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A jam submission

Dicey elementView game page

Dice. Die. Ice.
Submitted by Emilly (@enbyemilly), therealtamatus — 4 hours, 59 minutes before the deadline
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Dicey element's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#3863.6753.675
Overall#4083.7583.758
Creativity#4623.8003.800
Presentation#7623.8003.800

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Solve the puzzle rolling the dice

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 27 to 21 of 27 · Next page · Last page
Submitted(+1)

Really nice game. The tutorial is detailed and well made. My favourite mechanics were spikes, water/ice. When I figured out some puzzles I felt really smart. After finishing the whole game I must say, taht this is definitely my favourite game of this game jam, I've played.

Submitted(+1)

That was a great concept!

i loved the puzzle ideas. Great job! =)

Submitted(+1)

great concept and fun levels, i enjoyed figuring out how and where to use the different dice!

Submitted(+1)

Great job! 

Submitted(+1)

Really fun and creative puzzle game! Was really interesting and fun to play, good job!

Submitted(+1)

nice work, I like the level designs, makes good use of the mechanics made and creates some solid puzzles. And of course the linux+godot workflow is truly blessed. Good stuff!

Submitted(+1)

This is really well made. It's weird that you introduced a limited number of moves at the start and then get rid of it later. I guess there wasn't enough time to fix one way after switching to the other.

Developer

For bigger levels it makes more sense to have infinite moves and for smaller once it makes more sense to have limited amount of moves.

I don't want to remove limited moves because it removes the possible level complexity.

Right now I'm working on post-jam release, so i will make sure to add more limited moves levels.

Viewing comments 27 to 21 of 27 · Next page · Last page