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A jam submission

InfraREDView game page

A LiDAR Horror Game
Submitted by Buburito Games, ProKongroo — 20 hours, 50 minutes before the deadline
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InfraRED's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#44.1604.160
Innovation#44.3204.320
Theme#84.2804.280
Game Design#114.1204.120
Fun#154.0004.000
Graphics#174.4004.400
Audio#333.8403.840

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
You gonna wish you were alone

Did you write all the code and made all the assets from scratch?
Yes and no. I've reused the maps from my previous game (which is also from the previous brackeys gamejam).

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Comments

Viewing comments 26 to 7 of 26 · Next page · Last page

Can we have a browser ver.? I'm on chrome

Submitted

Holy crap, this is impressive. Well deserved spot!

I have no idea how you managed such effect. I can imagine doing this with raycasts and instantiating dots where they landed but that cannot be the right way...

Developer(+1)

Raycasts and instantiating low-poly dots where it hits is still how we did it, but we did something like this for performance (or at least attempted to):

https://toqoz.fyi/thousands-of-meshes.html

You still get framedrops after 1 million+ dots depending on your hardware, and I do think that using unity’s built in particle system may be as performant or even better, but i havent tested it out yet.

Submitted

I love the mechanics and it was a very great use of the theme. Amazing job!

Submitted

Good work in Light Particles and there effects In Night mode ,visual effects are really cool.

Submitted

Good work in Light Particles and there effects In Night mode ,visual effects are really cool.

Submitted (1 edit)

The artstyle is cool

Submitted

It reminds me of that Lidar game. This is truly fantastic; even though it's so straightforward, you still managed to make me jump. My only issue is that occasionally it was difficult to see the coins, but other than that, amazing!

I would appreciate it if you looked at our entry as well.

Submitted

DUDE! Such a good horror game. As someone who has worked on and played so many horror games that I thought I could never be scared again you had me genuinely startled by your jumpscare and saying "no no no" outloud throughout the levels. Now let's get into the good and the bad, you said this was your first horror game and I have a lot of notes.

Pros: really awesome concept, atmosphere, and soundscapes, and genuinely terrifying concept

However... (Cons): it completely lost it's magic towards the end becuase you commited the cardinal horror sin of showing your hand. As soon as I had seen the monsters, experienced what happens when they catch you, and realized how easy they are to beat it completely stopped feeling like a horror game to me. By what I can only assume was the last level (since I rage quit after 27 attempts) I had lost al feeling of dread and was instead met with the frustration of feeling like I was playing a first person shooter with insanley slow movement and was left attempting to actively seek out and tactically hunt the enemies, ignoring the coins entirely rather than being the one who's hunted and even then I discovered the true horror of the game... RNG. Every death I experienced was because an enemy spawned somewhere that made it impossible to kill without getting caught. It feels as though it overstayed it's welcome without introducing any new mechanics and for the sake of a jam it could have been two levels shorter and been better for it. Additional smaller notes are that although I know weird perspective is kind of the point as someone who's borderline yellow blue colorblind the specific color scheme was a little hard on my eyes, and the ambiance on the "your time has come" level (I assume the final) was a bit too repetative for how much time the average player is going to be stuck there.

I hope my criticism doesn't come off as too harsh because you let me experience the magic of actually being scared by a game for the first time in years and I thank you for that, this is absolutely phenomenal for a first horror game but there are definitely areas to improve going forward. If I may offer some advice, a single persistent enemy that can only be deterred or evaded but never outright killed + a jumpscare for every death would be much more fitting for your overall vibe. I eagerly await any post jam updates if they come.

Developer

Your critiques most welcomed! I also guess that my implicit movement controls didnt really register well enough to the majority of players. You move a lot faster when walking forward (implied by the faster movesteps, >2x movespeed increase and increased camera shake), but i guess peoples first instinct when revealing an enemy was to keep flashing it while moving backwards. You are supposed to be able to easily outrun an enemy when you reveal them, and they die and respawn after a period of chasing you. But you are definitely right, the horror vibes changes into a basic game with bland mechanics once all the spooks are revealed.

Submitted

ah that does make a lot of sense! I think a big part of the problem is your message of "they don't like to be seen" heavily gives the impression that flashing them to death is the only way to deal with them and since it's stated whereas the fact that you move faster running forward is just something that's shown through context clues it's the solution that sticks out as what you're "supposed" to do

Submitted

I really like the main mechanic. Reminds me a lot of a game from the Brackeys jam last year. It's really cool how even with only the white dots you can see what the world looks like. The audio design is really good, the sound to reveal dots is super neat, and the coin collect sound is menacing. But my biggest problem with the game is that the enemies become less scary and more frustrating after a bit. I kept revealing them right next to me or got backed into a corner and couldn't see where I was going. But overall, still an excellent submission with a very innovative main mechanic.

Submitted

Very good horror game, probably one of the best horror games I've seen in the jam, It's really scary, good job !

Submitted

really cool dude

Submitted

Innovative! The visual effects are really cool. This is an amazing idea to shoot infrared beams in a 3D horror game to discover the surroundings and experiencing the jump scare.

Submitted

One of the best game in the jam graphicly speaking! Such an innovative design and concept! I only wish i was less repetitive. Awesome job!

Submitted

thats really creative! very cool concept, loving the visuals - great work!

Submitted

Reminds me of that Lidar game, this is amazing, seriously, it’s so simple and you still managed to make me jump, amazing man, just amazing, my only complaint is sometimes it was hard to spot coins, other than that, amazing!

I’d appriciate it if you could check out our entry too!

Submitted

Man, visual are beautiful. I really like this type of concept where you use flashlight to find items. Also this infraRed mode is fantastic <3 

Submitted

Man, visual are beautiful. I really like this type of concept where you use flashlight to find items. Also this infraRed mode is fantastic <3 

Submitted(+1)

Holy shit!! I loved the concept man!!! Keep it up Loved playing the game!!

Keep it up. Great work.

Submitted

Really fun and Innovative concept, the only problem I have with this game is that when I was close to the finish level the game starts lagging, but that's probably bsc my pc is not that great, over all super fun and it should have 7* for Innovation!

Viewing comments 26 to 7 of 26 · Next page · Last page