave, etc., but raising affection to at least level 3-4, or if you, for example, break willpower, you can force them to eat on the floor, at the end of the event, you can offer in a dominant or normal manner to form a conditional orgy with all slaves or only with for one, it will also increase their favoritism and corruption. Interacting with a slave who is your follower at the expense of conditional sex in the city, which will increase their favor and corruption if accepted, and if you are caught, you will lose some influence.

Ability to re-read books after you have raised your intelligence for better understanding. Also, write down which weapon is the favorite of your mercenary followers, because when every one of them uses this particular follower, and the skill is well pumped, it's very maddening. As an option, it would be nice to implant your slave or follower.

I figured out the money, for a new pass, I was a little more economical at the start, and I was able to increase the budget, up to 2500 per day of net income now. Carozza 20,000+ has appeared, and it is many times more profitable than you might think, it would be good if each fort before vassalization gave a conditionally the same small income.

I just recently become a tier two suscbier on your patreon do I download a differnt verison instead of public to access the last realtive quest?

Developer(-1)

Contact me on Discord and we'll work from there!

can i get you discord server lin

i do  not have you on discord what is your discord?

Will there ever be an android port? 

I'm returning to this after a couple years away, firstly, wow it's come so far, it's really realizing it's potential so if GrimDark happen to see this jesus good job!

Question that led me here though: I've tried everything I can think of to get Loren to increase corruption and she's just sitting at 35 and absolutely will not move either way. If someone can point me in the right direction or just spoil it and tell me outright how to get her to 40? I'd really appreciate it.

youll either need influence over 5k, or a good relation with her to demand sex
that has a chance to raise corr, not guaranteed
will make her dislike you tho

im guessing maybe having a floorcrawler raises corruption as well? i imagine it should
maybe household corruption helps?
google is our frend (https://www.mastersofraana.com/index.php/Household_Corruption)
below is the entire page details so no need to click the link

  • A Household Corruption of 250+ has a large chance of increasing your NPC's and family members' Corruption with one point per day, unless they have the Pure/Uncorrupted trait.


    Increase factors
    • All your slaves' and wife's total Corruption add to your Household Corruption.
    • Slaves walking around with whipmarks or spankmarks raise Household Corruption with a small degree.
    • Slaves with the Perverted Trait adds a small amount to your Household Corruption, in addition to a generally high personal Corruption.
    Decrease factors
    • Having children under the age of 13 decreases Household Corruption with 5 points per child.
    • Slaves with the Pure trait decrease your Household Corruption with 50 points per slave.
(+1)

Thank you so much Lyvius! I actually did read that, and did do everything there before I came here but it's still super kind of you to take the time to help me and I appreciate it. Ultimately, on Day 91 suddenly (with all the things you mentioned still there), she, and actually everyone else, started skyrocketing 1-2 points a day. Idk if it was a time-related lock, or I hit some magic influence number, but I thought I'd follow this up both again, to thank you, & secondly if someone else were to come looking for the information this might be useful.

Anywho, have a great day, great life, you see as this goes :)

A place where we could see a list of Completed scenes would be nice, the wiki isnt accurate
itll say some1 is 100% complete but then they wont have a morning bj scene
id like to just be able to see who already has those scenes rather than test them all out and forgetting again xd

When  do you get the all time money at the tavern?

Um.. took a while to figure you could upgrade the camp (simply never thought of it)... well, upgraded the first level (the cheap one).. want to upgrade the second level, which costs 1900.. um.. have the funds.. but button is opaque/unavailable.. are there other conditions? and if so, couldn't it be made more obvious in the interface (or elsewhere in game?)

Game is very grindy. Must do fighting lifestyle essentially. Would like if more ways to raise intelligence. Can't seem to get that one to 70. Would like to have more fasteners from scapping and lower cost for fasteners early game. Game much too dependent on crafting as well. It is like an RPG that forces you to play a certain way. Most RPGs there is min maxing and a penalty if you don't play that way, but this game isn't really playable without min maxiing, which a lot of RPG players won't like. I'm a 100% min maxer, and it still aggravates me. A central plotline of what the character is trying to accomplish is also not existent. Making a central plotline would be a higher return ATM than adding more girls or ancillary features. Gotta have something you are working towards. Anyways, kinda fun for a bit, but then just got old. Some really good ideas from the makers. Hopefully we can get some execution so people will play past 1-2 hours and not give up on the game.

literally just an option to change the color of the text cause its very hard to read for me

3 things.

