This was a lovely game to play. Loved the graphics, loved the controls. The split second I thought "Shame, it could use a mini map" I realised "Hey, it's got a mini map!". This is very polished and leaves you wanting more. Thrilled to hear you will be adding stuff. I'll follow this one for sure! :)
Play game
Lunara (Jam Version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #5 | 4.409 | 4.409 |
Overall | #5 | 3.740 | 3.740 |
Audio | #7 | 3.818 | 3.818 |
Controls | #8 | 3.682 | 3.682 |
Graphics | #9 | 4.091 | 4.091 |
Fun | #11 | 3.455 | 3.455 |
Accessibility | #17 | 3.091 | 3.091 |
Originality | #18 | 3.636 | 3.636 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5
Wildcards Used
Not another platformer
Game Description
It's a tower defense
How does your game tie into the theme?
Protect the moon
Source(s)
N/A
Discord Username
stephannv#9777
Participation Level (GWJ Only)
2
Comments
I loved everything about this. I understood pretty quickly what I was supposed to do. I like how it is 'tower defense' but its implementation is simpler than standard tower defense types. We also made one this week and the classical structure is a bit of a challenge.
At first wasn't clear what to do. Tried to shoot myself and couldn't move (tried WASD). But after that it was quiet easy to grasp.
Loved how the "radar" was around my character ... but I didn't know where to place the towers, so placed them all over the moon ... but then the asteroids came only from 1 direction. So was a bit confused if I should've kept most of my mana from the start.
Overall great submission.
Took me a bit to figure out what exactly was going on but was able to get it pretty well on my second try, I think. I agree with a lot of the other feedback here, but I think the main thing I would like to see if I had to pick one thing would be some kind of timer or score or other indication of how one defense compared to another.
Regardless, definitely fun. Nice job!
The graphics are very nice ! Also the game is cool but there is some lack on the gameplay : I think the moon is too big and with our little screen we can't see everything so we don't know how we died and what did we did wrong. Also I did not understood the utility of elements for towers. My advices are :
- Make the moon smaller, maybe with 4, 5 towers
- Zoom out, maybe even show all the moon in one screen
- Allow the player to act, for example give the player a wand to destroy the asteroid himself, the tower are here to defend place where he can't be
- And, I think it was planned but, give some utility to the elements, maybe the ice slow, the fire can burn and the bolt can chain several asteroid
Anyway I criticize but congratulation for releasing a game for the jam, it is always tough.
Cool game and concept! I like the art and music a lot. One thing I would've liked is to have it zoomed out so you can see the whole moon--it might make it easier to set things up if you know exactly where everything is. I'd like to see more!
I didn't invest well at the beginning so just had to watch my moon die. :) You said you ran out of time for balancing, it's so hard in a gamejam I know! I enjoyed the pixel art, but I couldn't work out what the non-pixel art dots represented. Well done on your entry!
Art style is great, loved the ui showing the incoming meteors (once I figured it out), couldn't win (I guess when all staffs are maxed ?) ! Very fun !
Very unique take on a tower defense game. Loved the art style! Great job!
Leave a comment
Log in with itch.io to leave a comment.