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A jam submission

Stones Of The Old GodsView game page

A 2D click-and-drop stone game where you play as a monster that kills humans trying to seal the monster shrine.
Submitted by Dave McWave — 1 hour, 1 minute before the deadline
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Stones Of The Old Gods's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#23.8953.895
Accessibility#63.1583.158
Overall#83.5493.549
Fun#83.6843.684
Originality#93.8423.842
Audio#123.4213.421
Graphics#213.5263.526
Theme#283.3163.316

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.5.2

Wildcards Used
N/A

Game Description
Stones of the Old Gods is a 2D click-and-drop stone game where you play as a monster that kills humans trying to seal the monster shrine.

How does your game tie into the theme?
You play as a dragon monster, killing humans! Huzzah!

Source(s)
N/A

Discord Username(s)
Dave McWave#3904

Participation Level (GWJ Only)
12!

My game has an export for Linux, Windows, & Mac and/or is playable through HTML5

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Comments

Submitted(+1)

You were right. The game is so simple, you could just play and start stomping humans.

Simple and fun game.

(+1)

Love the graphic style. I included it in my compilation video series for the Godot Wild Jam #56, if you’d like to check it out. :)

Submitted(+1)

Nice game! It was pretty polished and packed with fun. I'm not sure if I've seen this sort of gameplay before from somewhere so kudos for having a cool game mechanic!

Submitted(+1)

Damn, dude. You keep submitting top-tier games. Are you planning to let anyone else win a game jam ever again? 3 in a row would be quite an achievement.

Developer

Ha, no way I see some crazy good games this jam. Plus, I do plan on taking a break after this. I really want to stream all the games next jam. Thank you for playing.

Developer

My best score!

Submitted(+2)

So much polish! I always look forward to seeing what you'll make! Another phenomenal entry

Submitted(+1)

Very simple but well polished. A good approach to designing a game for a jam! I didn't really understand that the humans were picking up the amulets at first or what my objective was other than squashing them, but I was able to understand after the first round.

The ultimate ability often felt like it caused more harm than good because of the long delay, maybe giving it the effect of stopping other humans on screen from moving with the rumbling would have helped, or at least making it something the player has to activate instead of it happening on the next drop no matter what.

Regardless it was a fun game, very well done!

Developer

That's a good point. I thought about even stopping human movement every time the ult was cast. I'll need to rethink that part, thanks for playing!

Submitted(+1)

This was a lot of fun, very hectic and satisfying!

Submitted(+1)

this is super fun! great work