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A jam submission

Pattern BlueView game page

IT'S AN ANGEL!
Submitted by Bonkahe — 16 hours, 1 minute before the deadline
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Pattern Blue's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#962.9393.600
Audio#962.6133.200
Originality#1192.8583.500
Overall#1312.4382.986
Accessibility#1371.9602.400
Theme#1382.4493.000
Fun#1392.2052.700
Controls#1472.0412.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.0

Wildcards Used
N/A

Game Description
SAVE HUMANITY!... No not really, your the other guys!

How does your game tie into the theme?
Humanity is assembling something, you need to stop them as opposed to actually assembling something yourself!

Source(s)
https://github.com/Bonkahe/WildJam53-Pattern-Blue

Discord Username(s)
Bonkahe#9473

Participation Level (GWJ Only)
Just this one!

My game has an export for Linux, Windows, & Mac and/or is playable through HTML5

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Comments

Submitted(+1)

Once I understood how to play it was pretty fun to rain lava on my enemies! I wasn't sure how to win the campaign, so I just survived until the angel spawned. At first I had no clue how anyone could possibly beat it, but then I found a strategy where I would just stand above two oceans of lava and water and alternate between those. Man, that thing can take a hit! slowly but surely managed to beat it, and without easy mode! ;) (There were a couple of very close calls though, when I entered melee range and it started kicking my ass)

My criticisms are that it's not entirely clear how to play or what to do at first, and that the angel's health is too high.

I eventually understood that the orange arrows represent supplies (is that right?) but I couldn't for the life of me prevent the assembly from happening!

I liked the art design, the grid based map was actually very cool looking! Made me think of how a 3D Advance Wars would look like.

Gameplay wise I liked the water protection mechanic. And how it "feels" to hit enemies. Also the strategizing with the speed boost once you rain something down.

Sound was nice, loved the soundtrack choice for the ending! And the floating text messages.

The texts in the main menu seemed to be bugged out for me, like some characters were missing, This is from the message near the "final boss" button



Fun game!

Developer(+1)

WOW! thank you so much for such a well thought out critique!
OK, so firstly as far the text goes, that is super annoying, the only thing I can think of is that maybe Godot isn't packing custom fonts in with the executable sometimes? That being said though, could you do me a favor and post a screenshot of the whole Main menu? I use several different fonts there and if I could narrow down which ones aren't working maybe I can figure out how to fix it.
Unless of course it's literally just that little bit of text that is not working.

Now for the gameplay, your absolutely right, I think almost everyone so far has said that the beginning is a bit confusing, I should have done at least some sort of shorter tutorial or something then went to that level. I am going to focus super hard next time on having clear explanation of things.

So, the plan with the angel was actually that you shouldn't really be able to beat it if you didn't stop the assembly, but the end result was it just ended up being super spongy if you didn't, I think a possible solution is instead of making it's health be more based on the amount of assembly you prevented in the first stage, maybe I would make the attacks come more frequently when, and do more damage, maybe even have more attacks, when the assembly is allowed to complete. I kind of added the water just to give you a fighting chance on the last stage, so I'm glad it was used!

The sound track was pulled from a Freesound.org, not me, and actually in hindsight, I'm going to modify the description with links to the artists, it was creative commons no attribution required license but a lot of people have been praising it and I want the praise to go the right people.

Thank you so much for enjoying my game though, and for the wonderful comment.

Submitted(+1)
Sure thing! Those two are the only texts that look messed up. This is the linux export by the way, I don't know if this also happens with the others.
With respect to the soundtrack, I know! That was NES Ducktales Moon theme if I'm not wrong. It was a meme song a while ago, and I thought it was really funny to use as the ending song, the mix of that with the Evangelion T pose reference made me laugh!

Developer(+1)

Lol I'm glad it was enjoyable!
That is so odd though, that text font is the same as the one in the center, the only difference is that it is not caps, I think that the lower case of that font might be broken on linux, I made a version with it caps but unfortunately uploads are closed until after the game jam, so I can push the changes then.

Also these crashes on every scene swap are getting out of hand, I'm going to push an issue on the scene transition addon for this.

Submitted(+1)

Unfortunately, I was unable to open this game on macOS 12.16.1. The itch app seems to just open Finder (instead of launching the game) and extracting the zip file and running it seemed to generate errors.

Was anyone else able to get this running on macOS?

Developer

Oof, I am sorry, I don't currently have a Mac around to test on, but if you could send a screenshot of the errors? I might be able to find a solution on one of the many github issues out for Godot 4.

Submitted(+1)

The application cannot be opened for an unexpected reason, error=Error Domain=RBSRequestErrorDomain Code=5 “Launch failed.” UserInfo={NSLocalizedFailureReason=Launch failed., NSUnderlyingError=0x600001fe40f0 {Error Domain=NSPOSIXErrorDomain Code=153 “Unknown error: 153” UserInfo={NSLocalizedDescription=Launchd job spawn failed}}}

Developer

Goodness, it's due to it not being signed, I'm not sure how to proceed, I will have to research some, I doubt I will be able to get it working for this jam as it requires me to export it from a mac desktop, I'm not sure when I'll have one available to do so with.

I apologize for the problems though.

Submitted

Ah, too bad. Hope you can figure things out for the next time. Thanks for taking time to look into this!

Submitted(+1)

Ha ha, climate change policy in charge :)

Make them pay for everything :D

Nice models and settings.

Well done!

Developer

Lol thank you for playing and I'm glad you enjoyed it!

Submitted(+1)

Funky game! The soundtrack slaps, the graphics are cool! Too bad I had no idea what to do at the beginning... I also crashed multiple times, unfortunately. Still an interesting concept that I would like to see developed a bit more! Good work!

Developer(+1)

Lol I apologize for the crashes, I looked and looked and without building the source for the Godot 4 beta 14 I doubt I could hunt down the culprits, but yeah, the beginning definitely is a sore point for I think everyone who has played it, I would really have to nail down the concepts better and explain them better if I went further with it.
Thank you for your thoughts though!

Submitted(+1)

Nice game, good interpretation of the theme. Congrats. :)

Developer

Thank you!

Submitted(+1)

Good work on this! Graphics looked good, and the twist on the theme was neat. Actually figuring out what I'm supposed to do in the game was a little difficult in the beginning, though. I failed to do anything about stopping the assembly line, but did manage to beat the boss after a few tries. Reminded me of Evangelion.

Good work on this submission, and I look forward to seeing your future ones!

Developer

It was shameless references all the way through not gonna lie, Thank you so much for playing! I had heard it was difficult in the beginning from others as well, I'll have to work on better introduction next jam~

Thanks for playing!

Submitted(+1)

Cool game! It was hard though, or I sucked at it :)

Nice use of gridmap, I guess? Very ambitious with the tank, I liked them a lot. It was a little hard to aim and interpret the symbols (like the clock?).

Next time add controls to the actual game. I had to check if I found all controls on the game page.

Awesome interpretation of the theme and original idea! 

Good job! :)

Developer

Oh that's my bad about the controls, they're on the main menu but I was told by my fiance that they were way too small and un-noticable xD

Thank you for playing! Yes it was a gridmap, which was a pain to get working with nav mesh, and the tanks took a lot of optimization of ai code to get them to work without freezing the game.

Thanks again for playing though!

Submitted

Hmm! Ok, I also used gridmap and nav mesh, but was impressed with it. What problems did you get? Could it have been related to the colliders of the blocks?