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A member registered Dec 18, 2016 · View creator page →

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I really enjoyed the game! The visuals and gameplay are both very good, and the whole game feels polished overall. The voice acting is especially great and adds a lot of personality and energy to the experience. I also really like the main concept.

The only things I might adjust are the platforming level, which feels a little too long, and the fact that you can’t grab onto ledges — although, to be fair, this isn’t Assassin’s Creed. 😄

I would also consider adding an option to skip the wheel-spinning animation, especially when the result only adds or removes time, because in those cases the same sequence can happen almost immediately again.

Overall, it’s a very fun and well-made game. Great job!

I really enjoyed the game! The visuals and gameplay are both very good, and the whole game feels polished overall. The voice acting is especially great and adds a lot of personality and energy to the experience. I also really like the main concept.

The only things I might adjust are the platforming level, which feels a little too long, and the fact that you can’t grab onto ledges — although, to be fair, this isn’t Assassin’s Creed. 😄

I would also consider adding an option to skip the wheel-spinning animation, especially when the result only adds or removes time, because in those cases the same sequence can happen almost immediately again.

Overall, it’s a very fun and well-made game. Great job!

Really clever puzzle game! I like how the simple idea of connecting gears gradually becomes more complex through different gear sizes, obstacles, rotation, and torque.

The presentation is clean, and the visual feedback makes it easy to understand how the signal changes while experimenting with different solutions. I also really like that you included a level editor. That adds a lot of replay value.

I did have trouble launching the game in Chrome because I got this JavaScript error:

Uncaught NotFoundError: Failed to execute 'transaction' on 'IDBDatabase': One of the specified object stores was not found.

However, when I tried the game in Edge, it worked without any issues.

Great job overall! The concept fits the jam theme very well and has a lot of potential for even more levels and mechanics.

Really clever puzzle game! I like how the simple idea of connecting gears gradually becomes more complex through different gear sizes, obstacles, rotation, and torque.

The presentation is clean, and the visual feedback makes it easy to understand how the signal changes while experimenting with different solutions. I also really like that you included a level editor. That adds a lot of replay value.

I did have trouble launching the game in Chrome because I got this JavaScript error:

Uncaught NotFoundError: Failed to execute 'transaction' on 'IDBDatabase': One of the specified object stores was not found.

However, when I tried the game in Edge, it worked without any issues.

Great job overall! The concept fits the jam theme very well and has a lot of potential for even more levels and mechanics.

Really clever puzzle game! I like how the simple idea of connecting gears gradually becomes more complex through different gear sizes, obstacles, rotation, and torque.

The presentation is clean, and the visual feedback makes it easy to understand how the signal changes while experimenting with different solutions. I also really like that you included a level editor. That adds a lot of replay value.

I did have trouble launching the game in Chrome because I got this JavaScript error:

Uncaught NotFoundError: Failed to execute 'transaction' on 'IDBDatabase': One of the specified object stores was not found.

However, when I tried the game in Edge, it worked without any issues.

Great job overall! The concept fits the jam theme very well and has a lot of potential for even more levels and mechanics.

Thank you. I also rated your game. 

Great idea and a really fun execution! For me, the game may be a little too fast right from the beginning. If it started more slowly and only sped up after reaching a certain distance, I would probably have more time to understand what I’m doing and whether I’m doing it correctly. 😄

But it was a lot of fun! The sounds are funny, and the whole concept is great.

I enjoyed the game, although the car controls felt a little awkward to me at first. I think I might have preferred slightly more arcade-like handling with less emphasis on realistic physics. 😄 However, once I got used to the controls, driving became much easier and felt pretty good.

It would also be nice to have some animated loading text or a loading indicator during the long black screen between levels. I wasn’t sure whether the game was still running or had crashed. 😄

I also really liked the game introduction and the overall design of the game world.

I enjoyed the game, although the car controls felt a little awkward to me at first. I think I might have preferred slightly more arcade-like handling with less emphasis on realistic physics. 😄 However, once I got used to the controls, driving became much easier and felt pretty good.

I also really liked the game introduction and the overall design of the game world.

I enjoyed the game, although the car controls felt a little awkward to me at first. I think I might have preferred slightly more arcade-like handling with less emphasis on realistic physics. 😄 However, once I got used to the controls, driving became much easier and felt pretty good.

I also really liked the game introduction and the overall design of the game world.

I enjoyed the game! It has its own distinctive art style, and the sound design is also done really well.

