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Phase Vault

71
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18
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A member registered Aug 21, 2021 · View creator page →

Creator of

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Wow thats a polished entry! I really liked the overall presentation and juice! Especially appreciated the screenshake on the robot steps! ;)

Also liked the ending! :D

I hope you liked the little gift! :D Great to hear that! :)

The gameplay loop released quite some dopamine. You could easily turn this into a full fleshed title :)

That sounds awesome, thanks for checking it out! :)

Thank you, Sir :)

Hey thanks! What aspect do you think could use some more polish?

Thanks for your feedback!

 Yes - I initially planned the shootouts to happen faster, but this classic image really didnt translate well into gameplay let alone the card selection. Since there is a progression, things needed to start slowly. If you managed to fight the last enemy, you might get your fast shootout! ;)

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Hey! Thanks for your feedback, I am glad, you liked it! The guards will actually just shoot at you if you aim at the crowd with any bullets left in your gun. They ensure security so to say - they even aim at you and warn you if you enter a critical angle on the crowd. 

So as long as you dont flick up, you're safe. I thought this would be a cool, small detail.

Thanks and yes! Creating a satisfying card selection was important for me :)

Narrative was funny and entertaining. Gameplay-wise, I thought the enemies were a bit too spongey and the controls a bit to snappy and intense, but otherwise, a cool entry for sure!

Fun little game without any goal. Also, was not expecting a cutscene! Someone was peacefully kiting, when I was too. Refreshing entry!

Basic platformer, with a lot of flair. I wasn't able to finish the game but I think I missed something, after wandering around on the hill for some minutes. Cool idea nevertheless, to use a "loadingscreen" to build a game around.

Cool Entry! This game surely looks great with it's blue theme.  The gameplay was well explained and narrated. Gameplay was basic but still fun!

Thanks for the positive feedback! :)

Thanks! That's not a shame, I actually also die often to the last enemy, but that's kinda intentional ;)

Time ran out - I actually planned to go for a procedural cocking animation. Glad you like the rest, tho!

Thanks for your feedback! I tried my best at bringing every info to the screen. Escape works too, but interferes with the default setting of the WebGL window :(

Thanks! Glad you liked it :)

Thanks! I also still have to check out all the other entries!

Hehe xD That was the main feedback, yeah. Kinda wanted to steer a bit into the rage-game direction, not gonna lie. But I think it is way more accessible now :)

Hey! Thanks for your feedback. I quickly made some changes in order to make it a bit more accessible for players that aren't used to that intensity.

Feel free to give it another try. You can use "Backspace" to navigate back into the main menu.

As long, as you're aiming for chest or head, your enemy should drop pretty quickly.

Wow, a very cool experience! Art looked great, also the game felt very polished and ready.

I feel like there should be any consequences or feedback for doing right or wrong. And you could maybe switch the main music to something a bit more mystery or creepy especially cause of the strange ending ;)

A very refreshing submission! Good job!

Feel free to play/rate our game here -> https://itch.io/jam/brackeys-7/rate/1420718

After the voting ends, we publish the 1.1 Version with bugfixes and improvements :) Thanks!

They intro was definitely the most interesting! I guess you sent your whole family to voiceacting :D

The main game was quite simple and the fights we're pretty easy. But it was still fun walking around!

Maybe try to add some depth to the bashing with enemies.

Good entry!

Feel free to play/rate our game here -> https://itch.io/jam/brackeys-7/rate/1420718

After the voting ends, we publish the 1.1 Version with bugfixes and improvements :) Thanks!

Other than the fact that the enemies could do damage, the experience felt quite polished! The mechanics are a bit simple obviously but the game-feel was pretty decent.

I'd try to add a bit more layers to the parallax. Also the sound design could be improved even further(e.g. ghosts).

Good job!

Feel free to play/rate our game here -> https://itch.io/jam/brackeys-7/rate/1420718

After the voting ends, we publish the 1.1 Version with bugfixes and improvements :) Thanks!

Cool submission! The two different kinds of flashlights are a really fitting game mechanic. Also, the game polished to a good amount.

Two small suggestions: Maybe you could try to make it even more dark, so you actually can only see within the lightcone and nothing else and make the cone not penetrate walls. Also, a little more creepy soundtrack could also underline the present setting. But these are just my 50 cents! 

Good job!

Feel free to play/rate our game here -> https://itch.io/jam/brackeys-7/rate/1420718

After the voting ends, we publish the 1.1 Version with bugfixes and improvements :) Thanks!

Cool entry! I really liked the short but absolutely sufficient tutorial. Also the way of looking and navigating was very interesting. The story and main mechanic did fit to the rest of the game.

I feel a bit weird about the soundtrack. Its not bad but it didnt decide yet, what it wants to be? Happy, sad, unsettling? Maybe you wanted to convey that but it felt a bit off for me.

Good job!

Feel free to play/rate our game here -> https://itch.io/jam/brackeys-7/rate/1420718

After the voting ends, we publish the 1.1 Version with bugfixes and improvements :) Thanks!

