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(+1)

Oh, this definitely worked for me. Completed the game. Controls could be a bit tighter for a platformer, feels a bit floaty.

The gravity rotation and time rewind are both fun mechanics. I think you could have left out the 10 health, that would make the time rewind more important.

My 4 year old that was watching wanted to see more levels.

The Art is good.  Music got a bit on my nerves quite quickly.

Thanks for the feedback! The game was intended to be an action adventure at first, but ended up being a platformer because we were running out of time.

The reason the character feels floaty might be because of a sliding feature I added in to simulate friction when stopping, so the character doesn't come to a complete stop right after you release the direction key. That plus the acceleration being a bit too high.