Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

This Thread is no longer active! Will get back with a new one soon! Thank you all.

A topic by Indie Horror Games No Commentary created Feb 23, 2021 Views: 29,964 Replies: 636
Viewing posts 141 to 172 of 172 · Previous page · First page
(+1)

Hi Zack,

I just recently added part 1 of a Horror RPG.  It's called My Forgotten Home In Tanodim.  If you're interested in playing it/seeing if this one will record, you can find it at https://danielles-games.itch.io/my-forgotten-home-in-tanodim

Hi Danielle,

I have tried to record a Gameplay Walkthrough for your game but realized it was not that interesting to post it, I can try to upload it and make it private for you if you would like to take notes from it! The game has a nice story but there is the Audio missing and that actually makes the recorded video weird as I constatly had to speak to fill the awkward silence, besides when I don't speak you can hear the clicks of the mouse and keyboard! It is really hard to make a good video for YouTube for the RPG you are having!

(+1)

Hi Zack,

I'm sorry about the audio situation.  I had added music, and had thought it was loud enough, but after checking things I realized it wasn't.  The music situation has been fixed now, though.

(+1)

https://huhigames.itch.io/fly-to-the-hope İt is a 2D platformer game

Hi there, great fun game you have there Huhigames, I enjoyed some of the features of the game, as well as to the bugs that I have encountered. This Gameplay video shows most of the feedback being written here, enjoy:

♦ Game Idea: I like the idea of the game that you have, a 2D platformer with a lot of unexpected events and enemies! I really enjoyed my time with your game.

♦ Gameplay: The Gameplay is good but there is room for improvements, for example: when jumping over the swinging platforms, you can notice your character does not fit quite well to the platform, I believe because there is an overlying with the hitbox of both units! You might be better to take notes from the  Gameplay Walkthrough than me explaining here.

♦ Story: For the story, I see that you tried to focus on collecting parts to run the airplane and escape the place, I was wondering if it is possible to be able to actually collect parts for the plane and bring them back one by one (This would be nice for quests and main missions)

♦ Artwork: Some areas are not exactly the same when talking about the design of the HUD, you truly can notice a difference there and it looks like a screenshot was taken, went under crop and pasted on the next area! Overal, the game has that pixel art style which is always nice to see!

♦ Audio: There is that annoying audio sound which is similar to a cockroach singing! The video is better to highlight parts of the audio for the game!

♦ Bugs & Constructive Criticism: Some bugs are really funny, others can be super powerful like the respawn of ammo in the first area to the right (There is 2 boxes) Also, it is better to have an explanation for RUBBISHES! 

♦ Things to Double Down: The gameplay for the game is fun, and the story adds to it, but I would suggest to focus even more on the story and bring more jumpscares moments! You had a couple of them that really works so good! Best of luck sir! Join to the channel if you would like more content like this, there are other plans and projects for the channel too. 

(+1)

Thank you for playing this weird  sound will be only in hangar scene.I will add musics.You will collect parts there  is parts now you get 1 every time you defeat bosses.

(+1)

Oh great! Thanks for letting us know of these points, keep it up with the game and best of luck

(+1)

Hi again Zakaria. Can you try my NES homebrew called "Randy in Sokobanland"?

https://ofihombre.itch.io/randy-in-sokobanland


Oh hello back Ofihombre, your game however uses an emulator, which I do not use those on my PC!

I am glad to see you here again by the way :)

Hi Zaharia. But you can play online in this link: https://puzzle.nes.science/play/1309d53e-e537-46d3-9881-f47174a43aa1/Randy-in-So...

(1 edit) (+1)

Hi there Zakaria,

I would love it if you were able to check out my first person atmospheric exploration game. Trying to spread the word and get any and all feedback that I can!

https://andymetoo.itch.io/hyperliminal

Thank you so much,

Andy

(+1)

Hi there andymetoo, your game Hyperliminal is a great horror game with unexpected events! I have been so busy lately but managed to bring up this Gameplay Walkthrough video with some written feedback, keep in mind most feedback is on the video, these are only written extras. I also invite you to join in to the channel because that really helps me out to keep doing what I am doing and motivates me seeing developers with me as much as what I am doing here motivates you and others probably! I hope so XD


♦ Game Idea: It is a very good idea and concept, for a moment, it felt like you are aiming to bring refrences from famous TV-Shows & Movies, which would have been great to see that! Overall, I love the idea of random places and unexpected events and jumpscares.

♦ Gameplay: Not that many issues with the gameplay, found it easy and nice to control and move around. I must say that I was surprised of how far I can jump and that there was no damage fall (Maybe that would have ruined the game as it does not focus on combat, meaning no health bar or anything like that, so good call right there)

♦ Story: Such a lovely story and good content around it, having that mystery on the story is always wanted.

♦ Artwork: I see that there is a lot of details in the game, although the one under the water was a bit hard on the eyes to notice objects and paths! I do love that room where the door close behind you and you hear them screaming and knocking on the door, that is a great design!

♦ Audio: There is parts where the game runs with almost perfect audio design, such as the unexpected whispering. And there are times where you feel the audio is not balanced, when the jumpscares happen the audio gets so loud, sometimes it really hurts my ears! I understand that is important, but there is a room for improvement there (Example out of jumpscares is the starting point intro, the game audio there sounded very loud comparing with the rest)

♦ Bugs & Constructive Criticism: Most of this is shown and focused on the video proivded, some other feedback related to this point is a suggestion to try to shorten the story converstaion at the very start, it felt a little bit longer (the first 5 to 6 minutes of the video) This could be done better by giving parts and chunks later on after playing and having some gameplay experience. Also , another point is that the exploration at the very start can be missleading, I thought the entire game would be like this (more open where you have to collect and find those memories) Which to be honest, those white memories are just waste of time for my opinion (A content creator opinion to be clear) The reason behind this is that YouTubers will have less time to try to explore and get collectibles even if they are rewarding, because that will take a very long time to record and it is less interesting to showcase the exploration part. (I felt that I would have done better for a fun video if I ignored the collectibles and focused on the main critical path)

♦ Things to Double Down on: That kind of whispering is fantastic and works amazing, better than having loud noises or sound effects! Also, well done with the random things happening!