Definitely a unique submission! Liked the overall real and honest feel of the game! But I think its hard to implement some logic that makes the content of you letters actually understood by any AI. Nevertheless, a nice small cozy experience!

You might wanna try to adjust the textures, so they dont look so blurry and low-res. Also, writing and simultaneously reading is kinda rough. So you might separate these two actions :)

Feel free to play/rate our game here -> https://itch.io/jam/brackeys-7/rate/1420718

After the voting ends, we publish the 1.1 Version with bugfixes and improvements :) Thanks!

Interesting submission. The visuals are definetly standing out! I also liked the transition from room to room, it looked kinda surreal, which made it fit perfectly.

I suggest swapping out the textbased UI to more simple visuals like a button. The game could also benefit from some weighted camera and player movement.

Good job!

Feel free to play/rate our game here -> https://itch.io/jam/brackeys-7/rate/1420718

After the voting ends, we publish the 1.1 Version with bugfixes and improvements :) Thanks!

Thanks man! I am glad you like it that much :) Yes of course, adding more content/intractables would surely benefit the game. But we limited ourselves to the doors but tried to polish them as much as possible.

No. Most horror games create their horror with also being completely disarmed. The only thing you can do is run away and use doors to cut off your stalker. But thanks for the comment! And make sure to revisit after the jam ends. We have a lot of bugfixes, adjustments and improvements ready for version 1.1 :)

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Hey man, nice little game! I really like the concept of the mimic. I feel like this game could tell a very strong story.

Two things to improve: You cant get rid of the mimics once you spawn them(except for changing scenes). So you might add a mechanic to lock them out or something.

Second: I thinkg this game could benefit from well placed lighting. The flat look took away some of the creepyness you tried to convey.

A cool submission nevertheless!

Feel free to play/rate our game here -> https://itch.io/jam/brackeys-7/rate/1420718

After the voting ends, we publish the 1.1 Version with bugfixes and improvements :) Thanks!

Yo dude! Nice and cool retro feel! Like the visuals and the minimalistic 8-bit audio! I dont know if the gravity was intended but I guess you just forgot to untick gravity for the rigidbody. Nevertheless, it was fun! One point of improvement: You might make the projectiles donut(map borders) as well. If you shoot downward and they dont appear on the other side, its somewhat counterintuitive compared to the players behaviour!

Great submission regardless :)

You can play/rate our game here -> https://itch.io/jam/brackeys-7/rate/1420718 After the voting ends, we publish the 1.1 Version with bugfixes and improvements :) Thanks!

Dude you got me with the dentist xD! I felt like on a very bizarre LSD trip but it was fun!

Your game had a little "crappy" feeling but it was very interesting nevertheless. Was questioning my existence for a moment because I protected floating elephants from attack mouths with toothpaste. Jesus Christ xD

Minimap was a good choice. It gave you a nice overview of the attackers!


You can play/rate our game here -> https://itch.io/jam/brackeys-7/rate/1420718

After the voting ends, we publish the 1.1 Version with bugfixes and improvements :) Thanks!

You can play/rate our game here -> https://itch.io/jam/brackeys-7/rate/1420718

After the voting ends, we publish the 1.1 Version with bugfixes and improvements :) Thanks!

(1 edit)

You can play/rate our game here -> https://itch.io/jam/brackeys-7/rate/1420718

After the voting ends, we publish the 1.1 Version with bugfixes and improvements :)

Thanks!

Yo dude! Man, very nice submission! The artstyle looked really smooth and the gameplay was also very interesting and fun.

I would recommend putting auditive feedback on the energy of the -1 cone- Like a small buzz once the energy went out. I needed a couple of seconds to check that it has energy. I thought its bugged at first. Also, I think a more happy or chill ambience sound would benefit, since the whole game didnt feel very angry or creepy.

You can play/rate our game -> https://itch.io/jam/brackeys-7/rate/1420718 After the voting ends, we publish the 1.1 Version with bugfixes and improvements :)

I am glad you liked it :)

Thanks!

Hey. Thanks for the big comment! I am glad your had fun - or - a good chill ;)

Yes, we are currently working on all of the rest that didnt make it into the game, or need to be polished/adjusted. We will take your criticism in account!

Regarding your questions: You could learn from the audiologs, that the monster is emitting that greenish neurotoxin. That's why the whole spacestation is covered with it. This neurotoxin induces vision and audio related halluzinations, which aren't real.

No no, we didn't make it from scratch. We were 2 guys, where I did most of the gameplay. And the other person did most of the UI. The spacestation is an asset by Synty Studios. The monster also comes from another assetpack but got adjusted to look low-poly. Same with the UI stuff, it's a modular assetpack. We also used some other script-related tools to speed up processes or make them more efficient. But all of the rest came from scratch and was made in one week.

It's really just a matter of experience. At a certain point, you did a lot of stuff and can easily code out any feature or mechanic. So that's just a matter of time.

Thanks again and you might look at this project again, after we're allowed to upload new builds. As I already stated, there is a big patch coming :D