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Long Time Ago's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #256 | 3.766 | 3.766 |
| Audio | #279 | 3.344 | 3.344 |
| Overall | #419 | 3.247 | 3.247 |
| Theme | #497 | 3.172 | 3.172 |
| Fun | #515 | 3.094 | 3.094 |
| Innovation | #552 | 2.969 | 2.969 |
| Game Design | #555 | 3.141 | 3.141 |
Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
You are in an unreal world, trapped by Evils trying to get you stuck in your nightmares. You need to wake up and go back to reality !
Did you write all the code and made all the assets from scratch?
Yes all from scratch, songs and audio made by myself, the cinematics, and the scripts
@bakuhatsu.sensei on instagram made the icon, sprites, and helped with the idea
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Comments
The music and character sprites are very nice! The tutorial sadly didn't work for me (couldn't move), but luckily the game itself did. The controls are very hard, so I couldn't beat the game. I like the cut-scene at the beginning!
Heya !
The tutorial can be viewed with the differents round buttons you have to click on ! (don't need to move)
Thanks for playing !
The art was very nice, the music was ok to the point, i tried many times to beat the game but the controls wasnt accurate, still had fun playing it.
Hey ! Thanks for the feedback !
I really wanted to make the game hard and addictive, so It's normal if you didn't complete it !
Thanks for playing !
It seems really polished but for the platform game this movement isn't enough precise. Although other aspects are nicely done. It's a pity for the graphics that with that beautiful character you have that platforms, it's contrasting. Although it's a great entry, nice tutorial, cheers and keep it up! ;)
I love the artstyle, very amazing pixelart with suitable post-processing... However, the bosses didn't really match the style of the rest of the environment. The muisc was quite soothing and subtle, and not repetitive. The game itself is really hard... I tried playing with my brother where he controlled the mouse and I only had to focus on platforming, but alas, only 7/20... I suggest for the backwards move to scale with the speed of the camera, because we cannot move backwards when we miss a spirit. The tutorial was nice... But I think to make the hearts more useful, and make the game easier, is that once you fall you only lose 1 heart and can respawn... I appreciate the procedural generation, very cool very pog, the platforms had good spacing and consistency, but not repetitive, it's just that the camera speeds up too fast. Overall great game!
Thanks for the feedback !
Really really great art and Vfx. fun to play, good job.
Thank you !
Great game graphics! Rated it! If possible do rate my game :)
I love how the hearts look, the have kind of a Kingdom Hearts vibe going on. The gameplay reminds me of some levels in Rayman 1 on the Playstation 1, which I loved as a kid.
Well done, cool game!
I love your art style! The detailed pixel art is very aesthetically pleasing, and I can definitely tell you put a lot of effort into your lore! One thing I would give another look would be the player movement! The jumping feels a little floaty, and I think having the player move forward with the screen makes adjusting your movement difficult! But I love how you were able to make randomly generated levels! It's a very cool concept! I hope you plan to do more with it after the jam! Great work!