Really cool game! i like portal and puzzles so this was perfect for my haha really enjoy playing it! nice job!
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Jim & Bob: Escape From Aperture's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #49 | 3.635 | 3.635 |
Fun | #57 | 3.565 | 3.565 |
Innovation | #58 | 3.565 | 3.565 |
Art Direction | #70 | 3.783 | 3.783 |
Game Design | #74 | 3.522 | 3.522 |
Theme | #79 | 3.739 | 3.739 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Original, simplicite and sentimental; Jim & Bob: escape from aperture is one of the greatest indie game jam entries released this century. You can tell how extravagant the game devs behind this project was, not to mention how the characters executed the raw emotion of pure shock, so immersive it feels like they’ve experienced such electrocuting incident in real life. It’s very hard to believe such a masterpiece was created at such a small span of time. Truly the best project of 2022.
Grats on submitting!!
I have not played any of the two games that this game seems to reference ... portal an bindin of issac. I was totally lost. I had no idea of what to do and how to progress. It looks like it would be a fun game but i dont know i was totally lost. :( looks like maybe more instructions maybe.?
Thank you so much for giving the game a go and taking the time to leave some feedback! It is unfortunate that you weren't able to figure out how the game works, and thats a fault on our side. It seems to be a recurring theme with our game that a lot of the people who play it can't seem to figure it out. Again, thats on us for failing to implement a tutorial in time!
We are working on a more polished version with a tutorial and bug fixes which will release after voting ends!
Well, I love Portal, so immediately you get points there. I like how the character is very definitely inspired by Binding of Isaac, it's cute! I think this was an interesting take on the puzzle structure of the Portal games, so points there too!
Couple things. I know it's been mentioned before, but the move speed is just way too high - There were a number of times throughout playing the game that I would unintentionally go through a portal and fall into the hole enough times to end the game immediately. There was also not enough feedback when I would take damage - a lot of the time, I didn't' even realize I'd gotten hurt or fallen into a hole because of how fast I would move and respawn. It also felt like it would register me falling into a hole even though I didn't THINK I touched it sometimes. This could be related to the speed, I'm not sure. To be honest, the speed is my primary gripe about the game - most of the time I died and had to restart, it wasn't because I messed up the puzzle, it was because I didn't feel like I was in control of the character's movement.
Overall, I think this is an interesting game that has a good connection (heh) to the theme! A bit more tweaking of some of the hitboxes, speed, and things of that nature, on top of more levels, and this could be a really fun, fleshed out game! Nice work!
Thank you so so much for taking the time to play the game and give us this amazing feedback! As I've mentioned to others, we're working on a polished version to release after the voting ends based on stuff we didn't have time to implement and feedback, so it really means a lot! The whole issue with movement speed and the void hitboxes will most definitely be adressed, as well as a tutorial so newcomers can get a better grasp of the mechanics at play!
Thank you so much for checking out our game!
I liked the pixel art but it was a bit hard though.and the exit button didn't work
overall good job!
Love the Binding of Isaac x Portal mix! I have to admit I couldn't get past the first level though :( Although to be fair these kind of puzzles are not my strong suite. Oh I see lol. As I was typing this I saw the screenshot of the gun aiming through the portal. I think I see what I have to do now. Good job with the game!
Thank you so much for playing and the feedback! We have realized that most of our time went to actually creating these mechanics, but we never got around to creating a tutorial or explanation in any way shape or form which has been quite detrimental, you're not the only person who's gotten stuck xD
We're working on a more polished version of the game to release once the voting is over to add a tutorial and do some bug fixing!
If there was more than just a technical demonstration of the game in here I could not find it. Could not get out of the first level.
Art was a mixture - super clean, no shading on environments mixed with anti-aliased shading on character stood out. Both fine on their own but mixing the styles didn't sit well with me.
Nice title screen.
Thank you so much for the feedback and thank you so much for playing the game! We are already aware of most of the issues you mentioned and are actually working on a more polished version of the game to release once the game jam voting ends. It will include a lot of bug fixing as well as a tutorial level, as we've realized a lot of the games mechanics aren't directly apparent to newcomers.
Character moves a bit too quickly. Also I think there should be a more controlled way to rotate the turrets instead of just running into them or shooting them. For example, upon overlapping their collision, maybe the player could rotate the turrets both clockwise and counterclockwise using right and left arrow keys. Also, I feel that the collision for holes in the floor should be a bit smaller as well, cause having them be large along with fast character movement leads to cheap deaths. Gotta say though you nailed the aesthetic of the original games, really well done on that. I also really liked the way you chose to design your game; in the original games, I don't recall using turrets to destroy blocks to clear a path for the player and I also don't recall shooting the companion cube into the floor button. You implemented those ideas yourself and chose to be original and I appreciate that so much that I wanted to keep playing despite the fact that the sides of the screen were cut off for me due to a screen resolution issue, and I ended up beating both the levels. Good work!
Thank you so so much for playing the game, your kind words AND the feedback! We are aware of these issues and unfortunately we had little time to clean the game up and do bug fixing etc. before the deadline. However, we are working on a more polished version of the game which we will be releasing after the voting on the game jam ends to resolve many of these issues that you mentioned! Therefore, feedback like this is worth gold!
Also, we are so happy that you appreciated our own "new" mechanics and takes on the original games. Since this is a top down 2D game, we lost a lot of the potential for puzzles that the original Portal and Portal 2 had, being in a 3D environment. Therefore we wanted to create some NEW ways of making puzzles, and by extension not making a complete copy paste of the originals and giving our own spin on it!
I like the idea! the theme is very nice.
The controls are a bit too sensitive. I kept on dying by falling into the black squares because I wasn't able to control my character as sensibly as I wanted to (small movements were very difficult). Also, the "exit" button in the main menu doesn't work. Otherwise, very well done!
Thank you so much for the feedback! We do agree with you on the controls. We wanted to make it very snappy like The Binding of Isaac, but it doesn't really work well with these super tight spaces. We'll have to change the control sensitivity OR make the spaces larger!
Thank you so much for playing our game and leaving feedback! :DD
Really interesting mechanic. I had some trouble getting past level 2, will have another go later. Love the asethetic - sort of Binding of Issac on a space ship. Well done
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