(+1)

This is excellent! Thank you so much for your review and for your thoughtful feedback. I'm actually quite relieved you came out and mentioned two of the things that I thought were the biggest fault (well, one of them I thought was bad, and the other one I wasn't sure of):

-The introduction being way too long. I agree with this as well. I don't mind having lengthy dialogue, but being slammed with so much of it right off the bat was something I was afraid was going to scare people away. Others have said that they didn't mind it, and I've even gotten comments about, "Well, at least people can skip through it...", but I do like the people at least knowing the premise of the story if they skip through it. I like the idea of having the player periodically return, through memory or whatever, to the therapist's room and having the story play out in bits and chunks like that.

-The other was the sound. What with having kids and doing a lot of work on this during my lunch break in the lounge at work, I didn't have too many opportunities to play it through numerous times on full blast, but I was definitely concerned that some of the sound effects would be too loud. I didn't put too much thought into it, however, because nobody really mentioned it in the feedback I received, but now that you have, I will have to look it over more closely. 

Also, one more, is that the underwater area was way too foggy and difficult to navigate. I've heard this feedback quite a few times, and I think I just got used to it because I knew exactly where I was going. I definitely wanted to make the player feel a little lost and like they have to find their way around in the dark, but I'll have to do something about that. 

Once again I thank you for taking the time out of your day to make this review and video of it!

All the best,

Andy

Thank you Andy for the lovely game and reply here! & Yes, I do understand when having a job or work to do and trying to "force" your passion towards any kind of free time you can spare! I myself are doing the same thing, so no worries about having bugs or sounds being louder in parts of the game, that's how things work! I genuinely wish you all the best with your game and future projects in life!

May we meet again, Zakaria.

(1 edit) (+1)

hi Zakaria. 

I made my first horror game, and I would like to see someone playing it on a video. It would feel awesome to me, and I will share the video with my friends. 


https://vladyslu.itch.io/fist-stories-luckys-night


Hi there Vlad, I know this took me long to get to your game but I honestly had a lot going on and still can't find enough free time.

First of all, congratulations at your first horror game! I must say that there has been some stuff that almost prevent me from finishing your game, some weird stuff really haha!


Here is my simple review with some suggestions, hoping to see you around on our YouTube channel, we do more of these videos and reviews for all sorts of games out there! We mainly focus on Indie Games for now in order to support them with what we can:

♦ Game Idea: I love horror games because I can have fun while screaming XD, no, really... Horror games are great when made in a good way, your game however follows that style of retro-ish with VHS vibes which is not my cup of tea! But very wanted style, so your game should have a lot of coverage.

♦ Gameplay: It is a bit hard to see as things are darker than they should be, although the gameplay is good and only had one thing that prevented me from progressing in  the game. I had no painting to have the code for the first key, had to check other streams of the YouTubers on your game page comments! You will see this in the gameplay video provided.

♦ Story: Very interesting story, there is a mystery behind the little girl and the ending is even better, hoping to see more episodes for this game in the future to finish the story and understand it more.

♦ Artwork: Like I mentioned in the Game Idea section, this style of art is not for me, but I can appreciate a good artwork when I see one. Well done!

♦ Audio: The audio design for the game is great, that thunder with lightning was a great jumpscare! Love the voicing of the little girl and her singing, honestly, the game felt for me that it started from the point we see the little girl standing there.

♦ Bugs & Constructive Criticism: Most of the criticism will be towards the over-usage of darkness in the game, there are cameras in the game but no use of them, which I will recommend changing the position of the girl after a certain progression in the game, this will make things more intense! (You will understand where when watching the video here).

♦ Things to Double Down on: Surely the story is something you should focus on, I mean: realizing that our main character is a robot is such a huge turn of events for the game! Best of Luck Vlad!

(+1)

Hello! If you'd be interested in a visual novel/otome game here is the link: https://ladybex.itch.io/a-tale-of-other-worlds-and-demons

A Tale of Other Worlds and Demons is a free fantasy, otome visual novel with some Sci-Fi elements. If you feel like the game is too long I am okay with feedback on just a part of it. And thank you very much in advance :)

(+1)

Hello there LadyBex, it took me more than a month to get back to you due to life obligations (from work to other stuff)! And because what I am doing is more of a passion now, I can barely find time for it! Anyways, I have played your game over a week now (did not finish the entire story though) and I can say it is really interesting visual novel! Well done espacially if this is your first one... Below you will find a part of the Gameplay recorded (didn't want to have the video long for the followers sake) and some additional feedback:

♦ Game Idea: Very unique idea for a Visual Novel, being a writer myself I can see the creative writing within you in this game! It is rather the idea or the concept for the story for Visual Novels to be great, with other elements of course to make it more interesting.

♦ Gameplay: Visual Novels don't depend much on the gameplay as much as it depends on the story itself, but this does not mean you can't have some gameplay parts, such as having more options to choose from to have an impact on some characters and the critical path of the game (Which I think you already did so, I just did not go too far in the game, will try to finish it in my spare time though). It is also better to have the game set in chapters, this will ensure the players to know what parts of the game they have finished or reached, it is also something that content creators look for; in order to ease things up for episodes and parts to upload!

♦ Story: One of the unique stories about Visual Novels that I have played recently, it has been a while since I saw a good story like this, the mystery behind the entire Sci-Fi part, the worlds mixing together, and the characters themselves! I honestly love the setting of old times, like the Dark Ages and Victorian Era (I studied American & British Literature and Civilization, majoring in both with a Master Degree, so it is something that I really love and admire, I also can help a little bit regarding that).

♦ Artwork: There are certain art styles for each Visual Novel, I understand this is the style for your game but would have been better to showcase the items and backgrounds in a better way (There is an example with a screen attatched showing how much it is hard to see things around the room, espacially with that usage of colors! It looks like there are 2 wolrds mixed together on that photo, could be wrong though, but surely would have been amazing to notice that easily when playing the game).

♦ Audio: Very nice background music and sound tracks. As a suggestion, you could use more sound effects for certain events, like knocking on the door, jumping from the window, having some footsteps in certain places...etc! It is also great to see some voice acting or voice overs, this could be done as I know some starters in this field that would be happy to do this for free for the sake of having their names on a game!

♦ Bugs & Constructive Criticism: I do not think I found any bug, for the game progress is great and good! Loved the humour parts of this game, can surely say that the Audio part need some work for some sound effects, other than this would say the story of the game does a great job keeping the interest of players.

♦ Things to Double Down on: I have read from other ppl comments on your game page how much they loved your story, keep going and writing, you have a great vision!

