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[ ! ] Post-Jam Playtesting! Share your games here! Sticky

A topic by lysander created Jul 17, 2022 Views: 2,013 Replies: 151
Viewing posts 21 to 40 of 40 Β· Previous page Β· First page
Submitted

Game Title/URL: Quintessence: Beyond the Watchtowers CCG https://taliaellib.itch.io/quintccg

Pitch/Info: A children's card game inspired by games from the 90's Japanese CCG boom, particularly Duel Masters.

I'd Like Feedback On: How well it plays, how comprehensible the rules are, any rules issues, any broken cards (too good/unplayably bad).


By receiving your critique I will play your game to give feedback!

Submitted


🌱 Garden Rescue


Is a garden management game, where you rescue a peace of let down land and create a beautiful garden from it.

  • I didn't had much time left to balance, so let me know if the time to grow and the money you get for selling is ok 
  • Do you think clicking things with the mouse is fine or should I add a character to run around with? 
  • Let me know anything that crosses your mind while playing πŸ˜ƒ

Thanks! 

Submitted(+1)

Hi! :D

I really enjoyed your concept and gameplay!

I think the only thing I would balance in the game is the speed of the day to enable letting it pass more slowly. I know that the goal is to see in how many days you will tide the farm, but for me I kind of enjoyed just tiding the farm, and even in the slow pace it felt a little bit rushed for my "calm" style of gameplay :)

Everything else is really nice! Congrats!

Submitted(+1)

Hi - thanks for taking the time to play and write :) 

Submitted(+1)

I really like the concept but I was a little confused about what I need to do to make money, maybe having the price of things somewhere could help, good job :) 

Submitted

Hi - thanks for checking it out :) Yes good point!

Submitted(+1)

Hey!

Enjoyed your game very much. I love the suggestion in your own post about a character running around and maybe slowing the day a bit with that. I think some little details in the UI to help with the cost of things, selling prices and products.

Loved the concept overall though! Tending garden's is super relaxing and enjoyed your game :)

Submitted

Hi :D thanks for taking the time to try it out :)

Great feedback!

Submitted(+1)

ZDOC! by marigold ✿, Juggernaut04 (itch.io)

A simple top-down 2D game made using Unity. Core mechanics involve entering a pattern of arrow keys correctly to "heal" zombies. Personally my first time making a completed game.

I'd love feedback on anything! Things you liked and things that can be improved as well. Thank you!

Submitted(+1)

So fun! I really like the controllers and idea :) great job

Submitted (1 edit) (+1)

Great game! 

Played it a lot and the controls are feeling really smooth , i love the art and art style - great job πŸ‘ 

The only frustrating thing is that the combinations over the head are easily blocked by each other. Maybe there is a way to make them not overlap?

Submitted(+1)

This is such an interesting concept, reminds me of the old educational spell to win games (in a good way). 

No bugs that I found, although may want to work on pathing as a few got stuck behind buildings and then could be attacked in safety, ooo, maybe the inputs only work by line of sight, although I have no idea how difficult that would be to implement.

All in all, very interesting and enjoyable

Submitted

 https://dumplingowl.itch.io/planting-poetry

Planting Poetry - A twine game about reading poetry to your houseplant and learning to grow after tumultuous life changes.

I would love feedback on the pacing and how the text animations affect readability. Thank you!

Submitted(+1)

This is my submission: https://zamcham.itch.io/the-last-trees you should be able to finish the game in less than 10 minutes lol

Submitted(+1)

I like it! The little dude you control is very cool. I really wish he was animated. The puzzle are quite simple, but there's a nice difficulty curve with introducing the new mechanics. I made a silly mistake on one puzzle and got stuck, I wish there was a restart stage option (Unless I missed it somehow).


Good job!