At first, I had a little trouble understanding how everything worked, even though the in-game tutorial is nicely made. The main thing I didn’t understand was how and why I should use the attack. 😄 Because of that, I flew through most of the level without attacking and only realized at the boss that I wouldn’t be able to continue without it.

I enjoyed the game! It has its own distinctive art style, and the sound design is also done really well.

At first, I had a little trouble understanding how everything worked, even though the in-game tutorial is nicely made. The main thing I didn’t understand was how and why I should use the attack. 😄 Because of that, I flew through most of the level without attacking and only realized at the boss that I wouldn’t be able to continue without it.

I enjoyed the game! It has its own distinctive art style, and the sound design is also done really well.

At first, I had a little trouble understanding how everything worked, even though the in-game tutorial is nicely made. The main thing I didn’t understand was how and why I should use the attack. 😄 Because of that, I flew through most of the level without attacking and only realized at the boss that I wouldn’t be able to continue without it.

Thank you for playing and for the feedback! 😄 It actually reminds me of old Flash games too, which I’m really happy about.

And yes, I agree that Level 1 could probably work better as a proper gameplay tutorial level, where the mechanics are introduced more clearly while the player is already playing.

I really enjoyed the game! It was a little difficult to understand at first, so I think even a simple menu and a short in-game tutorial would help a lot.

Once I understood how everything worked, I immediately knew the game would keep me playing until I upgraded everything to the maximum — and that’s exactly what happened. 😄

I would also appreciate some kind of distance meter, as well as a clear UI message when the main goal is completed and the player reaches space — assuming I actually completed it. 😄 I managed to get there, but I still kept playing for a while until every upgrade was maxed out.

I also really liked the small details, such as the changing biomes during the flight and the fossils visible in the cross-section of the ground.

Overall, I have to praise both the idea and the execution. The sound effects are great, the game is fun, and it has that special quality that makes you want to keep playing until the end.

I really enjoyed the game! It was a little difficult to understand at first, so I think even a simple menu and a short in-game tutorial would help a lot.

Once I understood how everything worked, I immediately knew the game would keep me playing until I upgraded everything to the maximum — and that’s exactly what happened. 😄

I would also appreciate some kind of distance meter, as well as a clear UI message when the main goal is completed and the player reaches space — assuming I actually completed it. 😄 I managed to get there, but I still kept playing for a while until every upgrade was maxed out.

I also really liked the small details, such as the changing biomes during the flight and the fossils visible in the cross-section of the ground.

Overall, I have to praise both the idea and the execution. The sound effects are great, the game is fun, and it has that special quality that makes you want to keep playing until the end.

I really enjoyed the game! It was a little difficult to understand at first, so I think even a simple menu and a short in-game tutorial would help a lot.

Once I understood how everything worked, I immediately knew the game would keep me playing until I upgraded everything to the maximum — and that’s exactly what happened. 😄

I would also appreciate some kind of distance meter, as well as a clear UI message when the main goal is completed and the player reaches space — assuming I actually completed it. 😄 I managed to get there, but I still kept playing for a while until every upgrade was maxed out.

I also really liked the small details, such as the changing biomes during the flight and the fossils visible in the cross-section of the ground.

Overall, I have to praise both the idea and the execution. The sound effects are great, the game is fun, and it has that special quality that makes you want to keep playing until the end.

Beautiful pixel art! The game catches your attention immediately and feels very pleasant to play. Unfortunately, it almost ends before it even begins. 😄

Visually, though, it’s a fantastic piece of work, and I really hope you continue creating games in this style!

Post your game in the comments and I’ll play and rate it. I’d be happy if you did the same for my game too. 😄

I prefer games that can be played directly in the browser, but you can still share other games as well.

Unlike some of the other rating threads, I’ll leave feedback in two places:

  • on the game jam submission page
  • directly on the game’s itch.io page

I’d really appreciate it if you could do the same for my game.

I noticed that some excellent games have dozens of comments on their jam submission page, but no comments at all on their actual itch.io game page. A comment there can also help the game after the jam is over.

Here is my game:

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4717625

Post your game below and I’ll check it out!


Thank you for playing and for the great feedback! 😄 Haha, the POV idea is really funny.  I can immediately imagine it too. But if I wanted to make something like that, it would probably turn into a completely different game. Maybe for a sequel someday. 😄

If I come back to this game, I’d probably add more environments at least,  like a house, a playground, or even an amusement park. Creating all the assets already took up most of the time I spent on the game, though.

And thanks for pointing out the aiming system. I think it’s a pretty important part of the gameplay, because you can clearly feel how the increasing spin speed makes aiming and precision harder. So getting a good score takes some skill too, not just luck. 😄

Thanks again for trying it, and I’ll definitely check out your game too when I get back to my PC!