In case you need any help or just me testing the game further more (probably way much faster when asked without making a video about XD) just let me know, you can contact me on my Instagram or Discord, these two are what I use more often!

(+1)

HI :) Thank you for the feedback :D I am very happy your overall experience with the game was fun :D Your suggestion with the sound effects is very helpful, truth be told I didn't think of it , but it would be a great addition. As for the voice actors, since it is a free game and I couldn't pay anyone, I didn't think  anybody would volunteer so I haven't been looking so it is a good tip to know there are people willing to do it.

(+1)

Very glad that this was of help to you! Wish you all the best you and your friend with making more game and projects in the future!

Best of luck and thank you!

(+1)

Hello this is my game called Space Runners.

It's a ship racing game.

I hope you like it!

Thanks for the opportunity!

Space Runners


Hello back to you CampiaoGames, it has been a while since I had free time to check on the games here but finally managed to find enough time to test your game and here are some feedback and my review:


♦ Game Idea: The idea of the game is nice and to be honest I would love to keep playing the game for the sake of having fun, but there are few things that shoud be adressed for a better experience.

♦ Gameplay: The game runs good but the steering and handeling for the majority of ships is very hard and strange to adjust to it! Altough, the game mechanics are good and I see you have put a penality for hitting the walls by slowing down the ship, very nice!

♦ Story: Such racing games do not have a story for the most part, but it surely does not hurt to give few of this element in your game or your future projects like this one; you can always have campaigns set that tells the story of each ship, meaning different campaigns for different ships or tracks (planets in Space Runners case) That would be fun to play rather than racing and repeating the same ones, having quests or objectives to go through is what keeps players enjoying, thus keep playing your game.

♦ Artwork: I love that you had each ship different colors or paints, you have good amount of tracks too, the art-style or design isn't the best but it surely has its own style for an indie game!

♦ Audio: Here we find the most issues, for the video you will notice how louad the crowd is and how annoying the sound of the ships when speeding! Would recommend giving the sound design some more time to have a deeper look into, you can easily have that done if you have enough ppl recording a gameplay about your game where you can see if it is enjoyable to listen to your game audio or not, there are sounds in the game that works well, like the sound effects, but not all sounds are of good use in Space Runners!

♦ Bugs & Constructive Criticism: Keep on the good work on adding new and different space ships and tracks, but don't forget to add more quests or campaigns, it can be useful to give the players a chance to win something when being on top 3 places when finishing a race, like unlocking more better ships and new areas!

♦ Things to Double Down on: Keep on making games, I hope what I have wrote here is of help and support to you! My goal is to help as many devs here and motivate them! Space racing is something fun to play and experience, this is how I feel about it personally at least.

(+1)

Hello Zakaria!

First of all I would like to thank you for that help!

I read your suggestions and really liked your tips.

I will work hard to improve the experience of the game and especially the sounds of the ships and the fans.

About the part of creating a story for the ships, this is already in progress, but I believe qur I'll take a little hahaha

I'll soon update Space Runners!

Thank you so much for the opportunity!^^

You are most welcome, I wish I was able to test the game sooner than this!

would like you to cover my game. My game is paid, but I can generate a free key.

https://digitalphoenix-ug.itch.io/karporam

you could
look @ my other g@mes @s well:
https://digitalphoenix-ug.itch.io/

most    
@re free

plese do not wonder. my keybord is defect.

(+1)

Hi Zack, here is my game called Dystopia. It is similar to Hotline Miami but it takes place in a post-apocalyptic world in FPS format. You can view the trailer and download the free game in the linked itch.io page: https://laiet.itch.io/dystopia

Hi Laiet, I have tried your game but must say it is so hard, been playing your game for hours yesterday and I could barely progress in the game, here some feedback for what stopped me from going deeper into the game:


♦ Game Idea: The idea of a game similar to Hotline Miami has such a good amount of audience, the old style of these games will always have a commuinty and it is nice to try them from time to time.

♦ Gameplay: Here I found the most troubles, the game is hard from the point of view of combat, you barely do enough damage to enemies before they kill you, and if you came against two of them you are basically dead. The hitbox is large for the enemies, many times I found myself dying easily to their attacks! It is also noted that the special abilities do not do that big damage. You could also try to give a quick tips or tutorial for making a more understanding of the game (Though this can easily be figured out through playing the game for few minutes). You could also try to add mouse sensitivity option.

♦ Story: The game starts directly with no story. Now I am not sure if there will be story elements later on as you keep playing the game or not, I was not able to keep playing for long enough.

♦ Artwork: The VHS-ish style is popular nowadays with such games, although I can say that the drugs might need a better design (Pills for the shape instead of balls as a starter).

♦ Audio: Would not be able to judge that fairly due to the lack of progress in the game by my side.

♦ Bugs & Constructive Criticism; The combat system is what needs the most of the work, if players are unable to get far enough for the start because of one aspect of the game they are more likely to stop trying after 1 hour of struggle!

♦ Things to Double Down on: Having a  game like this would be of advantage to you as I saw this style get consumed fast, try also to get other content creators to play your game and give you feedback for a better overall review! Best of luck and keep it up!

(+1)

Hey  Zack!

Thanks for playing my game! This feedback is very valuable and I will make sure to keep them in mind. Personally, I recommend you start playing the game on easy mode in order to get used to the controls and mechanics.  Mouse sensitivity options are also available in the options in case you missed it.

In terms of progressing through the game, most people who played in normal mode had also said it was extremely difficult. So, its no problem if you didn't manage to get far :)

I hope you continue making these videos and achieve great success in the future!

You are most welcome Laiet, yes! I have found now the mouse sensitivity options, I have missed it XD!

The game by its normal mode is hard, but to be honest, I never thought to set it to easy mode and try it out! I do also thank you for your kind words, and you are welcome here at any time whenever you make another game project.

(+1)

Hey Zakaria,

I just heard about your channel. I like the TOP Itch games of the month idea. If you have some time to test my game demo, I'd appreciate it.

Retro Trivia Quest


Thank you!

(+1)

Hi Johnny Pumpernickel, I like your game demo Retro Trivia Quest! I have also watched Dave and Sam video about it, it is posted on your game page, great spirit those two have! I can also say that I could barely relate to the trivia, big part of that is due to the fact it is not my culture! So it would do to the game badly if I made a video about it where I will completely lost and thus lose the viewers with me and maybe missleading them for subjective opinions and review!

I am also unable to record or play games using browsers! I had my share with issues with them in the past and decided to not accept those!