Submitted(+1)

Thanks for playing, definitely, some graphic enhancement would make it look nicer, there is no reset button but it's great that you pointed it out. Thanks for the feedback :) 

Submitted(+1)

I enjoyed playing through it - great job πŸ‘

I also managed to get the cart stuck one time and had to wait for the respawn πŸ˜…

Submitted

thanks for playing, I was told a restart button would be useful and I can see if definitely would :) thanks for the feedback

Submitted

Finished the game yay! I assume I have saved earth now. 

I like the concept, very cool and dystopian.

First thing I noticed was the character wasn't animated, but didn't notice after a few seconds of doing the puzzles

I got stuck in one room and lost 

I was impressed at how many assets you made for the game and overall the puzzles were good and the time was strict but fair. So well balanced.

I enjoyed it. Looking forward to the gritty wasteland adventures of that little guy

Submitted

A restart button is definitely needed! Thanks for playing, I started late and didn't have time to make animations lol, I appreciate your feedback :) 

Submitted

Awesome and fun little game! Really enjoyed the art and audio. Would love to see your character animated.

I think someone else mentioned this already, but managed to get my little yellow cart stuck when I over shot how far to push it haha.

Great level designs by the way. Love how you implemented little tougher challenges in each stage.

Great job :)

Submitted

Thank you for playing and for the feedback, getting the car stuck on the first try was definitely part of the plan mwahaha πŸ˜ˆ but I forgot the restart button, now I added it :) thanks a lot

Submitted

FIELD+MAGIC

Game Title/URL: https://charliemcgruff.itch.io/fieldmagic

Pitch/Information: A short game of three battles where you build spells to heal your troops on the field. The better your accuracy the more the spells favor your troops, and the worse your accuracy the more the spell favors the enemy.

I'd like feedback on: Is it fun? Does it look alright? Do all the art elements seem to form a cohesive style?

I need help on: There were some bugs I saw during development, but nothing I could recreate consistently, so if anything pops up please let me know. Also, the balancing was very difficult for me. I wish I had more time and more people to playtest. I know it's a tough ask without going into details about how all the systems work, but any tips or feedback there would be great. Is it too hard? Too easy? Does it feel fair?

I've already had some very good constructive criticism here, and I would really appreciate some more!

This was my first game jam, and really my first game/project I actually finished. Doing all the artwork and coding was very stressful and I often thought I wouldn't finish, but overall I enjoyed it immensely. One of the most satisfying things I've ever done in my life :)

Submitted (1 edit) (+1)

I really like the idea, it's the first time I that play a game of this type.  I was a little confused about which spell tile did what, so maybe explaining that when the game starts would be great, or to make it more interesting, maybe adding at the top a combination of tiles to get a certain spell, something like this https://imgur.com/a/F60OeBJ, just a random thought, overall, good job and cool mechanic :) 

Submitted (1 edit)

Awesome, thanks for checking it out and I really appreciate the feedback!

I agree that I need to do a better job of explaining or onboarding :) There's so much I would do differently if I had to redo it!

Submitted(+1)

I gave it a few goes, It was hard, I lost the first round about 5 times. I didn't notice the health go up of any of the battlers but I managed to get a good run and managed to save all of them. So I guess they were being healed. Had to focus on that little rune bar pretty hard.

The only bug I noticed was that the runes sometimes overlapped but nothing game breaking 

It was fun, it was hard though and I'd probably suggest making the first level a little easier or a little slower maybe and build up to speed.

Art wise it was good, and the effect of stuffing up the runes is good. Seemed cohesive to me

Submitted

Awesome thanks! Some very good points. The first level could definitely be easier. I think I took the difficulty for granted because I had gotten pretty good after playing a bazillion times :P

Also, yeah, they do heal, but it's such a small part of their overall health that you don't really see it. I was aware of it during the jam but wasn't really sure how to fix it, but I think I might have an idea of how I could make it clearer.

Thanks again for you thoughts and time!

Submitted

Fate of Kingdom

You play as a royal magician putting his knowledge into test and repaying his debt to the royal family by saving them from the inevitable doom of the kingdom's fall.

https://r4hulcorleone.itch.io/fate-of-kingdom

Hi everyone, I hope you enjoy playing our game and we are here to have your feedbacks.  We are working on next update so your feedbacks are great and welcome.

