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A jam submission

Time TigerView game page

Explore the temple of the tiger god and seek her blessings to save your people.
Submitted by UnityMember, lawfullychaotic, Aarrow (@5ArtsDragon) — 16 hours, 48 minutes before the deadline
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Time Tiger's itch.io page

Results

CriteriaRankScore*Raw Score
Music/Sound#23.6003.600
Graphics/Animation#33.4003.400
Fun/Design#33.4003.400
Technical Implementation#33.4003.400
Overall#43.3603.360
Theme/Limitation#53.0003.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Size

Quartet (4)

What main engine/tool/language did you use to construct the game?
Godot

How does your game apply the optional theme?
(gameplay spoilers) You enter the forgotten tomb of the Tigress Queen to save your people. If you gain her treasure, you must escape... by navigating the temple again, backwards. Levels can be finished in both directions.

Which art and audio did you / your team NOT create from scratch?
The font

Which art & audio did you / your team create BEFORE the jam started?
Nothing

Which diversifiers did you use, if any?
By the Hand, My Own Noise

Would you consider the game complete? (At least as a prototype/demo)

Incomplete

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Comments

Submitted(+1)

Really solid idea and interesting gameplay mechanics! I like the music a lot too. It seemed very tricky at first, but once I learned how to "fly" by flipping gravity back and forth, I was able to get through some stuff much more easily. It was rough only being able to move in one direction, but a really cool limitation! As others have said, the time rewind didn't really seem to add anything to the game. I almost found it more annoying to have to rewind myself back several times out of a spike pit, than it would have been to just start over from a checkpoint. Really great game though, I like it!

Developer

Thanks for playing!

Submitted(+1)

I would like to play more levels. Yust one is a bit to little. The gravity shift was cool, but i dont understand the time rewind.

Developer(+1)

By holding left shift you take the entire state of the game back 3 seconds (max). Although it wasn't designed for platforming, because we were going for an action adventure at first, it can (for example) help you retry a jump you missed.

Thank you for playing our game!

Submitted(+2)

Quick game, but really fun. I really liked the time rewind mechanic, but aside from reviving you it didn't really do much. The music was great too. Overall this game was incredible, I just wish it could have had a couple more levels or temples to explore

Developer(+1)

Thanks for playing!

Submitted(+1)

Cool mechanics ! The game is a bit short (which is a compliment, because I wanted to play more of it) :)

I agree with daid for the health. it seems a bit uncessary since you have the time rewind. I would have loved to see it used/needed in the platforming (maybe some kind of traps that block the way and you need to rewind it to get the right timing or something ?)

Appart from that really solid entry. good job :)

Developer

Thanks for playing! The game was going to be an action adventure, but ended up being a platformer because we couldn't make it in time.

Time rewinding wasn't built with platforming in mind and it affects everything in-game. It doesn't fit much with the gameplay as is, but decided to keep it in.

Submitted(+1)

Oh, this definitely worked for me. Completed the game. Controls could be a bit tighter for a platformer, feels a bit floaty.

The gravity rotation and time rewind are both fun mechanics. I think you could have left out the 10 health, that would make the time rewind more important.

My 4 year old that was watching wanted to see more levels.

The Art is good.  Music got a bit on my nerves quite quickly.

Developer

Thanks for the feedback! The game was intended to be an action adventure at first, but ended up being a platformer because we were running out of time.

The reason the character feels floaty might be because of a sliding feature I added in to simulate friction when stopping, so the character doesn't come to a complete stop right after you release the direction key. That plus the acceleration being a bit too high.