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A jam submission

CYBER-DOGView project page

Submitted by nucron
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CYBER-DOG's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#124.0714.071
Correlation to theme#493.8213.821
Overall#613.3793.379
Quality#653.1793.179
Impression#653.1073.107
Composition#732.7142.714

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Description
A single track combining an electronic score with provocative vocal audio related to the philosophy of cyborgs. It can be thought of as part of an ambient soundscape that can be used to indirectly explain some of the backstory of a game about... CYBER-DOGS. 馃惗馃

Message from the artist:
Thank you for listening!

How does it fit the theme?
I was going for a classic cyberpunk style with the use of heavy, dark synthesizers and static-like sounds. Also, the audio samples (taken from a lecture by science philosopher Donna Haraway, author of "A Cyborg Manifesto," and the Wallace and Gromit film "A Close Shave") deal with transhumanist themes that are prevalent in the cyberpunk genre, but in the context of dogs. 馃悤

Link(s) of the submission on streaming services
https://soundcloud.com/nucron/cyber-dog

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Comments

Submitted(+1)

It gives a good original impression with a rather energetic naration :)! But I would have liked to hear more of the modified part of the voice with interesting effect, as you did at the end of the piece. It was a pity that this part was very short because it was very interesting to hear for me :)! Good job :)

Submitted(+1)

Very intriguing song filled with good uses of speech in a soundtrack. The instrumentation did very well capture a cyberpunk feel as well. Also a very interesting idea. Not sure what kind of mind thinks of Cyber-Dog but, I'm all for it.

Though I can't really imagine this in a game setting, that could just be a result of a lack of imagination. Some of the audio snippets at the end are also somewhat jarring and unfit in my opinion, but that is just my opinion. I appreciate the creativity and the ambition with the use of speech. I always like generally unorthodox approaches to music.

Overall, great OST! Just interesting enough to be an ambient track in a game, which is the goal of the jam; make an OST for a game. I'd be proud of this if I were you.

Submitted(+1)

Creative use of speech. Combines well with those synths! Nice work

Submitted(+1)

Super cool idea to combine the ambient backing track with the speech about cyber-dogs (super cool that this exists in the first place lol) and the Wallace and Gromit clips. Really creative and great sound beyond just the dog speech!

Submitted(+1)

CYBER DOGS INVENTED THEMSELVES!! 

Submitted(+1)

What an amazing idea to mix those unsettling synths with that speech. Great effect! Also thanks for introducing me to Donna Haraway. Cyborg Manifesto is totally going on my reading list!

Submitted(+2)

Where do I go to adopt a CYBERDOG? Asking for me

Submitted(+1)

Very, very interesting, monologue makes it kinda cool ^_^.

Submitted(+1)

Interesting use of the dialogue, I think it fits good enough with the music, giving it some choesion to the theme, quite memorable. It would have been pretty sick if you tried experimenting with different dog sound samples/barks and using them as instruments for the pads and synths, and using them in a way that conveis the emotional situation of the dogs  馃惗 . That could help to make this already good entry in to a super memorable one. 

Overall that was very nice, congrats!

Submitted(+1)

Woof Woof! 馃惗

Submitted(+1)

The samples work very well to fuel the mood of the track! Atmospheric and moody! Could work both ingame or as an opening cutscene of sorts!

Submitted(+1)

CYBER - DOG! I like how you worked in the vocal here. The tune sounds pretty ominous. Once it started talking about how it was malfunctioning it totally made sense too. Interesting track. Definitely explored a more story-based direction :D

Submitted(+1)

I actually really like the lecture audio sample used in this, I'm imagining it would be great for setting the tone at the start of a game or something.