Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

SpiderhiveView game page

Use your abilities as a spider to traverse and conquer the hive. Made in 7 days
Submitted by dindotjs (@dindotjs_taken) — 18 hours, 25 minutes before the deadline
Add to collection

Play game

Spiderhive's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#114.3164.316
Visuals#374.0004.000
Overall#763.5263.526
Audio#913.2633.263
Theme#1003.2113.211
Fun#1013.3683.368
Approachability#1552.8952.895

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Great game! Loved the mechcanix!

Developer(+1)

Nice to see you again!!
Thank you! I wanted to make something that was a bit more "outside of the box",  and I'm rlly happy that a lot of people liked it ^^ 

Submitted(+1)

I LOVE the movement in this, swinging around with the web is so much fun!  The pixel art is really cute too, my only complaint is that the collision on when a bug hits a web seems a bit iffy, they would sometimes just fly right through my webs. Otherwise, great work!

Developer(+1)

I’m so glad you liked the movement!! The opinions on the movement seem kinda split here so I’ll have to look at that some more I think. I spent a lot of time on the pixel art :) 

The bees passing through the webs isn’t a collision issue, I programmed that in but it’s not rlly communicated well in the game.

Basically originally I had it so it blocked all of the bees, but you could basically just hide behind the webs without getting hit, which wasn’t really what I wanted the game to be. I made only half actually get caught so you would still have to dodge while also being able to catch them. Since then I have thought about it and it could be done in other ways, so if I make a post jam version I will change it to that.

I rlly appreciate the feedback, it’s super useful for me learning abt basically every part of game dev ^^

Submitted

Ohh, okay! Another way you could do it is to maybe have some visual feedback that its intended, even something as brief as a small change in color or something to make it clear that its intentional

Submitted(+1)

this is certainly unique! i think it could use some in-game explanations for better approachability.

Developer(+1)

Thanks! I tried to think more outside of the box for this jam. I had a rlly cool idea for a tutorial but I didn’t have time to add it. I’m tempted to spend another week or two polishing this game after ratings are over so I could do everything I wanted to.

Submitted(+1)

Very creative concept, the visuals and audio are really well done. Though the controls were pretty straight-forward, I had some trouble getting used to it. It'd be really interesting if I could climb on top of my laid out webs.

The character movement is super well made too. Great job!

Developer

Thank you so much! I’m really glad you liked the game. I don’t think the controls were as intuitive as I liked, but I feel like they’re not too bad. I considered climbing on the webs but I didn’t have time to iterate on it so I didn’t want to put something that could feel kinda jank in the game. The character movement took so so long to get feeling good(ish), so I’m glad you liked it :) 

Submitted(+1)

nice game

Developer

Thanks! :)

Submitted(+1)

This is a great concept! I really like how the mechanic involves confining the enemies rather than the player - that's something I hadn't even thought of when brainstorming!! The gravity messes me up sometimes, but overall, it's pretty darn cool dude!!

Developer(+1)

Thank you!! I thought everyone would try confine the player in some way so I thought about what if you could confine the enemies. Honestly the gravity doing that is kind of an artefact of how I originally wrote the code (basically you were going to be an astronaut in space and gravity would change to the surface you were walking on, but it only really worked with a rotating camera that made me feel rlly sick so I changed to the spider idea). To be honest I might try revisit this concept later on with a lot more polish and better code, so I can get rid of the movement being kinda annoying at times. I'm super glad you liked the game though!! I put a lot of effort into this one so I'm glad it paid off.

Submitted(+1)

The concept is good, the art is pretty, and it feels good to play! I'm not a huge fan of the 8bit like sfx, and the music is kinda repetitive, but other than that it's a neat little game! :)

Developer

I'm v happy you liked it!! Ty for the kind words. I'm mainly a designer/programmer/artist, and I basically do the sound and music because I don't have anyone else that can do it. For the sound I basically save a load of sfxr sounds and then pick the best (it's faster than recording them myself and I'd prefer to spend the time programming/drawing) and my aim for the music is to make somethings thats not intolerable. I guess I could use some music online, but I do want to get better at making music so I'm basically just practising until I get better.
I rlly appreciate you playing the game and leaving feedback!! ^^

Submitted(+1)

Well keep it up! It's a great way to learn! For the music, if you want to loop it try to do longer tracks (around 2min I'd say) with some break and variations in the composition and / or the instrument used.

