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A member registered Apr 30, 2021 · View creator page →

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Love the arrow mechanic and the gameplay but when dying it feels a bit stretched like seeing the current level I am in every time I die isn’t really that necessary because it could be in the pause menu which I see is recycled from the main menu so for the level name it could just be a variable and a condition checking whether you’re in a level or not and display the level name in the menu when that condition is true. And it would be nice feedback to the player knowing where the checkpoints are. At the Cave Level with the 4 lasers (space in the middle) where the evolution thing is, it does make the region look appealing but more technically if the player had to use an arrow to get to the middle they wouldn’t need the evolution thing because they could get out the same way (Unless of course it actually is used for something in that area ) I mean other than that the player feels good and the arrow is great as well just getting a few jitters when moving with the mouse and the way you only gave the player the arrow like further into the first level was smart gameplay (not giving the player the core mechanic early ofc) Great Game :)

Glad I could bring back memories. :)

This looks really good for a first game! and I’m not sure if the character I was playing as but I found it funny when I got the you can now push boulder ability I think the guy grew a beard haha, nice game.

Very Nice puzzle game but I think at around sector 4 I decided to not play in full screen which greatly decreased the lag but the game placed me into full screen upon death which was annoying and dying at sector 5 brought me to sector 4 again would’ve loved to play more of the game if those problems weren’t there nice game though, well done.

Wow I am surprised someone played for that long, sorry that had to happen though the idea was for a boss to spawn at wave 10 and 20 but maybe the new modes or wave system broke. Glad you liked it though

From the music to the art and the ui design and different slimes, choices and everything was just great! a really well thought out game, amazing work.

This was a very interesting to play but when the energy is at 100 you get easily bored waiting for it to run out, nice game tho

This game was really fun to play but wow those enemy spawns and rng felt like it hated me the only thing I feel like the game needs is maybe a enemy indication to see from which direction the enemy is coming from other than that it got me really hooked trying to dodge and kill the sperm cells so i guess you could say this game was exCELLent (see what I did there)

This was unfortunate

It wasn’t the best idea to make a game that limits the amount of players that could actually play your game but the fact that made a vr is awesome would’ve loved to actually play it tho.

There actually is one! it’s above the pause button hovering over the “1” will turn the text to “Game Speed: x” I didn’t know how to actually tell the player that speeds up the game. But I’m glad you enjoyed it :)

Merging rats into different rats was fun and seeing what new rat will evolve loved the idea too defo see this going somewhere like the rats could be used for something to give another reason for wanting that Epic rat

Exactly had the same experiences, glad someone else felt the same way too!

Loved the arm mechanic gave me ‘Getting Over it’ vibes (in a good way) the idea is really good and it got executed nicely but I still can’t figure out what was the table for

Sweet another TD game, you really did a better job than me at the placing with the drawing cards feeling smooth and allowing only at certain spots to be placed which limits the player’s freedom but makes the player think less about spamming towers at random places so that makes sense overall enjoyed the game!

Really liked the evolving system and the S + W to go even higher added a new play I haven’t experienced before at other platformer games. Well Done

The ai was really good and the controls also, would’ve been nice to see a different map or maybe even choose your players color to add that little spice, good Game.

Like the music and the visuals and the way the character flips and evolves. but ofc same problem like the other with the background but still liked the game

Haha those are overpowered and sorry about the text part I’ll minimize that alot next time

I totally understand

Gotcha next time I’ll simplify as much as I can, Thanks for the Feedback.

The movement of the squid while listening to the calm background music was a great experience

LOL the sounds were funny Slapping enemies with a stick felt good, Good game, Good monke

The art looks really good and liked the jumps increases to making different parts of the map accessible like a key to a door but with jumps!

Very unique, fun and addicting game.

enemies instantly spawned near me upon entering the dungeon and it made killing them hard but overall the enemies and player was cool

Super Impressive, the art looked amazing. At least you submitted something awesome.

I liked the troops, evolving from man cave to army soldiers, fit the theme.

Understood but what is ‘too much writings’? are you referring to the information that is given to the player or the descriptions/stats so I know what needs to be minimized and give the player information in a different way.

The movement felt great and the idea of the goblin evolving to get to different parts of the map was smart

What do I do if it says ‘Webgl not available’?

This is a fun Game I could see at an arcade machine, the background art was cool and I liked how the enemies and player itself was evolving as you get through the levels But you could cheese the level a bit by staying in the corner but the enemies do a good work at preventing that.

At First I thought the dust were Obstacles to avoid, maybe next time make it match with the bar to indicate what’s it going to add towards

I like the simplicity of the game but playing the game didn’t give off anything that showed the theme was evolution And the dust would move away from the player or locking in a different direction or maybe I am not that good. Overall it was a fun new ‘Flappy Bird’

Really liked the idea of evolving robot and the gameplay

Thanks! Sorry to hear about the sound though I’ll add a more dedicated settings Ui for that, glad you enjoyed it though :)

The Collectors community · Created a new topic Main

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