Honestly, Sam and Dave did a great job presenting the game at its best!

(+1)

Hi Zakaria,

Thanks for taking the time to play my game and comment about it! I really appreciate it.

I can also say that I could barely relate to the trivia, big part of that is due to the fact it is not my culture!

That is a very helpful critic! I will be making changing to the game, and the trivia topics might be one of them.

Honestly, Sam and Dave did a great job presenting the game at its best!

I agree. They are the perfect audience, and have such a great positive energy too.

(+1)

Hello again! You might remember me having a cult game on here before (no worries about not covering it, I entirely understand as it was a very sensitive subject). I have another game now that I hope might be both more enjoyable and not worrisome to show to your audience. This game is called "SimpleStrat" and in it you can control all of your units using a rally flag to direct them towards buildings to capture or enemies to attack, in addition to using three powers. There are also seven scenarios to choose from (I personally enjoy "Red Dawn" the most for how chaotic it is) along with various settings to adjust to your specifications.

Link: https://ldgamingexpress.itch.io/simplestrat

Trailer:

Thank you for continuing to support Indie game developers and I wish you good luck with your own career! I also understand if my game is unable to be covered for some reason and am available to make any necessary bug fixes.

Hello again, yes, I do remember you and your game! Welcome back!

I have downloaded your game and wanted to check it despite that the trailer video you have for your game is not that promissing to make a gameplay walkthrough for, but decided to go and try the game anyways! However, I found only MP3 and PNG files! You might want to check back your files for the game!


Hello! I think that file there with the globe icon (titled "SimpleStrat") should be the game. It should just open by double-clicking it and if you would prefer, you could right click it and open it in Google Chrome (tends to work better on there but shouldn't have any issues with other browsers unless it's one that's outdated). If it's too troublesome to make a gameplay walkthrough for then no worries!

When developers click this thread to suggest or post their game here, the link take them to the last page here like any other thread, which means some will miss the rules I set and what is all about in the first place from the first page! One of the rules I have set (Because of many technical problems I had for this... same goes to the other rules) is that I do not take browser games requests! I have found the file you are talking about and now I can see it! I wish you all the bests LDGamingExpress, in case you made another game that qualify from those rules I have set, you are welcome to make a request again!

(+1)

Oh, sorry! I didn't realize mine would qualify as one since it's not really intended to be one and might work as one due to being HTML/JS.

(+1)

Thank you Zakaria for this opportunity,

My latest published game is called “Sarin”, you can try it from here :

https://ahmed-mo2nis.itch.io/sarin

(+1)

Hi there Ahmed Mo'nis, your game Sarin has a rather interesting concept story that is sensitive to make content about it; I am sure you already know how YouTube is in recent years! However, I took time to try out your game and said at least I could give you some idea, feedback and reviews! But the game starts and the character keeps moving by itself in the first area that looks like the one from Squid Game (the first one), I tried to take control but could only slow his sliding down a bit, the camera is also set in a view which is not optimal, not sure if we can change that in the settings as I only tried to get the character to stop moving!

Wish you best of luck with your game and future projects Ahmed!

(1 edit) (+1)

I understand completely how Youtube has become which is why many people are switching to other platforms like Odysee. To be honest I’m a bit surprised about how the character would move by itself since I tested the game on multiple games with different people playing it and no one reported that ! I do acknowledge that there are some problems with the controllers though and I intend to fix that in my next games. Thank you for taking the time to try my game.

Thank you for your understanding Ahmed, really appreciate ppl like you! Might take a look at this Odysee, haven't tried it before

check my games out man

There are better ways to ask someone to check your game or games!

sorry mate!

Be my guest, suggest which game you would some feedback and a Gameplay for it!

(+1)

Hey mate try my most recent game caverns of underwood. Should keep you guessing a bit. Thanks and good luck with your channel. I hope it continues to grow!

Hello back again Hodslate, some feedback for your game:

- The game has the mouse cursor always shown once you start playing! Feels like it is stuck no matter how much I tried to take it off!

- The mouse sensitivity is too high and there was no option to change that to what suits me for a better controlling view!

- The game is too dark and confsuing (Maybe the confusing part is something you went for in the game, but the game being that dark prevented me from actually enjoying the game).

Keep in mind I have been recording and later one when was trying to edit the video and seeing the footages, it felt not right to present your game that way since it was too dark to see anything, even after editing and trying to correct the brightness and coloring! It actually makes it worst for the viewers to watch! It would have not done right by your game that video I was making today, so I decided not to go with it!

(+1)

All good. I noticed it was darker on another stream someone else did but on my computer it's not that dark. I might adjust the brightness in it. Cheers

(+1)

Hey there Zack! It'd be awesome if you could check out my game with the very original title 'Scary Room Game'. It's a sort of "survive as long as you can" game where the main objective is to figure out how each 'cryptid' works and how to properly deal with them (some trial and error required).

If you do decide to check it out, there isn't really a tutorial so I suggest checking out the Journal before you play, one of the tabs has some information on basic controls and such which would be very useful to know before jumping into it.

Thank you!

https://cryogenesis.itch.io/scary-room-game

(+1)

Hello there cryo, I have tried your game Scary Room Game, it is not that scary but surely fun to play! Really enjoyed the game concept you have there, with all the audio design and the mechanics! Having to know how each 'cryptid' works is actually fun and engaging! I might suggest few things here for your game:

- Try to add a funny creative text when you start the game for the first time asking the players to read the journel as there would be no tutorial!

- Would be nice as well to have another creative text saying that you are on your own to guess and figure out how each 'cryptid' works and behave!

 - The game would have been better with a full screen option!

- More levels maybe?!!

Here is my Gameplay Walkthrough for it, it is a small video but engaging and there is no repetitions for best quality:

(+1)

Thank you so much for this review! The video you have made is awesome and I appreciate it a ton! I will absolutely take your suggestions into account when working on a final polish of this game. Thank you again!!

(+1)

You are so much welcome, and thank you for suggesting your game! It is really fun XD

(+1)

Thank u  for doing this bro. Do you mind checking out my game?


https://fizzy07.itch.io/alphape

Hi fizzy07, I have checked your game Alphape! It looks like you are focusing on having an ape agianst others, but visually speaking the enemies look like a box more than anything! Of course, this is a game still in developement, so I understand it is still work in progress!

I must say that the gameplay movement mechanics are hard to control, often you see yourself going off the platforms easily.

