Play game
patron's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #119 | 3.512 | 3.512 |
| Audio | #120 | 3.512 | 3.512 |
| Game Design | #175 | 3.488 | 3.488 |
| Overall | #176 | 3.439 | 3.439 |
| Theme | #247 | 3.463 | 3.463 |
| Graphics | #256 | 3.537 | 3.537 |
| Fun | #313 | 3.122 | 3.122 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
the game is about soothing lonely bar patrons' emotions, letting them know they're not alone
Did you write all the code and made all the assets from scratch?
Yes - just a couple of copyright free sound effects (majority of sound effects personally made for game)
Leave a comment
Log in with itch.io to leave a comment.





Comments
Nice game, the idea in general is very cool! Great job!
Those sound effects make rubbing the bottles therapeutic :3 the grain effect also made the visuals feel cosy and nice along with the easy going gameplay, then some ungrateful sod stole $181 cus he didn't like the lemon juice -_-
Amazing game, really atmospheric
Felt it was a bit difficult to distinguish between aqua and light blue, especially which bottle was which, but after trial and error i figured out and completed it
Interesting mechanics combined with the visuals! Fun and challenging gameplay. Good job!
I really like the gameplay and atmosphere. I always went below zero $, because I didn't realize which drinks I was supposed to match, but I had fun!
great idea and design, it was a bit hard for me to follow and remember what they wanted in the drink so maybe at the beginning it should be slower.
Love the audio here super atmospheric and the bottle sounds are really nice! The overall thematics of the game are great well done.
I had a bit of trouble realizing which ingredients the customer wanted since there were multiple colored words on screen through me off for the first bit of the play through.
Very atmospheric game, I liked it! Great job!
Beautiful!
Unique experience, the art is great, fits the theme well.
Loved it! Especially the attention to detail in the sound. You can hear bottles clinking in the background, meanwhile I didn't even get to properly add footsteps into my game!
If you don't mind, could you play and review my game? I need some constructive criticism lol.
https://itch.io/jam/brackeys-8/rate/1680927
What a unique game! The audio for the glasses and bottles (all that clink clink) fit the environment quite well. Well done!!!
I really enjoyed playing. I thought the difficulty level was very well tuned, and just a really fun game overall. I did think the music was a little out of place for some reason. I kind of expected some jump scare in the beginning because of the creepy music and graphics but the game turned out to be quite wholesome.
Really nice interpretation of theme and execution on a bartending sim! :) I liked how the negative emotions dictated the drinks you had to make. Great atmosphere and attention to detail on things like the clock, different bottle sounds, and unique characters that change up the rules. I enjoyed playing this, great job! :)
very cool art style, I love the glow a lot!
Nice game :) Fun interpretation of the theme.
i thought this was a really interesting take on the theme, plus i love the idea of emotions -> specific drinks. makes me so curious about the little universe you've made <3
Great UI. I like the darker take on this genre!
I actually really like it !
Gotta admit, the first special customer kinda spooped me !
But the Danganronpa meets Va-11-hall-a gameplay is really nice, and it would go well in a visual novel game ! :D
Not sure what the end picture means, but you can tell this game has something personal in it.
Good job ! :)
Thanks for the feedback!
Originally wanted to go a lot harder on the story telling side of things, but ended up sacrificing it for time - essentially the original premise was for each special customer to reward (you) the bartender with a polaroid as thanks for helping them. As a compromise between time and story, we kept the final image in as a homage to that original idea ^^