It took a while to get used to the controls, but once I did, it was a pretty fun metroidvania. It also makes great use of the theme.
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Lost Species's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #19 | 3.583 | 3.583 |
Overall | #36 | 3.067 | 3.067 |
Design | #37 | 3.083 | 3.083 |
Gameplay | #50 | 2.792 | 2.792 |
Artistic | #52 | 3.083 | 3.083 |
Technical | #56 | 2.792 | 2.792 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I like feeling of crawling in a dark cave, definite metroidvania vibes
This looks really good for a first game! and I’m not sure if the character I was playing as but I found it funny when I got the you can now push boulder ability I think the guy grew a beard haha, nice game.
What a weird and interesting character. I really like the look and feel of it, and how the fall/jump animation transition so fluidly (like when you glide off an edge). I did get softlocked at one point because I skipped a pickup so was lacking the dash, and had to start over.
You make some nice art and show a lot of technical depth for a first jam. Those rolling stones are really difficult to pull off in a platformer where everything has to be tight, and their rolling animation is on par with the ones in Yoshi's Island <3
If Jade is streaming your game, they're going to scream "coyote time" over and over again, just so you know. Those jumps are so hard to time :D
I enjoyed playing this! I liked seeing the character change with each upgrade, especially the dash. Once I got it, I was dashing everywhere I went :) I then searched for a while to track down the final upgrades, and I am happy I did because seeing the final evolution from a little worm to being able to fly out of that cave was a nice and happy ending :)
I liked the creature and the atmosphere. It was dark and lonely but cute in a way :D
Turning red was cool. Being able to blink-dash was cool. I accidentally launched myself at mach speed to the top of the map. VERY COOL.
So kickass for a first game jam, the jumping was challenging but really like how you use the metroidvania concept
So kickass for a first game jam, the jumping was challenging but really like how you use the metroidvania concept
Nice short metroidvania! In fullscreen the attack didn't always work for some reason. Jumping across platforms did not feel as good as in most platformers, you might want to experiment with coyote time. And the dash was a little bit fast, more like a teleport, and dashing to the left was awkward because of the button mapping. Other than that I have no complaints, I liked the art and the lighting effect was a nice touch!
Great effort. It has some lovely charm. Does the movement include coyote time? Might be worth looking into if it doesn't. I can send you some coyote time code if you like :) Again, nice design, nice game :)
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