1. The text for the journal is very light and very difficult to read.

2. The 6pm pimp session should be automated, or an option to have them automatically work at the settings chosen. 

3. A shortcut to arena from homescreen would be good, too.

Would be cool if main character can have both katana/hand sword and a firearm, like the slaves, in battle, without having to toggle through. Right now, main character can only have a gun or a hand item equipped at one time.

Another thing that would be cool is if a slave that has run away you get an option to find her later in the game and get her back, or a quest of that nature. Makes it more forgiving for newer players.

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Sory for my poor english.


A few quiestion:

Have I just gotten rotten luck whit the rng, duing somthing worng or is it a bug? I have crafted around 100-150 Textiles, 15 padde armor repaired them when the dont brake (asume whit beter artisan mc gets better at reparing atm 3/5sok) and som injector all in all I think around 200-250 actions that woud give a rng too increase Artisan and Artisan has not increast it is stil at the starting 25.


I found a artifact and can see it in my inventory but cant seem to find out what it dos only from what I read artifact dos have som efect?


Is ther a way thro the game to unluck donation at places like Preacher's Hall and  Aesir Tribe the dont seam to be related to a specific religion.


At the begining you can chouse who your parents were all choises whit a significant roll in a post apocalyptic civilisation is the any plans on implementing crafteres as a choice in the futer?

Raising Blacksmith and Artisan is a hassle because there are so few things you can make that help you, but yes it does sound like you've had bad luck although making textiles wouldn't increase it, but the armor should have. Repairing your stuff you must take it to armor shop & spend money & time, or you must assign a Quartermistress with 50+ in science skill.

Artifacts are desireable to improve standing with some factions, in some cases, through the donation menu. They may have other uses but that one I'm sure exists. 

Preachers Hall opens to more interaction during the end of the Michelle Wolfe "worth pursuing?" quest from asking about her background & hopes after she reaches high affection. 

Aesir Tribe / Warrior's Hall is in fact a religious building, of the Aesir faith. It might be locked out if you've chosen a religious enemy to the Aesir, Catholic  & maybe Muslim, are hostile although I'm playing Aesir faith & no problem supporting the Great Mosque

I see is this a really reply but I hope it helps you or someone.

How do you initiate Catilin's quest, its not starting

What is considered a "good" level for a skill? I feel like all my skills are around 70 but still either never succeed on rolls or are like 50% affective. The game is set to the lowest difficulty and the dice rolls are the middle option. I can't really level my skills up anymore since I read every book and did every class all of which can only be done once. Am I doing something wrong or is there a more consistent way to level skills??? Also, as a side note I turned off aging but had a kid. Is there just no way to age them up? They kind of just fill a household spot uselessly now.

Developer

You reach Master level at around 120 - that's enough to shed away most of the (possible) negative modifiers. 

A skill of 90-95 seldom miss and should be considered an "Expert" level. 

70 is more adept/intermediate. You're pretty decent but still far from the rank of masters.

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How can i use the grid to hack?

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1) There appears to be a bug that drains $$$ that kicks in after a certain amount of progress has been achieved.  For example, when I check 'Manage Economy' at the current point in my game, I'm at -$77/day.  I click End Day and $266 disappears from my finances (with no events happening to explain the extra $ loss).

2) I feel the greatest strength of the game is how open-world it is.  Especially to begin with, there are so many options available.  I would suggest that to improve this, and to keep options open late in the game, you could add a gambling minigame or two, where players can wager either money or crafting parts, with the option of wagering higher stakes as the character becomes more influential.  There were some excellent, replayable minigames in computer games of the past, such as Arcomage in Might and Magic VII/VIII - which strikes a fine balance between strategy, luck and unpredictability.  A current MMO, Renaissance Kingdoms, implements a Texas Hold 'Em poker option within its taverns.  Perhaps something similar could be implemented to enhance MoR?

3) Gameplay gradually becomes more repetitive, and you end up having to grind in the arena to build cash or grind in the crafting skill to produce items.  To produce more variety in encounters later in the game, I suggest adding more random NPC spawns at different places on the map, with greater variety in rewards (e.g. crafting parts, ammo, armor, tendstims, books to raise academic skills/intelligence, serums to inject slaves with that increase/reduce certain stats).

Overall, this is one of the best, if not the best, RPG I've ever played, and I look forward to its completion.

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Thank you for your suggestions and kind words!

About the money bug - have you ticked "Auto Buy rations: On"? In that case, an additional amount of money will be deducted when you go out an purchase food for the assigned daily food price that is calculated during the Conclude Day events. Price for food is not included in the Economy overview because the price has not been set yet.

