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A jam submission

Mech DownView game page

Repair your mech, escape the planet.
Submitted by Max Frymark — 1 day, 9 hours before the deadline
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Mech Down's itch.io page

Results

CriteriaRankScore*Raw Score
Fun Factor#233.3083.308
Overall#413.1543.154
Audio (Does not apply for Physical Games)#462.8462.846
Originality#752.5382.538
Visuals#772.4622.462

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
Video

Was your game made solo or in a team?
Solo

Did you use any third party assets, if yes what assets did you use?
Music by Raffaela Frymark. Sound effects from freesound.org full credits on game page

Did you use choose from one of the optional secondary themes?
Retro

Does your game contain 18+ content (Nudity, Gore, Language)?
No

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Comments

Submitted

Nice fast-paced, high-tension top-down shooter.

PROS:

  • It starts nice and simple to let me get into the controls and gameplay, but has a nice escalation/power curve as I complete the gameplay loop so I definitely feel the power gains as a player.
  • The enemy variety is nice to give different expressions of threats and lets you scale up the difficulty as the game plays out.
  • I appreciated the rotating top of the sprite to better represent the orientation of my character's aim when there was a lot on screen. It just gets easy to lose the mouse in those scenarios and that helped at least a little bit.

CRITIQUE/SUGGESTIONS:

  • Everything moves pretty fast right now, especially the projectiles from the purple enemies. It makes for higher tension as you go, but also makes introducing  the new enemies a significant jump since dodging the projectiles and the extra fast dudes is a much bigger deal than the base enemies. You might try slowing the purple projectiles and the base enemies down and then INCREASING the speed of the red enemies to give you more of a difficulty curve and things get extra real when the red guys show up.
  • Would be nice to have some kind of secondary objective other than just collect X number of the things to win. Things like pickups that could be blueprints for the different guns you can build or temporary buffs like speed boosts or double projectiles would vary up the experience more and make more small points of interest to discover.
  • Not sure if it's already happening, but having different tiles of the terrain affect your movement somehow would make movement choices more engaging and also be a vector for mech scaling or pickups (extra engine power to push through tough terrain for example).
Developer(+1)

Thanks for the detailed feedback. A more involved upgrade system like you described was part of my original plan but I had to simplify it for time reasons. Glad you liked it!

Submitted

`F` to switch the laser to weapon didn't seem to do anything for me, although occasionally I managed to damage a blob...

Developer

Did you unlock any of the weapons? Once you've repaired either the machine gun, the missiles or the flamethrower switching between laser and weapons should work.

Submitted

Probably not. Or possibly I failed to recognize it was time to do so.

Submitted

Lots of fun. Reminded me of Vampire Survivors. Super addictive gameplay.

Submitted

Fun game! For me personally the enemy scaling and appearing was a bit quick. But other than that it's great! Lots of cool upgrades and a nice clear goal. Good work!

Host

Very addictive gameplay if I wasn't streaming I would most definitely keep playing. It's a really fantastic game!

Developer

Thank you so much. Glad you liked it.

Submitted

You got the difficulty curve just right!

Normally in these types of games it's either you get overwhelmed right off the bat, or you become to powerful near the end. But the number of enemies scaled well with the players growing power in your game.

Great work!

Developer

That's good to hear. I was worried that I spent too much time working on upgrades and not enough balancing the core gameplay. Glad you liked it.