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A jam submission

BunnyHopView game page

Juicy 3d Platformer
Submitted by FaresMQ — 22 hours, 57 minutes before the deadline
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BunnyHop's itch.io page

Results

CriteriaRankScore*Raw Score
JUICE#1382.0492.556
PRESENTATION#1492.2272.778
OVERALL#1611.7822.222
FUN#1621.6042.000
THEME#1641.5141.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use any third-party assets or skeleton code?
Sounds mad in sxfr

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Comments

Submitted(+1)

Good game, very juicy and the jumping concept is good i like it, but i got but where i keep falling to my dead in axys z(if im not wrong)

Developer

Thank you so much!!!! :)

Submitted(+1)

Well. Very nice game. Cute graphics and character. The impact of the camera gives juiciness. There was one bug. When I jumped on a big rock, I was thrown off the platform and after respawn I continued to fly away in this direction. But still, very good. Good luck in future projects :D

Developer (1 edit)

Thank you so much :)!!!!

Submitted(+1)

A cute little game! I think the charge time is a bit too long (like many others have already mentioned) and the sound itself is a tad grating. I also encountered a bug where I think I slid off an island and the got perpetually pushed back (as in, deeper into the screen), even after respawning.

So yea, the controls for the jump could be refined, but the basic premise is pretty neat!

Developer

Thank you so much for your comment!

Yep I have already fixed these bugs but I can't release the update until after the game jam but thanks for playing :)

Submitted(+1)

I go along with some comments that the charging takes a bit too long. The graphics and animations are very pleasant though. And, hey, it's a fully playable game!

Developer

Thank you so much , I am glad someone liked the animations :)

Submitted(+1)

Juicy, cool idea, goes well with theme, but it's kinda hard to see where to jump when I am high, also islands in background are hella confusing xd

Still good job, feels nice :3

Developer (1 edit)

Damn I thought the islands made a good background! But thank you very much:)

Submitted(+1)

Pretty-wise they were good, but I tried to jump on them at least 3 times xd

Maybe some color change, giving it darker color would help

Developer

OK thanks for your suggestion :)

Submitted(+1)

The basis gameplay is a good idea, but I think jump charge is too long and it removes nervosity of the game but we can feel the power of the jump ! Moreover, I don't know if you wanted to do that with rock but when I walked on it,the rabbit slides. It's cause the same when he respawnes after so I had to restart from the beginning (it is nice to put checkpoints !). I think for futur improvements you can add some effect or indication to help player for landing . Nevertheless it's a good job ! :)

Developer(+1)

Thank you so much for your suggestions!, I will try to fix the rock problem :)

ya, you must be kind of pro at gaming cause when testing this if you made that first jump, you are not human, or you are trolling

Developer

I am sorry it seems that the game acted differently with diffetent framerates on different computers I didn't realise that until now I will try to fix it as soon as possible :)

Submitted(+1)

Was weirdly addicting at first, but the jump charging time may be too long. It makes it hard to charge it the right amount to jump. The best ended up being to fully charge the jump each time, and stop walking mid-air to land correctly. But this is countered by the many blind jumps: often times I wouldn't see where the next platform was, so I had to jump and take a guess, hoping I don't die and go back 5 platforms. I would suggest potentially moving the camera towards the next platform a bit, or indicate where you need to go with an arrow. Some juice was added, overall it's a simple and alright game. Gotta appreciate bunnies :p

Developer

Thank you so much for the nice comment I appreciate your suggestions I will try to manage the camera a little bit better and add more checkpoints, thanks again :)

Submitted(+1)

I don't seems to be able to do the first jump, even when full charging it :/

Developer

Yeah my bad iam very sorry I didn't realise the jump was controlled by the framerate so it was different on different computers I will try to fix it soon thank you for your comment :)