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Nido

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A member registered May 29, 2020 · View creator page →

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Ohh, just replayed it. I was using the arrow keys to move around, which doesn't allow me to fire vertically. For the full range of movement, I had to use the Numpad instead. Oops, I'll read the controls next time!

Using the dice to determine what spells I use and allowing me to change the outcome by running into them is a great idea. Was a bit unsure of what the objective was, after defeating the giant chicken by blasting it off the stage,  there didn't seem much to do apart from defeating an endless wave of slimes? The sound and visual effects were very nicely done.

Loved the idea! At times had some difficulties getting the dice themselves to rotate. Apart from that, I got quite invested in beating the opponent by strategizing what dice type to use. Good job!

Loved it! Jumping to change weapons is a really cool idea and executed well here. I had some trouble dealing with enemies charging at me vertically due to most of my weapons firing horizontally though. 

Cool idea.  Maybe have the mutators appear every few rounds or so to keep the player on edge. I got confused hitting dice with more than one dot due to there being no feedback of me doing any damage. After I got used to that gimmick I was getting quite invested and changing up my movement pattern depending on the enemy type I was up against. Nice job

Loved the sound effects and gameplay. Took me a couple of tries to finish the final boss. Giving the choice to remove/add die offered even more flexibility in playstyle.