Happy to help :)

Developer

Thank you!! Yeah, I tried to do the breaks and variations but I only ended up with like 1 minute of music, so next time I'll try add more ^^

Submitted(+1)

I really enjoyed the concept of the game and the visuals were really nice. Great Job.

Developer

Thanks! I was v happy with this game concept. The visuals took ages!! I really appreciate the kind words. 

(1 edit) (+1)

I loved this game it was really addicting! The web slinging made it so fun and I LOVED the art. The controls are pretty simple but the game was still a bit hard for me to understand. I think you could make the webs a bit easier to create and the bees getting caught could be more consistent but overall still a great game. Maybe for the webs you could make so they are drawn instead of them being created in a line so it is easier to use them.

Developer

Thank you so much! I’m super happy you liked it :)

The webs are kind of annoying to make, and near the end I thought about making you shoot them out, and I was going to come back to it but I ran out of time. Originally I had it so the webs would catch every bee that touched them, but it meant that you could just hide behind them and not have to dodge bullets, which in a bullet hell jam wasn’t great, so I made it so it only catches half. Yeah, that would probably be better for webbing.

Submitted(+1)

Wow ! Very nice entry ! Original, nice concept, well made, nice graphism and nice polished ! Well done.

The only bad for me that it’s not easy to making what you want with the spider. But seriously well play !

Developer

Thank you!! I really appreciate the nice words. I put a lot of effort into this project. Which specific part of the controls was your issue? (i also think the controls overall aren’t great but i want to know which part i should focus on)

Submitted(+1)

Fun idea, great graphics (especially the spider is super cute), and cool mechanics! I couldn't quite get a hold of the controls though, it feels that they might need a bit of polishing. But the idea is so good that I think it would be worth it!

Developer(+1)

Thank you! The graphics took a while… 

The controls were v hard to design, originally it was just A and D but that felt kinda weird, and it went through like 6 until I settled on this one, since it was the best out of them all. Personally I feel like this kind of game would work much better on a controller.  

Submitted(+1)

Super creative concept! And I would have never believed that anyone could possibly make my absolute worst fear in the world look cute to me, but there you are!

Developer

Thanks! God I hate spiders too, so looking at them as a reference was pretty bad, but I definitely think it came out cute ^^

Submitted(+1)

Great project! Graphics are really cute. 

The controls are very complex... It took me a while to understand how to play the game... It was fun to move around, but I think it would be best to have a simple tutorial teaching how to attack the enemies.

And more things to do too... It felt like a fun world to explore, but currently there isn't much to do.

Developer

Thank you! Sorry about the controls, I tried to simplify them as best as I could while also making them feel relatively intuitive. I kinda ran out of time at the end so I didn’t have time to add the tutorial (i was planning to) since I started late. Idk if you missed it but there’s a procedurally generated map to explore, with doors to the next room on one side of each room.

Submitted

I think you did a good job with the controls... Once I understood how to use them, it was fun and intuitive to move around.

I saw the connections, and went through a few of them.... 

It's cool to use procedural generation to extend the gameplay time, but  I think that exploration is more about the things you find than simply having ground to walk...

I don't know if there is other things to interact, but It was already hard enough to go trough 1 of the doors without dying.... I really didn't found anything else besides the bees and the hive. 

Developer

I see. It generates 10 rooms and once you get to the end, you “win”, but I didn’t rlly make that clear anywhere. I was going for a game like the binding of isaac, but I probably needed a few more enemies for that to work. I really appreciate the feedback, it’s rlly useful for future projects :)

Submitted (1 edit)

Hmm... I see... If that is your intention, I would suggest a mini-map... it's a great way to show the player that he has an objective to reach.

And probably would suggest a creation of an empty "first room" with the sole purpose of teaching the player that he is entering something.

I don't know if you already knows this... but it's not an entirely bad thing to have complex controls... You just have to realize that most players will need time to adapt, which probably means that the initial challenges of the game should be about understanding the controls, instead of real challenges...

Developer

Yeah, I think a minimap would work well. I was going to add that (and more types of rooms) but I ran out of time. I tried to keep the controls as simple as I could, without changing the game concept.