There was no music nor sound effects at all, consider adding that to your game!

There is more feedback inside the video itself, hope this helps you out sir:

(+1)

theres music and sound in the settings, press your escape key! I also noticed that you didnt have a crosshair in the video. You can change your crosshair in settings -> graphics :) great video btw ! you can find the audio settings in in settings->general

(+1)

Nice, thank you! Was not aware of the game being like this by defult and that we had to change these in the settings, thanks and best of luck!

Thank you for the opportunity,

Could you give some feedback on my game? This is my first one. 

https://realabgames.itch.io/tunnel-run

Hi RealABgames, even though that your game Tunnel Run looks simple, it gives fun to the players once given enough time! But I can not make a Gameplay Walkthrough video for the game since it is a browser game! I had this written in my first page by the way as parts of the rules!

Oh, sorry. I guess I should’ve read the rules more closely.

Hi Zhakaria, I have updated my game page to include a downloadable file of the game. This game does include registering, but it is not required to play the game, only to have scores saved and in the leaderboard. I think my game satisfies all the rules now, could you check it out?

I checked your game many times but it did not work, I could not find even the file to run the game, maybe because you have it built for Mac and not Windows! (I think I saw a file format related only to Mac users, could be wrong though) Hope this helps you out with checking the game!

Sorry I'm late to reply, as I have been on a trip for a week. I just found out that I had to specify the target platform for the unity build. I have uploaded a windows version now. However, it may not work, as I own no windows computers to test it on, so please tell me if it still doesn't work.

(+1)

Hi! I'd like you to play test my game called Super Major Miner. It's a demo right now, it's also missing sound effects at the moment. However, there is music! I'd appreciate your feedback. Here's the link to my game: https://jigson.itch.io/super-major-miner

(+1)

Hi there Jigson, I have tested your game, looks like the game only have one level to it to be played! I wonder why, I was unable to play anything else except what the game starts with, even after clearing it with much points than the goal!

- It is better to not let the enemies respawn, it surprised me the first time it happened and thought I did not kill them.

- The level does not end when you reach the goal, but rather when time is up, so is there any plans for the extra points we collect them? Maybe skills or upgrades for our character!

Here is also the review for the demo now, could not play any other level so that is why you see it short! After finishing that level, you only able to re-play it:

(+1)

Ah, I see. You need to hold up near the sack after you reach the goal to complete the level. I think I need to make it more obvious! Thanks for your feedback. Someone else had the same issue lol! That's probably an indicator that I need to make it more obvious. Perhaps I'll put some text above the sack that says "hold up" after you reach the goal. Sound good? There are actually 6 levels to play, it sucks that no one ever reaches them due to this lol! I may also want to reconsider the enemy respawns. And yes, there are plans to have a high score table. That's the only reason I give you an option to complete the level once you reach the goal, but that wasn't obvious lol. Thank you very much for your feedback! I'll probably come back to this thread soon.

(+1)

Glad the review was helpful, and yes; you should have a way of indicating after you reach the goal, because when time is up and reaching the goal, the game tells you nothing about how to progress (by going to the sack)... I saw on the map there were other levels too, so I figured there must be something I am missing, now we know! Will pin your comment on the YouTube video for those who might come in the future and take a look at that review!

You are welcome again any time Jigson!

(+1)

Hey Zaki,
I recently made a game for the GMTK game jam.  In my opinion, I am thinking of turning it into a full game to be released. I would love to hear your feedback on this game. 
Hope its enjoyable :) 
https://cloudyin.itch.io/dice-shot

Hello Aayush Chaudhary, welcome and thank you fro submitting your game Dice Shot here! Few things to mention: You should have found a way to let the players know how to play the game from the in-game itself, because I have made this review before I read your game page writings about the controls! I have also found other issues that need a look from you, hope this helps out!

Hi Zakaria, long time no play.


I have a new demo, this time for the sequel to Redaxium 1, Redaxium 2 aka Generic RPG #777.

https://redratic1.itch.io/redaxium-2

if you're using windows:  try r2windemo.zip

if you're using linux: try r2lindemo.zip

Hello there redratic1, I have never seen you here before and you said to me "long time no play" ?!!

I have tried your game and it seems there is an issue! Your game Redaxium 2 does not start, it freezes directly at this screen and no matter what I press it does not work!

I hope you have not put anything like a malware of a mining virus in your  game, I work hard in order to help developers here and it is very strange that some developers go far to take advantage of this in a brutal way! I only mention this because I had my horrible moments here, you can check the old posts and you will find some here, most of them delete their posts after I call them out!

If not, please check your files for future users who might come to visit your game page.




(1 edit) (+1)

Hello ZG.  The game's predecessor and the full game is on steam. This is not malware of the month you seem to be on the lookout for. 

To be fair, Redaxium 2 goes by Generic RPG #777 but this is explicitly mention on the steam store page and the itch.io link.

Which btw includes a link to the steam store page. 

Yes we've had previously dealing and even then there were issues with the game running. I was hoping this time it would be a peace of cake for both of us.

https://itch.io/t/1225791/helping-developers-test-their-games-making-a-vidoe-on-...

That was for Redaxium which became quite a full game as I said. The account then says redratic.itch.io, but redratic1.itch.io is the current and it definitely has entries for both Redaxium and Redaxium 2. I hope that clears up the confusion.

Getting to the point:

Games sometimes do a preconfiguration on themselves when you run them. Infact i'd wager you've seen this phenomenon tons of times.

preconf.txt says OS=0, or OS=1  Windows/Linux respectively.

preconf_result.txt is generated for debug reasons.

In both cases the files belong to the game. And when preconf_result.txt it is or isn't present it is created anyway.

We're doing this for debugging purposes it should recreated regardless so it's up to date.

That implies deletion ALWAYS. 

The bottomline ZG, games touch their own files. Depending on the developer their may be more or less smart/dumb/elaborate/concise with how. Should I create an append-only ledger for this? I guess I could. Should I cram all my debug files into one giant debug.log? I guess I could.  But even that would be recreated so I could get the up to date file. Or I must make it into a giant ledger too.


I'd hoped we evolved past this stage where something goes magically wrong because of  permissions, emulators, or overly cautious Anti-Virus program.   