Submitted

Very nice art, loved the pixel aesthetic,

The concept of keeping the princess alive was good, I was so worried the first time she got swamped and couldn't make it out. But she pulled through. Very cool. look forward to seeing more enemy types and levels.

Also I noticed that if the princess knocks over the barrels, there's more chance of items. is that on purpose because I thought it was interesting if not a bit hard to do at times.

Can I please request one feature though, an in-game cursor as I kept losing where it was  

Submitted

Hi Alxinc, Thank you for playing and sharing your feedback, About the rate drops, no , we don't increase the drop chance by princess. For cursor, sure, Stay tuned to get a magical in game cursor in our next fix release.

Submitted

Hi Alxinc, Hope you have a great time out there, Here is our new update with some bug fixes and the magical cursor you requested, Hope you enjoy it.
https://r4hulcorleone.itch.io/fate-of-kingdom/devlog/407868/fate-of-kingdom-upda...

Submitted(+1)

Hi, thanks for the update. The cursor is excellent! love the lightning effect

Although, on the bugs side, the music volume resets on new level and the footstep noise loops when in menu if walking.
The football with the skulls is nice but I found that it blocked the exit on one occasion - possibly make them turn to dust (or other effect) after being kicked?

Submitted

Thank you for playing the update. and new feedbacks, We are working on new update with fixes, so stay tuned!

Submitted

Tower Offense

https://miceormouses.itch.io/tower-game-from-that-mouse-guy

Tower defense game where YOU (yes, you!) are the enemy. Battle (or actually, heal) your troops to the top to successfully take down the enemy base and win!

I'd personally like feedback on the sound design and the music as I put a lot of time and effort into the making of it. In all seriousness though, I'd just like to have feedback on anything really. Any possible bugs, how fun the game was, if the game runs poorly on some devices etc.

Submitted

Great job! I am a fan of tower defense and definitely enjoyed being the tower offense this time mwahaha, what I think would need to improve is the UI, maybe place the money at the top, it took me a couple of seconds to find out it was at the bottom left, I think we are all used to see the resources available at the top lol

What I loved: the whole concept of buying enemies based on money, LIVE,  that kept me engaged picking up coins and trying to see which enemies would be the best option at the moment :) loved it!

Submitted

There was a wide variety of healing options, well balanced and achievements to boot. A very enjoyable game

Feedback wise,

I personally didn't get any audio from the game :(

Performance was great and I don't have a good computer so a plus :)

The only thing I noticed was that once the tower get destroyed the game keeps playing for a few seconds. Apart from that, literally no bugs or anything unexpected  

Submitted

Thanks for the feedback! The game doesn't have any form of audio. I was just joking... But it's nice knowing that the game was running great.

Submitted(+1)

Very fun, I was a little confused at start but the idea is brillant.

Maybe change the music, because this one is too stressfull :D.

and tha ability to upgrade our own sentry.

Submitted

Had a good time playing through it - great job πŸ‘

I think it could be fun to place towers that spawn units, maybe that's something to try out 😁

I didn't had to think a lot where to place my towers, i just slapped them every where and won πŸ˜… 

Maybe that's because the map is quiet small.

I had fun! Congrats on building a cool game πŸ‘

Submitted

Game Title/URL: https://burgerguy4.itch.io/overheal

Pitch/Information: So hard and funny tower defence game with intresting watering mechanic. Try to make base that can survive all 20 waves!

I'd like feedback on: How to make game more balanced and intresting, and of course, criticism.

I need help on: Find the software for making sfx for the game, and free software for video editing could be great too

Submitted(+1)

Hi - very interesting game idea.

