Using the dice to determine what spells I use and allowing me to change the outcome by running into them is a great idea. Was a bit unsure of what the objective was, after defeating the giant chicken by blasting it off the stage, there didn't seem much to do apart from defeating an endless wave of slimes? The sound and visual effects were very nicely done.
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Dicesplosion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1638 | 3.316 | 3.316 |
Overall | #2108 | 3.000 | 3.000 |
Creativity | #2253 | 3.053 | 3.053 |
Enjoyment | #2586 | 2.632 | 2.632 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game uses dice to determine your spells, and also rolls them for damage.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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