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Oof, I am sorry, I don't currently have a Mac around to test on, but if you could send a screenshot of the errors? I might be able to find a solution on one of the many github issues out for Godot 4.

(+1)

The application cannot be opened for an unexpected reason, error=Error Domain=RBSRequestErrorDomain Code=5 “Launch failed.” UserInfo={NSLocalizedFailureReason=Launch failed., NSUnderlyingError=0x600001fe40f0 {Error Domain=NSPOSIXErrorDomain Code=153 “Unknown error: 153” UserInfo={NSLocalizedDescription=Launchd job spawn failed}}}

Goodness, it's due to it not being signed, I'm not sure how to proceed, I will have to research some, I doubt I will be able to get it working for this jam as it requires me to export it from a mac desktop, I'm not sure when I'll have one available to do so with.

I apologize for the problems though.

Ah, too bad. Hope you can figure things out for the next time. Thanks for taking time to look into this!