Maybe make the waves at the start easier - so people like me can figure stuff out without player the tutorial first 😁

After playing the tutorial, I still didn't mage to get a lot of turrets up. Maybe I'm just bad πŸ˜…

Great work! Congrats on Publishing πŸ‘

Submitted(+1)

Cool game, I found it quite difficult before I figured it out lol maybe that's where it needs to be balanced :) good job

Submitted

Game Title/URL: https://0nitenshi.itch.io/squarzzle

Pitch/Information: A puzzle game in which you need to find your way to the exit. But take care each move cost life, and healing point are rare.

I'd like feedback on: Anything that can make the game better and improve my skills. And, did you stuck on a level for a long time (too easy/hard) ?

Thx for replies

Submitted

Hi - great work πŸ‘πŸ˜ƒ

A ton of content there all ready. I'm not a big puzzle gamer. 

But I like it, it fells nice to smash against the walls πŸ˜„

I got stuck at a third or fourth block moving level πŸ˜…

Submitted

Thx for your feedback. Very appreciated

Submitted

I really loved the game, cool effects, and great music choice, it got me scrapping my head on a couple of levels, which is good. The coins didn't mean anything to me, so maybe making them do something or adding up to buy skin or maybe a one time power up that lets you move a specific number of tiles or something else that would get me interested in collecting them.

Overall, it was fun, the difficulty is just right :) great job!

Submitted

Thank you for your feedback. For coins, I tried to use it to give some clues to find the way.

And maybe I'll use it to unlock the next levels when you collect a certain amount.

But I will remember your idea of using it as a kind of power up.

Submitted

using the coins to unlock the next level is a great idea :)

Submitted(+1)

Game Title/URL: https://hadezerx.itch.io/necrodruid

Pitch/Information: 2D puzzle-platformer in which you get through the levels by healing plants as a druid. However, due to your necromantic corruption you can only heal one plant at the same time and the others will wither away.

I'd like feedback on: Nothing in particular, unless you especially liked/disliked something. I guess the most important question is: "is it fun?"

Submitted

Game Title: https://alxinc.itch.io/cessnock

The premise:

The first playable character is this shard being, she's hiding out in the woods in an empty house. Finally she's had enough and wants to find some friends. As she leaves, she finds out that there is a organization that is felling the forest that she lives in and has to destroy them on her way to find friends.
It turns out that her shard is valuable and all the robots that are felling the forest reprioritize on site to obtain the shard.

Along the way she will come across other misfits that become her friends and help stop the destruction of the forest surrounding her home. Once other characters are unlocked they will move in.

Although, none of this story is implemented into the game yet and zero cinematics have been worked on.

But the graphical premise is that of an old ps1 or n64 game. It's a roguelite style, as in when failure occurs all found ability upgrades will be lost. The only permanent resource is the currency in-game known as 'vitas'. This can be used to add furniture to the house (which serves as the main menu). Each piece of furniture will help out by adding a powerup to each run.

There is currently three playable characters that can be unlocked during game and two playable levels.

Unfortunately, the alternate game modes are not working at the moment (it's a simple fix, equivalent to missing a ';') but in the interest of the deadline I haven't resolved yet. I will once all jam stuff is done as I would like to continue on this project.


I'd like feedback on:

Please be critical

- if it's not fun, please suggest how I can make it more interesting and if it's within my scope and fits with the game I'll try to resolve it

- if it's too difficult please let me know, I didn't have time to add in a difficulty slider but the functionality is there ready to go.

- Really any bugs, or things that seem out of place


I'd need help on:

Really, just some textures and sound, but given enough time, I'll figure out how to do it.


Planned features:

Just so you know where I'm going with this

I would like to do cinematics and some dialogue between the characters (once unlocked).

There was planned 5 areas and two bonus areas

Need more level modules to decrease chance of coming up the same room with more variation and variable sliders for each room

Three additional game modes

- Unlimited mode, where bosses don't appear and there is no limit to how many level and the generation uses all available level modules

- Horde mode, where the robots find the house and the player has to defend it

and another one

I also wanted to add in split screen multiplayer and all the current AI would work with two players but I couldn't figure out the character select screen for the second player - I'll get around to this

More options for upgrades and a few cosmetics


Thank you for taking the time to read this novel and looking at my game

Submitted

I think it's windows compatible? I have a Mac πŸ₯Ί You can do a WebGL version and I could try it :)

Submitted

Hi Zam,


Yes sorry, it's only for windows currently.

