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A jam submission

Widget Assembler SimulatorView game page

Greetings widget assembler unit #AE42069XXZ
Submitted by Xendro (@XendroGameDev) — 19 hours, 4 minutes before the deadline
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Widget Assembler Simulator's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#883.2803.667
Originality#1142.9073.250
Audio#1401.8632.083
Overall#1492.2252.488
Fun#1532.0122.250
Graphics#1572.1622.417
Controls#1581.8632.083
Accessibility#1671.4911.667

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
v3.5.1.stable.mono.official [6fed1ffa3]

Wildcards Used
"Wait, What?"

Game Description
Your task today will be to assemble WIDGET(S) of WIDGET_TYPE(S).

How does your game tie into the theme?
I took the theme very literally. You must assemble widgets out of parts to progress.

Source(s)
N/A

Discord Username(s)
Xendro

Participation Level (GWJ Only)
1 (just this one so far)

My game has an export for Linux, Windows, & Mac and/or is playable through HTML5

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Comments

Submitted(+1)

Strange and curious game, took some effort to manage with the controls.

Submitted(+1)

Really cool physics game, and the graphics are really good too.

Great game!

Submitted(+1)

Neat concept! Well done :D Walking through the steps of how to get each part done was super helpful. I can definitely see getting into a flow state and playing this for awhile :D Nice entry!

Submitted(+1)

Nice entry! Though the gravity mechanic was really annoying to work with. I kept trying to put the component into the baker but it would latch onto an already placed component and launch it out of the baker. 

Submitted(+1)

nice entry! cool to see a first person puzzle entry! the gravity pull mechanic was very fun (its easier if you move slowly haha). great job!

Developer

Thanks!  Moving slowly definitely helps, also when playtesting I found myself dragging the objects along the ground so at least they wouldn't fly as far away when I lost them.  :)

Out of curiosity, did you make it to the ending sequence (after turning in three widgets)?  I'm wondering how many players stick around for that long, since the base gameplay is admittedly not as engaging as it could be.

Submitted(+1)

i got the secret ending! (dont want to spoil anything) not sure if there are multiple, i just did what it told me not to do haha

Developer(+1)

Awesome!  Thanks for playing

Submitted(+1)

You though you are done when you put an element into a box.

But nah, there is a challenge , it tries to get out when you are playing with gravity beside :)

Interesting idea, cool take on a tetris-like theme.

Well done!

Developer

Thanks for playing!  I thought using physics forces to grab objects would be a fun way to go, but it does have its quirks, like you say with pulling parts back out.  I hope it wasn't too frustrating to play around with!

Submitted(+1)

All good.

All of us have some space for improvement! :)

Submitted (1 edit) (+1)

I quite liked this game being 3d, there's not a whole lot of them in a game jam. I liked the tutorial, it was well excecuted and the sound effects are atmospheric and effective.

Submitted(+1)

Difficult control scheme, but interesting take on the jam theme. The tutorial was easy to understand and helped me a lot. Thank you for your work!