This was really cool. The need to press controls in the virtual cockpit gave it just the right amount of clunk to be atmospheric. Flashing the lights and switching cameras was satisfying to do.
Also, shoutout to a fellow Jovian moon jam :D
Criteria | Rank | Score* | Raw Score |
Fun Factor | #34 | 3.077 | 3.857 |
Originality | #37 | 3.191 | 4.000 |
Overall | #40 | 3.191 | 4.000 |
Audio (Does not apply for Physical Games) | #45 | 2.849 | 3.571 |
Visuals | #68 | 2.735 | 3.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video Game
Was your game made solo or in a team?
Solo
Did you use any third party assets, if yes what assets did you use?
Synty Studios(3d Building Assets), PROTOFACTOR, INC (Character assets and animations), wwwtyro.net(Skybox)
Did you use choose from one of the optional secondary themes?
Follow the Trail
Does your game contain 18+ content (Nudity, Gore, Language)?
No
This was really cool. The need to press controls in the virtual cockpit gave it just the right amount of clunk to be atmospheric. Flashing the lights and switching cameras was satisfying to do.
Also, shoutout to a fellow Jovian moon jam :D
This entry had some great ambience! The whole slow utility mech being put on a dangerous situation made the whole experience even more intense! I really like what you did here! Great job! Reminded me a lot of Iron Lung, and that is really sick!
Thank you.
Iron Lung actually inspired me on how I implemented my cockpit.
The cockpit itself is actually outside of the map, and the player is just controlling a camera attached to a collision box.
Meant I didn't have to worry about things clipping through the mech and into the cockpit or the movement of the mech causing issues with the camera controls.
In addition to the game, I really liked the title, I felt it captures the creepy vibe the game has in general quite nicely. Nice work!
Thank You.
Since I'd been planning to set my game in space, I started looking at what kind of protection is best against cosmic radiation. Turns out the best method is to surround the crew with water tanks.
These of course take up a lot of space, so the idea for my mech was that it would have a very cramped cockpit with no external windows due to this.
I felt like calling it a "Casket" mech would make sense given the sealed in enclosed space that it is.
I really like the buttons in the mech! The pacing was good, and a good little story to go along with it. :D
Oh dam that was awesome!
This reminds me of the PS1 era horror games where the controls were tank like and it helped add to the frustration and fear when the creepy things are trying to murder you and your panicking trying to do the right thing but in this case your piloting a machine and it works perfectly for it!
Keep up the good work :)
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