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Budlog

129
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A member registered Dec 18, 2016 · View creator page →

Creator of

Recent community posts

That’s a good idea!

I’ll add it in a future version. If the player doesn’t earn enough points for at least one star, the result screen will clearly show that the level was not completed.

I also want to add a Continue button, so if the player unlocks the next level, they can go straight into it without having to return to the menu first.

Thank you for the rating and for the helpful suggestion! :)

Amazing game! 😄 Definitely one of the top three games I’ve played so far, and I’ve already tried more than 40.

The idea, execution, and humor are all excellent. I’ll definitely come back to it, and I’m looking forward to any future updates!

Amazing game! I really like the graphics, the controls, and especially the clever puzzle design.

Everything feels very polished and thoughtfully put together. You can really tell that a lot of work and planning went into it. Great job!

Great game! I had a lot of fun playing it. I really liked the animations, the main idea, and especially the environment, which constantly encourages the player to keep moving forward and exploring.

The game can be quite challenging at times, but it mostly just takes a bit of practice, and then it starts to feel much more manageable. 😄

That chimney section and the final jump gave me quite a hard time, though. 😄

Your game looks great! I’ll definitely give it a try. 😄
Here’s mine:
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4717625

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4717625

Thanks I will try your game :D 

Thank you so much for the detailed feedback! I completely agree with your points.

I actually tested the game on mobile yesterday and realized that the energy bar would work much better above the object the player is currently spinning around. On mobile, having it next to the cursor means it gets covered by your finger.

For the right mouse button, I’m planning to add an alternative input, such as the Space key, and probably also a UI button for mobile.

Releasing the left mouse button currently slows down the rotation, so I would probably keep that behavior as it is.

I also agree that Level 1 would work much better as an in-game tutorial, where the goal and controls are introduced gradually during play. 😄

I’m also thinking about adding a simple story and more varied environments in the future.

Thanks again for the feedback! I’ll definitely work these changes into a future update.

Thank you! I really appreciate that. 😄😄😄

Thank you! 😄 I’m really glad you liked the game. Getting all of that finished within one week was definitely a challenge, so I really appreciate the feedback!

Thank you so much! 😄 I spent a lot of time trying to make everything feel consistent and polished, so I really appreciate your comment!

Thank you! 😄 I’m really glad you enjoyed it. And yes, this was an extremely serious project with absolutely no unnecessary chaos involved :D :D 

Thank you for playing and rating my game! I also tried your game and left you a rating and some feedback.

Your game is really fun and very well made. You can tell that putting everything together must have taken a lot of work. 😄

I enjoyed the game! It has great 3D visuals and very pleasant music. The controls worked well for me, and I didn’t have any problems with them.

I also liked the level design, although the level felt a little too large for the beginning. If you plan to add more levels in the future, I would probably start with a shorter one and introduce this larger level a bit later. 😄

Overall, the game feels polished and looks really nice. It must have taken a lot of work. Great job!

Thank you! I really appreciate that. 😄

Thank you! I really appreciate that. 😄

Thank you! I really appreciate it. 😄 I tried to balance the difficulty, so I’m glad you pointed that out. Thanks for the feedback!

Thank you! I really appreciate that. 😄

I enjoyed the game! The visuals are great, and the idea is really good too.

Spinning can be a little difficult sometimes, especially when surrounded by a large number of enemies. The right mouse button helped a lot with that.

I found that it was actually easier to run away from the enemies and keep running until the boss fight started. 😄 The right mouse button also worked pretty well against the boss.

The game definitely has a lot of potential.

I also noticed a bug: after I died and selected New Game from the menu, the game froze at the beginning of the level.

But overall, great job!

Thank you :D I already woring on mobile version.

I also rated your game :) it was fun 

I enjoyed the game! The visuals are great, and the idea is really good too.

Spinning can be a little difficult sometimes, especially when surrounded by a large number of enemies. The right mouse button helped a lot with that.

I found that it was actually easier to run away from the enemies and keep running until the boss fight started. 😄 The right mouse button also worked pretty well against the boss.

The game definitely has a lot of potential.

I also noticed a bug: after I died and selected New Game from the menu, the game froze at the beginning of the level.

But overall, great job!

cool :D 

Rate Very Serious Chair Test by Budlog for The Very Serious Juniper Dev Game Jam - itch.io

Rate Very Serious Chair Test by Budlog for The Very Serious Juniper Dev Game Jam - itch.io

Thanks :D I wil check your game after work :D 

Rate Very Serious Chair Test by Budlog for The Very Serious Juniper Dev Game Jam - itch.io

Thank you. i will check your game after work :D 

Rate Very Serious Chair Test by Budlog for The Very Serious Juniper Dev Game Jam - itch.io

Thanks :)

Hi I already rated your game. Here is mine: 
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4717625#comments

:D

Thanks! I also played and rated your game. 😄

I enjoyed the game! At first, I didn’t fully understand what I was supposed to do and thought I only had to avoid the projectiles. It took me a little while to realize that I could also destroy the cannons.

After that, the game started to feel a bit like pinball, with everything bouncing around, and that was actually really fun. 😄

The idea and execution are both great, and the visuals and sound effects fit the game very well. The tutorial starts off well, but I think it could be expanded a little to explain the main mechanics more clearly.

I enjoyed the game! At first, I didn’t fully understand what I was supposed to do and thought I only had to avoid the projectiles. It took me a little while to realize that I could also destroy the cannons.

After that, the game started to feel a bit like pinball, with everything bouncing around, and that was actually really fun. 😄

The idea and execution are both great, and the visuals and sound effects fit the game very well. The tutorial starts off well, but I think it could be expanded a little to explain the main mechanics more clearly.

Thank you so much! 😄The UI also took much longer than I expected, so I really appreciate that you mentioned it!

Thank you so much! 😄

Thank you so much! 😄

Thank you so much! 😄

Thank you for playing and for the feedback! 😄 It actually reminds me of old Flash games too, which I’m really happy about.

And yes, I agree that Level 1 could probably work better as a proper gameplay tutorial level, where the mechanics are introduced more clearly while the player is already playing.

Thank you! I’m happy that you liked the music, I spent some time trying to find something that matched the game atmosphere. 😄

Thank you! 😄 I’m actually already planning an Android release, because I also think the game could work really well on mobile.

Thank you for playing! I’m glad you liked it. 😄

Thank you for the feedback! I agree that the beginning can be a little confusing. The current tutorial contains a lot of information at once, so I think it would be much better to introduce the mechanics directly during gameplay.

I originally wanted to turn Level 1 into an in-game tutorial, but I didn’t have enough time to finish it during the jam. I’ll definitely work on that in a future update. 😄

Thank you! I really appreciate that. 😄

Thank you for the feedback! You can actually slow the character down or even stop completely during the flight by clicking the left mouse button.

It is mentioned in the tutorial, but I know there is quite a lot of information there, so it would be much better to explain it directly during gameplay. I originally wanted to use Level 1 as a playable tutorial, but I ran out of time before I could implement it. 😄

I’ll definitely improve this in a future update. Thanks again!