I really like the mood of the game. Due to the cute visuals and melodic music, the game has a nostalgic and soulful vibe. By nostalgic, I mean old flash games, like I've played a similar game before! Oh, it's a good feeling.
About gameplay, despite some player feedback and Anna Xavier's mention of a lack of climbing guide, I didn't experience any problems. Idk, but I quickly figured out the game mechanics. The level design is great, it was fun and challenging to play this game! Good job!
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Forest Kitty's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #15 | 3.938 | 3.938 |
Overall | #30 | 3.438 | 3.438 |
Concept | #35 | 3.250 | 3.250 |
Enjoyment | #37 | 3.063 | 3.063 |
Use of the Limitation | #48 | 3.500 | 3.500 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Dakuseiba, Radium Polonium, Anna "Xavier" Drezner, Magdalena "Kimiko" Drezner, Andrzej "Hebini" Drezner
Software used
Unity
Use of the limitation
By using color palette as it's.... color palette :D
Cookies eaten
Around 20
Comments
Controls feel a little unresponsive but fun atmospheric platformer otherwise
This game honestly surprised me with how good it was - as other people have mentioned it was a bit tricky (I still beat it tho!) , however the art was really amazing and I thought the audio was pretty cute too. The level design was also really solid and some of the sections played out more like puzzles than parkour, which I really enjoyed
My biggest gripe is probably that there was no mention of the wall climbing ability in the controls, so I spent quite a while stumbling around thinking the first area was impossible to leave, but it was worth strugging through to play such a cool game! Great job :)
Yyyeah, that's on me, I was making a level and we talked about tutorial messeges, but I just decided to not include those and hope players will figure out the walljump and doublejump mechanic on their own, I should have checked if those things were added to the "controls" section in menu at least :) We plan to polish this game up a bit after voting is over, and we will add text appearing if player gets stuck on those fragments for more than 10 seconds. And thank You very much for playing and the feedback :D
I think https://silvyger.itch.io/caternal quietly showed the controls in a really cool way - they hid little glyphs near the ability-granting powerups, meaning they didnt need to add any out of place text on the screen, but could still blatantly show the player what they needed to do. Id definitely consider giving their game a quick play, and maybe taking inspiration from it! :)
The cat's design is beautiful. I got a bit frustrated because I was locked very soon in the game. Anyway, gg for the submission!
Stunning art, and nice flowy gameplay. ITs a good platformer and would actually play a full version
Beautiful art, cat movement is really smooth and the meows are really soft. Platforming is tad bit hard, got lost where the flower was on top. Then discovered that there was a "wall jump" but didn't know how to get up there even after discovering that. Really loved the cat-metaphors in the menu, and soft music background!
Stunning art! The cat movement are smooth and well made to me, i think the game it's a little hard but for a jam entries it's totally okay. Great work :)
I got stuck and couldn't figure out how to continue a few times but over all, great game and the art is amazing!
I love the artwork of the game, a bit confusing at first where to go but nice game overall.
Very lovely artwork. Some areas are very unforgiving if you don't have infinite lives though.
I really like the art work of this game.
I found it quiet difficult though, i didnt know what to do when i got to the tree with the flower on top.
I couldnt jump up there or climb.
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