(+1)

Welcome back redratic1, if I had known you are using another user name or account I would have welcomed you regardless of me checking your game or not! After I checked the link you just provided, I knew who you are! Do keep in mind I remember all the devs I help here and all of their games, even if it is not worthy of even called a game! I often test only half a level that some new uprising devs calls a game (Example for this, go to the very first page and look for Danielle's Games, his game is something that no one would be interested in, but I am here to offer my help) But, since I never tested your game because of that issue a year ago! I could not remember it by its name!

Now, let us put what we do here aside, I have showed you some screens from your game, right? I was hoping for me helping you (Keep in mind I had no idea what the game is about nor the developer which is you)! Now, if someone is offering their help for literally free, you don't come off that strong telling them or accusing them with looking for "malware of the month you seem to be on the lookout for"... I had someone similar to the tone of your first sentence here asking me agressively to review his game! With no context and no nothing: https://itch.io/post/6135348  + Another one was so impatient at the start, just after a week he posted the same game as if he is in a hurry: https://itch.io/post/6349949 Of course, I tried to be very understandable to his own situation and offered him other extra ways to get what he is looking for!

I can literally state lots of examples but I decided to choose the new recent ones so you can truely understand how much is so hard to offer your help and still get such kind of words! Please, do not accuse me of looking for "malware of the month" or whatever! Now, let me be understandable to you! I believe you are having some bad days, probably because of your game not having enough attention! And that's fine man, trust me! I am literally there! Most of the time I sleep only 4 hours every single day (It has been like this for the past 9 years or so) Working outside to sustain myself and my family, doing this whole online thing... There are times I literally spend hours and days in making for YouTube and at the end no one watches! Literally NO ONE! So I get it man, I get your anger and what you are passing by will probably be less hard to deal with! Our fathers usually say: "You grow with sturggle and pain..."

Again, I am here to help, but if there is any issue with what I clearly stated at the very first page that clearly goes to harm me or for this example my PC, I can't do that! I can't help on the expanse of hurting myself, I have done it in the past and it is horrible and scary! Man, I am here for the simple deed of helping solo developers and small indie game studios! I hope you can look to that and truely see that! Keep it up and best of luck! Never give up!

With respect,

Zakaria Ghorfati.

(+1)

I think you are right ZakaraGhorfati (ZG).

I've got to take into account you can't control which games will be the ones that let you down. So it's a struggle for both parties.

I do see that many of your YT videos view counts are quite low. Which doesn't make sense because you are one of the few people who transparently review itch.io games on the regular. The fact that people aren't giving the videos and thus those games a chance to be "heard", is disturbing. 

You sensed right that I was not in a mood to react with any overt politeness. I know how quickly the mob turns on developers and I couldn't afford to pretend as if I did something wrong on the subject of literal malware or not. The fact is I take a lot of pride in my work.  I didn't think you were alleging it was malware but the mob may not care if you were or not. That includes other developers too btw who might have their smart kneejerk responses. This thread, your YT, and yourself are valuable, even if much goes underappreciated because we can't pick who gets to be a hit.

I really want things to be as simple as possible for you so you can do your job. Maybe I should remember you aren't paid anything to try these game so it's hard to stay motivated. You review games it seems almost daily, if not every other day. 

I also take into account what's enjoyable for me as a developer. I can't be watering down my methods, even if there are counter-examples of people succeeding differently. You clearly have played games that ran correctly i'm guessing on first try. Some not so much.

I knew from our experience before there was an issue but I sincerely felt this time around there wouldn't be one. The game is so much more than the main menu which in all cases we've interacted doesn't even show the buttons! 


Let's address the screenshot. It's true the game does things to its own files. The failure of which can lead to the game not running properly. 

If your anti-virus is blocking the game from doing what it does in this regard of manipulating its own files, then it's not a surprise the main menu won't load. That might seem strange consequence but the FIRST thing the game does is read/writing to its own files. This more or less a pre-GUI task.

Sadly I cannot fix this order of operations meaningfully, because the game still needs to touch its files eventually.

What I think we've learned here ZG is I need to add a GUI error window that says what has gone wrong. Then you can know what to do.

I'm definitely pretty tired myself and immensely broken by gamedev. Skipping the sob story about game journos not responding and me begging people to even give my game a chance...   it's just not easy to fundamentally re-work anything anymore.  I've for a long time wanted a more reliable UI at the start that was disentangled from game errors, but there are so many other unrelated issues that are important for the good of the game. I figure if someone really cares they just add the AV exceptions and get on with playing the game.


If you've tried everything then I guess it just wasn't meant to be. Good luck.

(+2)

Once can clearly notice from the way you have put these words that you are indeed an understandable person! Of course, you will be upset to see your game not even running, not along for someone to slightley attatch it to having a malware or anything!

You probably have been trying with the gamedev journey for so long! I had tried as well, for a period of time, all I wanted is to make games! Without getting to the sad story of mine with the gamedev, let us just say I got betrayed for my own ideas and hard work (Will never mention names when it is something this bad) It broke me, and I knew developing a game was not right for me at that time (Not even now, maybe a little bit down the road)... So I deleted my past, or at least a huge part of it!

Now, I am doing what you already mentioned in your own nice words! Thank you for that, really! It means a lot to me for seeing things as they are! And I do get it, life is not easy! For the whole YouTube thing, is just a bi-product from my Game Testing passion let's say! I wanted to help ppl out in the best way I can, the whole YouTube thing was just to showcase whta I can! Of course there are times where you think I should just stop this, but there are also times where you feel blessed or happy at least (Yes, me happy for helping others and happier when I know I have truely helped) Examples: https://itch.io/post/6143170  https://itch.io/post/6234690  So there is a good side of everything here!

My humble advice to you sir, you keep on what makes you feel better! Do what you love, but if it does not work for you after many tries, try to change it up a bit! Example of my YouTube channel: I wanted and still want to do Gameplay Walkthrough videos, but it is not going anywhere! So I changed that to game reviews, I even tried Top Best games here, Interviews...etc, So do try to change what you are using for developing your games! Try a different tool, try different assets, styles, coding...etc

Hey ZakariaGhorfati You're probably busy on the next game review. But whenever you gain the time, could you please upload these files,  game_debug.txt, preconf_result.txt, and log.txt? They should be in the game folder where the .exe is. I know you couldn't get the game to work, but they could contain important information so I can begin to think about what to try differently. You may choose to review them in a text editor first if you wish. If you could do this for me i'll add you to the credits of the game next update. 