I don't have any functionality to export to Mac or WebGL


Additionally as I'm using a rather old version of UE4 any of the supported platforms provide me with a page not found on support.

I will maybe look into moving up to UE5 and supporting other platforms 


Sorry for the inconvenience 

Submitted

I really liked this one. Not only is it 3D, but it feels really polished for a 2 week jam.

However, there is one thing I would like to say about the game. I feel like the player speed is a bit slow. Whenever I died it would take me awhile to get back to where I died.

Other than that though, it's pretty good.

Submitted

Thanks for having a play


Movement speed is an easy fix, I'll look into it on the next update

Submitted (1 edit)

Awesome job! And I really enjoyed your devlog during the jam as well.

I really love the style, absolutely nailed it. That first enemy's spinning attack is so dope. I think the movement speed is fine, not sure if it needs to be faster, but the jump feels very floaty. But, that being said the platforming feels great and pretty accurate, so maybe it's just me.

Another thing is maybe more feedback when losing health? I looked up at one stage and saw I only had one health left, and I hadn't thought I lost anything (I think I might have lost health falling when trying to get the powerups, or maybe the saw blade hit me?).

I've only done the first character, but will definitely try to go all the way through!


Oh, one more thing, some of the sounds are awful, but in a REALLY good way, if that makes sense. I love it!

Submitted(+1)

Thanks for playing!

I'll take note and add some screen effects or a notification when health is low. 

If you'd like to try the rest of the characters, you can unlock everything by pressing the 'O' in Cessnock.

I need to add in more variance and I was thinking of adding bends and verticality but that will be something down the track.

I really do need to tune the feel of the characters and add in more animations and polish, eventually.

Again, thank you for playing and the feedback is appreciated  

Submitted

Please use this form if you'd like critique on your game!

Game Title/URL: 
Cleric's Burden
https://itch.io/jam/my-first-game-jam-summer-2022/rate/1612679   

Pitch/Information: 

You basically play as the cleric of the party and its your job to keep the party alive to defeat the final boss. ( 6 waves, 6 bosses ). The game is basically an attempt clone of vampire survivor which I have not played before but wanted to try. Also was a good excuse to try out "Object Pooling" which is a very important concept

I'd like feedback on: 

  • The performance of the game
  • The game balancing 

I need help on: 

  • How do i go about balancing enemy health and amount, exp and player damage and abilities ? 
  • Any performance techniques i should know about for 2d games such as this ? 
Submitted

Hi everyone!

Game Title/URL:  Zombie Friends https://shuffle8.itch.io/zombie-friends   

Pitch/Information: It's another zombie apocalypse and your friends got infected. It's now up to you to try and  save them. All you gotta do is lower their infection level by shooting them with your special healing gun.

I'd like feedback on:

So after submitting the game, I realized I was so focused on making sure everything is working and looking just like I planned it, that I kind of missed the most important part of the game - making it fun! While playing it myself and seeing others play it, I realized that the game doesn't have real challenge to it which makes it kind of boring.  So if anyone has any ideas  in mind for making this game a bit more interesting that would be great :) 

Any feedback would be appreciated!

Submitted

This is a fun game, what could be better IMO: Adding the controllers when you start the game, I didn't know how to shoot until after I read the description below the game, also, I use MAC and the ctrl key has some shortcuts and I was getting out of the game all the time because of that lol, maybe use another key (like space or S for example)  I liked the platforms but I felt like they don't add anything significant to the gameplay, adding extra health on them at random timing might make it cooler (sorry if you have this and maybe I didn't play enough)

What I really liked: The gameplay, it's a simple yet very fun idea, I really liked that the platforms disappear after jumping on them, great choice on the music and sound effects, and the assets look really cute :) I had fun playing, good job

Submitted

Thank you for the feedback! This is all very helpful :)

Submitted

Pobti :https://potipot.itch.io/pobti

A 2d platformer where you can't jump but dash through the screen and climb walls while shooting enemies.

in my last game jam, I made a game where you help make a robot, and in this one you try to find a way to fix it, I used to have an enormous amount of lore for the game, but not much has made it, I just overscoped a "little".

