Nice! I see a lot of potential in this one :).
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A kraken Surprise's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #251 | 3.214 | 3.214 |
Theme | #459 | 3.000 | 3.000 |
Graphics | #498 | 2.929 | 2.929 |
Overall | #530 | 2.756 | 2.756 |
Game Design | #550 | 2.714 | 2.714 |
Audio | #604 | 2.393 | 2.393 |
Fun | #695 | 2.286 | 2.286 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
A vessel in the middle of the ocean doing her hard job, collecting oil barrel from off-shore drilling station needs to face a deadly enemy...she is not alone!
Did you write all the code and made all the assets from scratch?
Code made by my team, graphic assets made by the team, some other acquired from Kenny asset, some other from Game market and Humble bundles.
Comments
great art But I feel a little confused when playing this game ; mebay more guides will be batter
Sorry, the game crashed on me once going into a battle, and the second time just after one finished (though i flew off the screen so some colliders might be useful)
Very original and well thought out game. Not knowing Unity I am impressed with what you are able to do without downloading anything using only the web browser.
The change of gamleplay between management and combat gives a real depth, congratulations!
The game premise is really fun
I think the how-to-play could be something better than a wall of text and maybe a mini tutorial level at the very beginning to understand where to go and what to do.
If you do work on this post jam I'll be looking forward to trying the complete version!
Pretty nice for an incomplete game! There were a lot of things to do. Amazing job!
Semi-on-the-fly remarks:
- The map is lovely! :)
- Controls are QWERTY-only instead of layout-independent (I have an AZERTY keyboard), BUT arrow keys are enabled; actually, the up and down arrows work, while not W and S! Is this expected? You should mention these additional controls on the game page (and later in the game). :)
- You can move the camera far away; quick fix: put a command that will allow recentering the camera.
- Ah, there is a zooming feature by rolling the mouse wheel! Also add it on the game page.
- Ah, you have to click on the ship and then select where to go! I think you should make it clear that the player has to click on the ship.
- After a (ship) move, you apparently need to click once again on the blue tile where the ship has already arrived, before ‘Next Move’ is enabled. I would advise clarifying a bit when it is your turn or when you have to click on said button.
- Tried a fight; the game crashed when a Kraken collided with the ship! (I am not copy-pasting the error, as it is quite verbose.)
- Second fight: managed to survive (involuntarily staying off the screen… XD); also caused a crash!
- Is it impossible to access some buildings (at least the drilling station) for the moment? I think it would be good to warn on the game page of what the player cannot do at the moment! Otherwise, the player is left wondering whether he does something wrong or the feature is absent.
- Tried a right click on the stock exchange (or a nearby tile?) from afar: also caused a crash.
Takeaway: the idea and its link to the theme are nice! As you say, too bad it is unfinished. I would say some more indications (including sounds) would help. I also like the mix between a turn-based phase and real-time combat phases. :) And the visuals amount to a great result.
Thank you for the game, and great that you will continue working on it! :)
a great idea, will definitely check it out when its released in its entirety
a promising start, I hope you continue to develop it after the jam is over!
This is the first game in iso view this I encountered in this jam also the first RTS. Nice beginning too bad you counldn't do more.
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