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Yes, I have auto-buy rations ticked so perhaps this is the reason for the extra expenditure.  It just seemed like a lot of money!

That's inflation for ya

the door code for the in Kahli outpost oldhouse?

How do you heal NPCs (beyond the bath house)? What does the Healing Ointment do? How can you use it? Much appreciated

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Tendstim item is your healing item in this game, available Abbot Roo & some other places. Healing Ointment is targeted in accessories - applicants to reduce sexual wear.

NPC do also heal over time when you rest overnight, which may or may not be relevant to your game

Thanks, I see the new Tier 4 update allows using stims of NPCs.

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What are the mechanics of using the healing ointment? I can't find a way to actually use it. 

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If you move to inventory->accessories, on the lower portion is a toggle between accessories & applicants. Activate the applicants area, and then a "use oitment" bar will be next to any area that has wear, the bar will highlight red if useable & then just click that and it'll perform it's effect.

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Many thanks!

Also found a bug when you sell captured female bandits at the slave market. You get locked out of the Slave overview screen where you set jobs and see full stats. It just shows a pick of a girl walking into the academy. No way to clear it

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Choose slave from dorms, navigate to overview, move the girl to main slave position using button on the upper right *should* fix this, I observed same issue & this method has worked for me consistently.

Much appreciated

i wanna get startet but i do not know what i have to do

Might not see this but, great game. Drew me in from the begining. Have been following the  updates for sometime. Can't wait for the multiple wives update, lol. My question is can H.U.L.C. armor be crafted and, if so, the requirements. My blacksmithing is 130, artisan 100 and it's still grey.

Developer

Thanks! Yeah, 083 is coming out soon!

You have all the required materials (HULC parts)?

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"Is it done yet?! Is it done yet?!"  Not soon enough for we addicts. lol

Great game! A keeper.

Forgot to text, I have (7) seven h.u.l.c. parts, how many does it take?

Developer

You need 15! :)

WOW!   Okay, it's an investment. I'll have to make one and see if it turns a profit. ;)

Thank you for taking the time to reply. Kudos

Oh, and was wondering. The 'picture' notices to start the day. Could there be one for their birthdays? I always miss those. lol  Thanx

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A suggestion, I'm aware a lot come in, & maybe there's something I don't know but here goes:

Make merchandise into a low level (combat knife/whipping cane level) craftable item. In my thinking it'd take scrap metal & scrap cloth, perhaps 5 of each makes 10 merchandise, or 20, something along this line.

The reasoning is, the inability to make or buy merchandise is really counterintuitive given that it's the primary faction request of the Industry & Trade factions (Catholic & Muslim). Again maybe I'm missing something but from anything I can see, Aesir benefit to some degree under the craft system. You can make swords & rifles, even if slave raiding is generally going to get you farther, faster, you can use craft to do something helpful pretty early on if you feel like it. 

Catholics *can* get to gold necklace, but that's hundreds or even thousands of combat knife unless you save & reload over & over again which rapidly kills immersion, &  Muslims have zero crafting or trade options. I do understand selling hides to Drenner village is a means to get the resources they ask for, which is why I was thinking scrap metal as a component, it adds another level of value to scavenging in keeping with the seeming sense that survival skill is intended to be important to these factions.

So in summary, unless it'd somehow break something else, adding one button worth of coding would add additional potential playstyles for crafting, scavenging, & two major factions, so I'm hopeful this isn't one of those suggestions that asks you to use time on a niche thing 95% of people will never see.

It might also be fun if the orphans had a rng to give you merchandise they made when you come to visit, after you upgrade the Building level to max but that's a bit off-topic.

All of this having been typed out, hopefully it's coherent without begin overly wordy. If you (Grimdark) do read it, thanks you for such a great game, I'm really happy I came back to it.

One final note, I'm playing Aesir with very solid control of the faction, so if there are quests or something that does everything I just said which require being a member of the religion, I'll feel silly & not be too surprised, this game gets alot right. :)

I get lost so easily, with both following quest lines and the gameplay loop itself, It is a great RPG but I feel as tho something is lacking. Maybe a better traveling  system  or maybe some type of guidance system for newer players. I died more times in first 1 hour of the game than any other. making money is fairly easy but its hard to know when or why a certain quest line/ investment gets disabled. Maybe adding in a little tab that shows how doing something might effect relationships. Overall great game, I get lost in time playing this but at the same time I feel as tho most of that time is either spend grinding money or wondering around the world aimlessly, hopping I run into something. Another thing is that when you read quest or any type of story progression, they mention names like i know them . I feel as you should add in a system where you can click on a quest and make that quest into your top priority, so that all times you know where the next location is at. (something like a small square message on top right saying big max is at the docks go meet em). ALSO some quest lead to game over, because you can't prepare at all, due to you not konwoing that quest has enemiess, espically for first time players.