I wonder what people can actually learn from what I put in the game and if it's not just mysterious geberish.

And I would like to know your opinion about the mini boss, and if it's any fun and the game in general.

And thank you so much to anyone who would play my game, and even for a minute, it will make me very happy.

Submitted(+1)

I've played through your game two times.

The first time, I forgot about the fact I can shoot enemies, because I don't really use ctrl in any game, so I got through the entire game as a pacifist by avoding enemies (and clipping through them on invincibility frames).

When I re-read your post and saw 'shooting enemies', I replayed the game. Honestly, not having the ability to fight back made the game more challenging and fun for me, although that's just my opinion.

Regarding the mini boss: on my second try (so when I didn't clip through the mini-boss), the fight with it was indeed quite fun and the best part of the game. Although, in the last phase of the fight (when it starts shooting a large projectile downwards and smaller on the sides), I've just stood in place between the hitbox of the large projectile and the area where smaller ones can spawn. Nothing has hit me during the last phase when I stood there, so I just shot upwards until I destroyed the mini-boss.

Regarding the story: there's only one dialogue I could find - the one at the end of the game. It was understandable, if that's what you're asking about. If you want an opinion of its quality, then I can't give it, because there was not enough story-content to rate it in any meaningful way.

Other: I think it'd be better if the player stuck to walls automatically instead of having to hold X, or at least if "hold x" was replaced with "toggle by pressing X". Trying to navigate the controls was harder than I feel it should be, and I think that manually holding wall-climb was the main reason of it.
I haven't noticed any bugs.

Good job overall.

Submitted

Woah, you're experience is so interesting . So you didn't know how to shoot because you didn't encouter the shooting tutoriel or just because you didn't like the controls ? hodling the button to grab walls was intended for hard platforming segment but that  was scrapted because of lack of time and just left the holding instead of toggling. I made the mini boss projectiles smaller to be able to cheese it the way you did , I like to give the player a chance to discover little things like this or how you can just skip it.  So am actually glad that you fond that.

and Thank you SO MUCH for your feedback .

Submitted(+1)

I entered the room in which the shooting mechanic is explained, but forgot about it around ten seconds later. I am not accustomed to using ctrl in 2D games, so later I didn't bother to double-check if anything was bound to it.

Submitted

thanks for telling me, I will improve on the controls for sure.

Submitted

Game Title/URL: Dino Dash

https://chrygore.itch.io/dino-dash

Pitch/Information: A high-score based game where you need to deliver food to tables, while feeding food to the enemies that spawn. 

I'd like feedback on: In general, I'd like to know if the game is an enjoyable experience to play. I'd like feedback on the control scheme, how it feels, and how it could be improved. And, in general, just anything that comes to mind, I'd love to hear.


Thank you everyone who tries this game! I will make sure to try yours as well. 

Submitted (1 edit)

I've played your game 4 times, getting the highest score of 19000 if I remember right.

I prefer games that are more "play once and win" rather than "play any amount of times for high score", so I might be biased. Also, English is not my first language and I am very critical as a person, so what I've written might appear as more aggresive than I intended. Take note of this when reading the text below. I'll first focus on what you asked for and then proceed to the other things that came to my mind.

Enjoyability: It's good enough to play for a bit. If I were back in school as a child on an IT lesson, I'd most likely be more satisfied with your game.