Thank you! 😄 I’m really glad you enjoyed it.

Thank you! 😄 I’m really glad you enjoyed it. Good luck with your game too!

Thank you! I’m really glad you enjoyed the game. 😄 I’ll definitely try yours too when I’m back at my PC.I tried to keep the art style simple, but drawing everything and putting it all together still ended up taking most of my development time.

I also wanted to add more environments, such as a playground where the player would spin on a roundabout or even on a swing - vertically. 😄 Unfortunately, I ran out of time for that.

Thanks for playing and for the feedback! 😄
The spinning actually has a major effect on the launch. The energy value shown next to the cursor increases while you spin, and more energy means a much faster launch. At the same time, aiming becomes harder the faster you spin, so it’s meant to be a risk-versus-reward mechanic.

Spinning on an office chair was actually the original idea that I built the whole game around, so it’s the core mechanic rather than something added just to fit the jam theme. 😄

There’s also a funny behavior when launching with very low energy where the chair sometimes gets launched instead of the player. It was originally a bug, and I fixed it, but I ended up keeping the original version because I thought it was funnier and created a nice WTF moment.

It probably means I should communicate the effect of the energy more clearly in the game. Thanks again for pointing it out!

Great game! It became addictive really quickly. I wanted to unlock everything, and it was a lot of fun. 😄

The music and art are great too!

https://budlog.itch.io/very-serious-chair-test
Thank you :D  
I already rated your game. 

It was really fun

Very fun game! It reminds me a little of Vampire Survivors, but with gangster fish. 😄😄

I also really liked the slot machine, and overall the music and sound effects are integrated very well.

It’s really well made game full of nice details. It can take a little while to understand everything, though. 😄

My mistake was that I didn’t read the “How to Play” section on the itch.io page before I started playing. 😄 Maybe it would be helpful to have an ingame main menu with the controls and a short tutorial, but since the instructions are already on the page, it’s still fine.

I also really like how the intro transitions naturally and seamlessly into the gameplay. 😄

I already rated your game. It’s really well made and full of nice details. It can take a little while to understand everything, though. 😄

My mistake was that I didn’t read the “How to Play” section on the itch.io page before I started playing. 😄 Maybe it would be helpful to have an ingame main menu with the controls and a short tutorial, but since the instructions are already on the page, it’s still fine.

I also really like how the intro transitions naturally and seamlessly into the gameplay. 😄


You can try my game 😄

I hope you enjoy it. The first few levels are easy, but completing the whole game is quite challenging. 😄

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4717625



You can try my game 😄

I hope you enjoy it. The first few levels are easy, but completing the whole game is quite challenging. 😄

You can try my game 😄

I hope you enjoy it. The first few levels are easy, but completing the whole game is quite challenging. 😄

Very fun game, and really well made too!

I liked both the idea and the execution. The way the story is presented is great, and it’s obvious that a lot of work went into it.

There are also lots of nice little details. For example, I really liked the chair tracks left on the floor after the player rolls through .... 😄

Exactly as you commented under my game,  we had somewhat similar ideas, but the execution ended up being completely different, and that’s what makes it so cool. 😄

Thank you! I’m happy you had fun with it. 😄

Thank you! I’m happy you had fun with it. 😄

Thank you! I’m glad you enjoyed it. 😄

Thank you! I’m glad you enjoyed it. 😄

Thank you! I’m really happy you liked the art and music. A very serious use of an office indeed. 😄

Thank you! I’m really glad you enjoyed destroying the office. 😄

Thank you! I tried your game too, and it’s really good.

I especially liked the well-developed story at the beginning. I originally wanted to add a story to my game as well, something about everyone already being home while the main character is stuck working unpaid overtime late into the night until he finally loses his mind. 😄

Unfortunately, I ran out of time, and I also had some problems with the WebGL build, so I didn’t manage to add it. The main menu and all of its different sections also took much more time than I expected. 😄

Thanks a lot for the rating! I rated your game very positively too, because it was fun and it was obvious that a lot of work went into it.

Thanks for playing and for the feedback! 😄 Yeah, the UI and the menu took quite a lot of time to make.

I actually know about a few bugs, mostly related to the physics and destructible objects. For example, you can sometimes shoot a piece of a table through a wall. 😄 I tried to fix it, but the result was even worse, so I decided to leave it as it is for now.

I’m currently on a family trip without my PC, but when I get back home, I’ll definitely play and rate your game too!