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Where i get Workers for the Workshop ?  Nice Update, finaly we can Have Morse Slaves in houshold, But i Build the Workshop were i Get Workers ? 

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Slave-> Job & Title->page 3 is workers & foreman. I'll hope that helps you?

I would like to know if the pubic hair issue works or is just me that doesn't work because they always look shaved even if i change the houserules?

Hey, I am new here and I see a game I would like here, but my PC is very low end, sory to ask but can I play this on Joiplay?

No Android Port for further? 

Thanks, hope you replied :) 

Nevermind, it's a web game after all, I thought it was and APK :v

Good afternoon, I would like to ask if you plan in the future to also have a female protagonist as an option to choose from when creating a character or will there only be a male protagonist?

This doubt appeared because seeing the problems that the world of your game is going through regarding the issue of slavery and also due to the war that is often mentioned in the past and how it left marks on the world.

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Back to this game after a bit

Excited with the new changes but the game feels way harder now (maybe I just botched it). I was struggling to get on top of stabilising an economy (still having a good time, mind you)

One thing that remains an issue, IMO, is the lack of information within the game. Masters of Raana is a game that is very intense on management and decision making. Even if most decisions are small, you’re making them all of the time (what actions to take, what tone to take, etc…)

But a lot of these things are hard to grasp/understand: “Raise fear of a slave”… okay, do I WANT their fear to be high? Why? I can’t tell. Similar to other stats, like willpower. Someone mentioned that, in combat, it’s hard to tell what weapons to use for best capture chance and the only real hint I got is at one point during the tutorial(?) it’s mentioned that the whipping cane is the ideal, but I’ve also noticed that pistols MAY not be too bad, as Bud seems to incapacitate more often than others

A round of “adding a help toggle” and/or extensive use of mouseover tooltips would do WONDERS for this game. I remember having a hard time telling if I was actually doing well the first time I played this game and this still remains

FINALLY: the “advance another day” button in the new day report being a little house right next to the “okay” button has made me accidentally click it a decent amount of times

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Hello! 

How to start the investment in Caitlin's clinic because I turn her into a servant and then I free her (with 100 happy and friendly), several days pass and no icon appears on the west side

Also, will there be scenes changing the state of pubic hair?

or showing off their piercings when you have sex in bed?

I don't know if you can have sex in other parts of the house except for a specific npc.


Thank you so much!

Hey I can't do the tasks for Finnegan in the Dockgrave Tavern. I spoke once to him for the first Task and now the "Need Slaves" option is greyed out and I can't turn in a fitting slave. Am I missing something here or is it a bug?

It got changed in newer version, once you start it, girls can be taken there by action->task & location, same menu you now use to take them to Nika's, Watery Eyes, etc. If she meets requirements you can sell off that menu.

Hey, so I was doing the slave masters of raana quest line and when i helped Aria with killing her enemies, for some reason the quest disssappeared and no one says anything in Kyamanto hall. Is this normal and also is something going to happen when I get her willpower to 0?

I have some questions about religion. If housemates devoted to opposite religions, it won't cause problems between them? Should I convert everyone to my religion (2moons) or go back to atheism? 

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Hello
The game is somewhat obscure when it comes to what stats do or how you get them. For example at there isn't a indication on what science does, during gameplay you can find cases where you need to have it at a specific level to do something but there. While during gameplay I recently realized "oh I need more inteligence... How do I do that?" (I did find a few ways but there is no indicator on what they are).
In a similar vein being more open about how damage is calculated would be nice, the stats I have seem disjointed with the damage I do. More stats still does more damage but how it grows is beyond me.
Sometimes for checks I fail or have really low chances of success and I don't really have a indication on why that is the case. The stats are all there but there is no indicator that this check uses inteligence/science/charisma or is affected by defience, filth, anger etc. It leads to moments which can be described as this isn't working but I don't know why.
Other obscure/non intuitive places in the UI would be hacking (what stats affect it and having a indicator of hey you can get x or y upgrade to make this better would be nice), Capturing enemies, and weapon properties (like the spear having reach, what does that mean?).
A related QoL upgrade would be adding a % chance to succede when doing stuff, the game already says rolled x failed/succeded by y, so you can calculate it yourself but having an additional you had z% to succede would be apriciated.