Controls: Controls are fine and intuitive enough.
The only thing that comes to my mind in terms of improvement is that currently if you push toward the desk and try to change direction without stopping to push, you'll either be stuck in place or move very slowly. I suppose the player input for pushing forward could be ignored when he's close enough to a desk, so that the dino is able to easily slide in the other direction.

Player purpose: I've sacrificed my first playthrough to understand what I'm supposed to do, but that's normal for this kind of a short game. Adding images at the game's page so that the player can look at the playing area's screenshot before starting the game might have alleviated that 'problem' a bit, but I don't know if it's worth the trouble for you.

AI: AI gets stuck on desks. Considering your game is made in Unity, I think this might be helpful for you. Also, it could be cool if enemies spawned with different pathfinding types - for example, one could follow behind a player, and others come straight to him.

Enemies: At the moment, enemies just block your path and can be 'defeated' with clicking left mouse button at the nearest desk and right mouse button afterwards. I think that you could add more enemy types that require a specific type of food or more mouse clicks, OR just make enemies deal damage to you/result in an instant game over if you ignore them for too long. Right now they just feel kinda like an afterthought.

Sound: I think music in the start screen should be at least 2 times longer before looping, or the looping moment should be made less noticable. At the moment it's very jarring. Also, I think there should a sound effect whenever an enemy spawns and when you feed them food. Aside from that, sound design is fine.

Good job overall.

Submitted

Hi! Thank you very much for playing my game. I appreciate your thoughtful feedback. I will take your thoughts into consideration for the next game I make. I hope you still enjoyed your time with it! :) 

Submitted

Game Title/URL:  Mission Of Programmer [https://cytrome-96.itch.io/mission-of-programmer]

Pitch/Information: A role-playing simulation game about farming.

The game is unfinished, leaving a lot of functionalities incomplete or not shown.

I'd like feedback on: Anything. It can be based on the current functionalities, music choice, dialogues, art style, or suggestions on future functionality.

I need help on: I originally planned to add the player's hunger bar, a shop that sells player food and buys the player's commodity (which is the crops the player grows). 

If so, what's the suggested ratio between the purchase and sale price of the items?


Thank you for reading this, viewing my game, or trying out my game!

Submitted(+1)

Save The Moon

https://whiskeylover.itch.io/save-the-moon

I made a space themed sim game along with my 12 year old kid. This is our very first game, and I think it came out pretty good. It has cute graphics.  

TLDR; - A comet is about to crash on the moon and the debris will cause the destruction of Earth. Save the moon! You have 1 year (or 30 minutes of real time). 

The game is limited to 1820 seconds, or 30 minutes. You either win or lose the game at the end of 30 minutes.

I'm looking for Critique on art and general difficulty level. I've tried very had to make it balanced, but it's a work in progress.

Synopsis - 

On March 9th, 2251, Dr Abaddon Trephor discovered that a comet strike would split the moon in half in exactly 100 years. The two halves would then make contact with Earth, causing Earth to explode. He tried to warn the people, but unfortunately he was ignored by the leaders of the Earth… until it was too late.  99 years have passed since Trephor made his prediction, and now we can clearly see the comet (codenamed XORF-2261) making its way to the moon and will collide with it in exactly 12 months time. As a last ditch effort, the leaders have sent you to the moon to build a defense station to blow up the comet in its path. If we’re lucky, we may be able to narrowly avoid this disaster and live to tell the tale.

Example graphics.

A mining truck is delivering moon ore to a refinery, while a shelter and a power plant are visible in the foreground.

Submitted

Top-Shot by funnyny (itch.io)

Submitted

If I just keep going up, then i don't lose any health fsr.

Submitted

https://attempttosucceed.itch.io/diagnosed

A platformer. You are diagnosed with a case of Ligma, and you need to get to the ambulance before you run out of health. But the government wants you so they can experiment on you.

I'd like feedback on: "How fun is it?" "Is the sfx/music good?" "What do you rate it overall?" The next My First Game Jam that's held, I will make Diagnosed 2, so another question is "What could I add to the next Diagnosed game to make it better than the first?"


Thanks!

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