(+1)
Hello Zakaria!
I've updated Space Runners!
Now it has a quest mode to unlock rewards.
I modified the sound of the ships and softened the effect of the fans a little.
I hope you've improved.
Thanks for the attention! 
Link for Game:https://campiaogames.itch.io/space-runners

Hello and welcome back CampiaoGames, you have been fast with that update! Looks better than before of course!

Would it be crazy if you  were to add some combat system? Like shooting the cars while racing?! Think of Blur (A racing game called Blur)!

Also as part of the feedback, the other ships when racing seems to have very low AI as I was able to win every single time in 1st place with a huge difference! Maybe I am just a good dirver haha who knows!

(+1)

Hello Zakaria!

Thank you very much for the feedback!

I like your idea of a mode of combat. I need to study how i still do it, but I intend to add that idea.

About AI, I'm going to review a few things to make it more challenging.

Thanks again!

You are most welcome! Keep it up, glad I could help!

(1 edit) (+1)

Hello Zakaria! 

Thank you for this opportunity. I have been developing a game for the past few months and just recently uploaded my first demo of it. It's called Cities Restored and it's a strategy, simulation, city building game, where you attempt to rejuvenate rejected cities and populate them with families ready to prosper and enjoy life. I would very much appreciate it if you did a gameplay walkthrough of it as I'm trying to get as much feedback as I can about whether or not people like the concept. You can find it at https://vmahabir.itch.io/cities-restored.

Hi vmahabir, I just replied on your latest post here about Cities Restored game! Please reply only on that post to keep things organized instead of making a new post! In case you have new updates and need me to test it again or just looking for feedback, you can simply contact me directly on my Discord or Instagram or E-mail, these are the fastest ways you can reach out to me!

(1 edit) (+1)

Hello Zakaria! 

Finally, I finished my theatrical performance. And it's ready to show. 

I will be glad to see you and hear your opinion my friend!)



(+1)

Hello and welcome back itfunkylab, always nice seeing your short horror games! I believe you are making chapters instead of having all at once inside one game! Maybe one day you could gather all the contents together, really looking forward for more content from you.

(+1)

Hi Zakaria!!! Thank you very mach for your comment and video!!!

Someday I will collect all the parts in one game. BUT, so far I've only been able to do this development format.

You are very welcome! Keep up the good work!

(1 edit)

Hello again! I want you to play test my Super Pole Jumper game demo. There are 5 levels in this demo (one of them is a tutorial). The controls should be fairly simple: Simply press A to attack and Z to jump or double jump, and Enter to pause the game, and that's about it! You can also slide by holding down and pressing A (the attack button). The tutorial should explain the rest. There's like 15 music tracks, as well as sound effects! (I let you listen to all the sound and music in the pause menu). Thank you very much for your feedback so far! See you soon! P.S I suggest trying to make it to the snow stage, it's my personal favorite! Here's the link to my game: https://jigson.itch.io/super-pole-jumper

(+1)

Hello Zakaria! So I haven't heard from you in some time so I wanted to find out if you were still interested in playing the demo of my game Cities Restored, the strategy, simulation, city building game where you attempt to rejuvenate rejected cities and populate them with families ready to prosper and enjoy life. I uploaded an updated version of the demo yesterday so I would recommend you try that one instead of the one I uploaded previously. Here's the link: https://vmahabir.itch.io/cities-restored. Even if you don't stream it or put it on youtube, your personal feedback will be greatly appreciated. Thanks again!

If you have any questions about the gameplay mechanics, feel free to message me.

Hello vmahabir, I have seen your previous post and I was working on it, however it takes time to reach your turn due to the amount of game requests I get, I go by order by requests most of the time in case you are wondering! Of course, I am not making any money by doing this, so there is my personal life + my job and work outside of the online world... However, I do have a gig running on Fiverr for those who are in need of a fast test for their games or sessions of tests or any kind of feedback, I had to make a new gig and take down the old one since I mostly I get requests from solo developers and small game studios! (The new gig has lower prices that suits devs for a fast delivery)

Now, since this explanation is out of the way! (Only explained after I saw this new post of yours) I have here a review for your game! Of course, I will mention here some additional feedback to you:

- The UI need a little bit of work, since the game starts directly with everything on the map. Maybe giving a section for the tutorial apart to explain things out is better from a gameplay experience point of you.

- I could say some of the things need of explanation are: What causes happiness to drop and/or to rise up (I figured this by myself but better have things sorted out for new players) Also what causes the "red" phase of a family and how to save it. How to eradicate those pests and criminals. One thing very important, try not to explain things in long sentences or pragraphs! I have seen many players avoid reading for too long.

- I do like the fact you have power-ups being generated to you with the option to choose!

I see that you wrote here you have a new update for your game! Keep in mind this is based on the version found in your first post here! Hope this helps

(+1)

Hi Zack! It's been long since we last talked, how have you been doing?

By the way, we are back with a completely new project! We have decided to take a break from the World War 2 era and decided to create a modern-day tactical shooter based on classic Ghost Recon & Rainbow Six games, called Phantom 8: Counter-Terrorist Unit.


This game is quite different from our previous ones, as it offers you freedom in choosing your approach to objectives, it's basically non-linear. You would also have to be more careful with your surroundings, as a few bullets alone could sign you off this world immediately, without any help from medpacks.

This is the link to our game! It currently only has 1 level set in Greece, since we are waiting for feedback to further develop the game ;D
We hope you could give it a try, your feedback would be greatly appreciated!

(+2)

Hello and welcome back, I have not been active that much on itch.io latelt for the lack of support, now after seeing your post I took some time before getting down to testing the game and give it a go! 

I liked the new project of yours and hope you guys are doing well at your work over there, best of wishes to you both!

I would surely say that the AI is the massive issue, for the most part it felt so easy to go through each room with almost zero danger but still a fun game to play the least and a good change from what you guys have done before! Hope this video helps XD

(+1)

Thank you so much for playing! I guess we breathed some fresh air back into the itch post XD

I'm very glad you enjoyed our short little demo, we will continue to improve upon it to give you the best possible experience when the full game comes out, including more competent bad guys!

We'll feature your clip on the game page :Đ

(+2)

Thank you! Really glad to see you working on more games again.

(+1)

Hey! Are you still doing this?


9BitGames

(+2)

I stopped for a while for lack of support and some other developers not looking for feedbacks or improving their games but rather just a covered video uploaded on YouTube which they would not even take a look it for themselves!

I am still open to help devs here as long as they are looking for it, not going to refuse anyone who submit their games unless against some common morals. You are welcome here 9BitGames!

