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Child Daycare Battles's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #81 | 3.758 | 3.758 |
| Graphics | #114 | 4.121 | 4.121 |
| Overall | #251 | 3.470 | 3.470 |
| Theme | #323 | 3.455 | 3.455 |
| Game Design | #398 | 3.333 | 3.333 |
| Innovation | #481 | 3.061 | 3.061 |
| Fun | #516 | 3.091 | 3.091 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
You are Tommy. A little child who just wants to sit at home and play Playstation and watch D3kryption on YouTube (shameless plug). His parents hop him into the car and tell him he's going to spend a few hours at the park. But he doesn't want that. He is pursaded into going by his father, Gerald, mentioning about the danger in the park. That the evil Ork Pigman is terroising it and not many people can help. The child being...you know a child, takes on this task himself and decides to become Sir Poop... (the child named the character) Travel the lands, stop Pigmans spawns and resuce the kingdom.
Did you write all the code and made all the assets from scratch?
I wrote all the code, made / hired / recorded the voices and a few of the animations. The models were from Synty and other packs I've bought in the past.
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Comments
This is so great! I love how the the low poly assets are assembled in the scene. One feedback though for that is probably you can delete some files/assets not used due to the large file size hahaha. Though this is somehow expected in these kind of games. Good work!
Thanks for the advice. I didn't think of it. (Legit didn't)
I did try a plugin that was supposed to highlight unused assets but I couldn't get it to work :(
I love the cutscenes with the custom voice lines. Unfortunately, the controls are not so good. But I played through it nevertheless, and once you get the hang of it, the controls are manageable.
I had to laugh a little that the boy in the car has a stubble beard, even though he is a child. =D
Cracking comment! Thank you :D
Made me laugh.
Yeah the controls let this one down :(
The cut scene is well polished and I love it. But the control is kinda inconsistent and buggy. Sometimes right click the enemy the attack didn't follow along. Sometimes Tommy just faces the ground eating dirt. Adding some other fighting mechanics would be better.
Hey. thanks for playing my game.
Fully agreed. With Tommy eating dirt it was something to do with barrells. Need to fix it next time :D
The attacking was odd. I could not for the life of me figure out the bug :(
But thanks for playing :D
Oh, man! i can`t play your game today! I’m on a OSX… but i can play on the weekend, i promise!
Meanwhile, i’m watching your devlogs on the jam and enjoying a lot!
You got a subscriber!
Oh awesome. Thank you very much for that <3
They intro was definitely the most interesting! I guess you sent your whole family to voiceacting :D
The main game was quite simple and the fights we're pretty easy. But it was still fun walking around!
Maybe try to add some depth to the bashing with enemies.
Good entry!
Feel free to play/rate our game here -> https://itch.io/jam/brackeys-7/rate/1420718
After the voting ends, we publish the 1.1 Version with bugfixes and improvements :) Thanks!
Hey,
Thanks for playing my game!
I really do need to improve the attacking.
Thanks :D
Looking good! Kinda wish there was a way to skip the beginning cutscene so I don't have to rewatch it for future playthroughs; other than that, pretty good!
Hey,
That means you played my game multiple times :P
Thank you :D
Really nice looking game, the visuals are impressive. I enjoyed the cut scene and the voice lines throughout well done! Maybe if you can add more mechanics it would be perfect. The enemies didn't fight back most of the time, I'm saying that just in case they should and it's a bug, so you know.
Hey!
Thanks for playing the game. Very nice of you :)
Ermm I think it was a bug with them not attacking. Hopefully my next jam will improve this :D
really fun game! the boss at the end got stuck and i couldn't move
Sorry to hear that. how did you get stuck?