As a secondary thing having most common daily tasks be accesible in a single button would be great. Two examples are learning in the library, and praying, it is only a few clicks to get to where they are but having an option to automate or at least 1 click them would be nice.

In general  despite the issues enjoy the game a lot, thank you for the great game. 

I agree, I would also add in that when you start the game, you're just dropped there zero indication on what to do, or even like milestones goal before each major quest, ie, maybe having an rough recommendation on each quest. This could be in the wiki of the game or even an built in feature where you can see what is recommended. Basically a flow chart on everything.

How do I provide a merc with weapons, armor or ammo?

(Center Bottom)-NPC menu-> Find the merc you want to equip-> (lower right_-> Clothes, Accessories, Weapons, Armor.

If the merc is using a weapon they need ammo for, and you have the ammo, automatically deducted from your overall supply

Thank you.

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Based on the last major update, perhaps you had the same thoughts as me? Perhaps, in addition to female prisoners who can be turned into slaves, it will be possible to turn minor urchins (for example, those who broke into your house to steal) into slavery instead of turning them over to the guards, as well as men. They could all work in your factories. You have already done a lot of work, and it’s already possible to live in Raana’s world. I hope you will continue to work in this direction. This would greatly diversify the gameplay.

PS: And I want my wrool cat as NPC! XD

I have a question about the debug menu: What is the dying world button for? I have been gone for a bit and recently updated the game and noticed this in the debug menu.

Corruption 100, control and prosperity set to 0

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Fun game so far. Stuck on the Golden Seal quest. I try going to Darkmere, but there's no option for an ambush point and there's not a specific date given for her shipping out (just 'several days'), and unlike Dakota's birthday the quest doesn't give a timer. What do you need to do to trigger the ambush?

EDIT: Found it. My browser window cuts off the top part of the screen, so I missed the interactable point.

Alright, been enjoying this one a lot. The systems are a bit hard to work around, not horribly intuitive, but they are satisfying. This would make a pretty solid game even if the sex aspects were entirely off camera. My suggestions would be as follows:

- Skill training options across the board, expanding the courses available and number/variety of books. Right now trying to build up Survival is an exercise in conjuring RNGesus to your aid, and not very much fun. 
- Recurrent courses for the PC in addition to the slaves/servants/mercenaries. It would make later game advancement more feasible.
A Retreat/Withdraw button in Combat! This one leads to frustration, because while you can choose to engage on most fights (click on person on map, choose to either Engage/Withdraw), there's a few really tough fights that you don't have any option to back out from and are forced into combat by clicking on them (the kaiju sea lizard thing, the coilgun snipers in Stokke or Kelsey, and a couple more that I'm forgetting now).  There is also no way to identify these other than a good guess or bitter experience.  I'm fine with a risk/reward option for the player to allow them to decide if they can or can't face down what's waiting for them, but not "Oh ho ho! You've clicked on my trap card sea lizard thing, and now it's mudhole stomping time!".
- If the backers involved are in love with 'no retreat', then just add an additional designator to the overmap icons for the encounters that will force a fight. We have them for Elite enemies (the crown) and for the people who are extorting money for passage (the dollar sign), so something like a skull or an exclamation mark so that the player knows not to click on that thing unless they're ready for an unavoidable fight.
(that's not the same thing as being in a dungeon or mission and getting jumped by bad guys, that again comes under player risk/reward - you know you're going into the sharp end when you choose to go on a quest)

I built the tavern just below my house. It says a barkeep can be assigned via the duties tab. But there isn't a visible duties tab on the tavern management nor one in my house. Please advise. Thank you ahead of time. And by the way, loving the game. 

Check the Jobs tab in the NPC management screen. The Barkeep and Tavern Worker should be on the later tabs.

probably implement an algorithm so that kids do not withdraw until their adulthood? It doesn't rly make sense for kids to leave (especially under Raana's dangerous background). This one I have left when she's 12.

It might also be nice if we receive messages from kids if they decease/anything happen after they withdraw.

Can Npcs and MC die of old age? If yes is it then a % chance or at a certain age Npcs and MC dies?


Do Adrienne Keller or/and Rebecca Higgs Special Ability have effect on the Wifes Stewardess dutie or do a random npc with the same Domestic, Intelligence and Educational skills earn the same?

The new update on the wiki Aging/Ageing site explains most of this (Can Npcs and MC die of old age? If yes is it then a % chance or at a certain age Npcs and MC dies?) guess this means that none recruitable NPCs don't die where MC and recruitable NPCs is Immortal as long that they don't retching 0 in STR/DEX/STAM and can die young if the do.

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