Deleted 3 years ago
Deleted post

It is kinda a free marketing service haha! I started here with the intention to help indie developers (Long ago I watched an indie game that was literally dying, at that time, the fast growing Jacksepticeye started a series on it and now we have it as Subnautica, he shared something the developers said about their game not having even enough people testing it and giving feedback, even without making content about it! So I took this to my vision after I became a Game Tester).

It is sometimes hard on developers and on content creators to grow! And this is exactly why this is here free! As long of course I am of a help. Honestly, the support that keeps me motivated doing this is you guys finding what I do of importance and value! Some (very few and rare people) did not show any interest in their own game, all they looked for is a promotion to get money out of it, well at least show some love to your own game! We all have to earn a living of what we are doing, just make sure to not lose that passion, wouldn't you agree?

A support can go a long way, sometimes just a show of interest when submitting your game can be enough! You check some posts of others here and you will find them not even caring after I do reply and post a video with lots of detailed feedbacks! Joining to my YouTube channel is the most that I could ask here!

Deleted post
(+1)

Yeah, I understand your point! I used to be like why the hell I would want to watch someone else play a game! Well, there a lot of people that can not afford a good PC to play certain games they love, or afford the game cost itself so they watch others play it, it is more like a TV-Show series and can be fun depending on the creator who is posting! Some others watch it for the sake of seeing how the actuall gameplay is so they can judge it themselves before buying, others watch because of the fun moments someone can have when showcasing a game, like Jacksepticeye when he used to play a lot of unkown indie games...etc! There are a lot of reasons to a person watching "Let's Play" videos! Even Indie Developers watch those so they can take notes to make their games better.

For your own game to be chosen by a creator for example on YouTube can depend a lot on the style and taste those having in common with your game! Some love and only look for Puzzle games, others look for Horror, I have seen some YouTube channels only post weird looking indie games, some pixel-art styles game... you got the point!

I will be glad to take a look at your game, already downloaded it yesterday, I have some work to do first then I will get back to yours!

Still waiting for your email for your game! Have not recieved anything from you even after checking spam!

Oh... I didn't realize you needed an email. Sorry for the inconvenience, you don't have to play my game.

No worries! You did not send me any link or posted here your game! I hope you have read my rules in the first page my thread here... I am not buying any games in case this is what you thought! I assumed you will send an email with a key like so many here did since I am doing this for free here helping devs with their developments! Overall, it is all good. Best of luck for you 9BitGames.

(+1)

Hello Zakaria. I made my first game and i would be very interested in your opinion. I hope you like it.  

https://kinis.itch.io/the-kingdom-of-death

(+1)

Hello Kinis, looks like you have an interesting game with lots of content! However, there are plenty of issues and bugs going on in your game, this video should showcase to you the most important notes so you can get your game in a better shape than it is already! There times where I got stuck too with no way to get out unless I restart the entire game! I hope this is of help to you! You can also see my first impressions on some interesting parts of your game.


I only write such detailed feedback for those who seem serious about updating and developing their games better, so here are some written feedback alongside the Gameplay Walkthrough here:

♦ Game Idea: I do like such cursed kingdom games, looks very interesting to play through! I can see myself playing this again in my spare time after fixing the issues of course!

♦ Gameplay: Most noticable thing is the sensitivity of the mouse, it is too high and I would appreciate having a setting option for this part. 
- There are multiple bugs and blocked ways in the game, it is much easier to let the video explain as there are visual help to get you through with these issues!
- Another issue is the combat, it does not feel responsive that fast, nor it feels like it is accurate for when pressing the attack buttons.

♦ Story: Nice little story going on, would be better if the sound quality was a little bit better.

♦ Artwork: Nice artwork and level designs!

♦ Audio: For sure the voice over and voice acting can do better, it does not sound stable across different characters, for the pitch and volume too!  Might know a couple of voice actors out there to help you out!

(+1)

Hello Zakaria. Thank you very much for your feedback and video. This will help me a lot to further improve the game and fix existing bugs.  All the character voices are my own so they sounds really weird :)

(+1)

Happy I could help! Really a good solid idea you have there for your game!

I kinda figured it out for the voices haha, you did good changing them for the other characters!

Deleted post

Hi there Majid Roth Media, had some copyright claims! I believe it is due to music in your game so I can't really risk it to go public, I tried to mute sound where the copyright claim is locate! Not sure if it is resolved or not. This video will help you see how your game is doing with some feedback, hope this helps:

Deleted post

The video has been put to private like I said to avoid any risks from YouTube itself! Had my share with such legal issues before.

The piece is starting from 06:15 in the video, I believe YouTube might have have processed that part and muted all sounds there! Can't tell the name of the music piece anymore.

Deleted post

Thanks! Appreciate it.

(+1)

Hi! 9BitGames again! Could you check out Lava Cube? It's now free!

Thanks,

The 9BitGamesTeam

(+1)

Oh, just replied to your other post here! Sure thing, let me add this to list to do for this upcoming week! Thank you for submitting your game here.

(+1)

Hello Zakaria, sorry if I’m being a bother but you didn’t seem to respond when I showed my Pole Jumper game to you. I was very excited to know what you thought about it and what I could improve! Thanks again for all you have done, for me and everyone else in this thread!

(+1)

Hello Jigson, ohh! I thought I did, must have mistaken it being an update with your Major Mining game that I have done before. Will get to it! I also had taken a long rest from creating content here on itch.io so I never double checked here on my thread.

(+1)

Thanks a lot!

(+2)

Very cool, my Game Dampftraum is now available in english and i would be happy to see you play it.

https://jitsukoan.itch.io/dampftraum

Its a short story driven game.


(+3)

Hello everyone! For any future readers to this thread; I am closing this kind of service I had for now, had some issues here and there but overall it was great guys! Thank you all for the support and happy that I helped so many of you already here! Now I need to move on and have some rest before I come back, probably with a new thread. This was fun honestly, I met a lot of people here from developers to awesome content creators! Will see you soon, take care everyone.

(+1)

You've helped us all so much, Zakaria. You deserve a good break.

 We hope to see you back in action soon!

For now, take care :Đ

(+1)

Thank you a lot Warlines Studios! You guys have been great with me! Hope to see you in the future.

Keep up the good work XD

(+1)

All the best to you mate! 

See you again in the future!!!

(+1)

Thank you! Hope to see you in the future too!

Viewing posts 141 to 172 of 172 · Previous page · First page