Thanks!!!
Question:
Our latest game, built in Clickteam Fusion 2.5, is having trouble launching from the itch app. The setup file we're distributing is built with the in-engine Install Creator, which I guess isn't recognized by the itch app yet. Is there a way to make the itch app extract certain files contained in a ZIP to other directories, say, a subdirectory in AppData, or am I looking at changing my setup file into an InnoSetup executable?
I have a WebGL games made with Unity that run on a Chrome browser - but not on itch.io app.
It seems to work fine in the beta:
Can you confirm it does for you too?
You can download the beta here: https://fasterthanlime.itch.io/install-kitch
Hello; I'd like to request that devs uploading games to itch be automatically linked to the QuickStart Guide so that they can support their games in the itch.io desktop application. Having to poke each and every dev to do so is a bit troublesome on my end.
If it were me, I'd go so far as to making it mandatory (like how Steam makes compatibility with their client be mandatory for sale), however I understand itch likes to suggest rather than strong-arm so that's up to how admins wanna do it.
I have a game a just recently put up on itch. It is a webgl and currently restricted at the moment until I have more build to show to public. But I cannot run the game in the browser view window or even from the itch app. I built my game in Unity as well, just want to give as much information as possible.
From the itch app, the game is just stuck frozen loading and in the view page, the game screen is to zoomed in so i cannot navigate my menu system to start anything. Is there anything I need to change in the upload settings to get this fixed? I have a couple images to show the issues I am having to help.
I can add images if needed to help show the issues that are happening.
If anyone can help me with one or both of these problems I would be greatly appreciate it!