Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I.RULE

The Binding of Isaac fangame, heavily inspired by Plants vs. Zombies · By DoctorHummer, toncho_

This game sucks and here's why

A topic by DoctorHummer created Feb 04, 2022 Views: 32,470 Replies: 354
Viewing posts 181 to 249 of 249 · Previous page · First page

after unlocking the deserter i can safely say that is the worst unlock (i haven't  unlocked double baby, maybe is more tedious). its too rng dependant, yes eventually you will get lil loki and spike baby,  but that is only if you always choose the hidden option when you dont get them wich means that you will probably won't have a good deck by when you get it. i had to do a whole loop just to get lil loki, and before that i had to be like 20 minutes just reseting until i got spike baby as my first baby.

i hope the deserter is good enough, because it was REALLY tedious to unlock him.

I can assure you that he is really good

If game give choise only random baby. and u use d6, you don't get a new baby and choise is canceled 

thats because if you see a baby you won't fin it anymore
so when you reroll you are removing the posibility to get that baby anymore
and because that one was the last one, you dont get more

По какой-то причине, если во время игры отключить что угодно из USB разъёма, то игра виснет на 2сек., после чего крашится. Это было на ноутбуке, на компе не проверял. Это только с Айрул так, так что дело в игре.

Hey so the installer dosen't work for me.

Please, could you make another toggle (like adding a keyboard -related toggle) for rotating the shapes in the new challenge? 

Since I'm on a laptop, I have a touch pad instead of a mouse, so I can't rotate the shapes (don't have a wheel). 

The challenge is doable without (I just did, lol), but it's definitely harder, and it doesn't seem right...

Using Flip on a Mystery Egg still sends the charmed Gaper/Fatty to the right instead of to the left.

Not sure if it's a bug tbh, but yeah.

Ball of Bandages can potentially cause very long stalling in some cases because the enemies stop moving when attracted to another lane. It'd be good to either nerf the Ball to apply its effect less often or have enemies not stop moving for a short period of time when attracted.

Ball of Bandages sometimes drags Trites twice instead of once.

I don't know if this is a bug or it's intended but the mulligans with masks dont damage your babies.

it is a feature

The biggest issue I am having is the sheer amount of bulky enemies that are thrown at you in The Ark after the first loop (Hardies, Hardheads, Whales). I think reducing their health or speed would be a really good way to balance it. 


Or, as people above have said, make it so that the Hardies take damage when hitting babies. They are the most annoying enemy in the game (for me anyways).

I have a problem, the essence of which is that I cannot select other baby`s in my run, is it possible that this happened after picking up an item? Or is it a feature for loop?

Once you've encountered every baby, no more will show up. In future situations like this, try to get mystery gift, as it will give you a very strong baby if you use it after finding every other one.

I get this error every time I run the new launcher.

I get this error every time I run the new launcher.

i got this type of enemy layout at the start of the 2nd loop, but during the level gapers also showed up
 

Been loving the game a lot, it is really great and I look forward to seeing it grow further. I have found two issues. First, sometimes while mid-level the game freezes suddenly while fullscreened (that's how I usually play, not sure if it has to be FS'd), and nothing I do will let me leave the game. Not Control + alt + delete, not the windows button or anything, a computer restart seems to be required. I don't know if crash reports are a thing or not since I have to close everything to regain control. Second, during the third chapter, I have had three instances of enemies coming off of teleporters in-between lanes, where they would not stop to attack anything but could usually be shot. First was a gaper, killed it, second and third were hardies?/the stone poop enemies, each making it to the end in the same lane, one to get the charger and later another to finish me off. I had the stopwatch activated during these incidents, might have been a weird momentum thing pushing them further up than intended. I could imagine that the stone enemies' charging into the teleporter could have done something, the gaper might have been pulled into the teleporter by a stoner? That's what I've got, hope it helps.

(1 edit)

I'm only on my first playthrough, but as a PvZ fan, I LOVE this game so far. I have some critiques, though:

  • There doesn't seem to be a set hotkey for either the pills or canceling an action. While you can re-press the hotkey you used to get out of an action, and the mouse is there to use the pills, this all makes collecting coins and hearts more of a hassle. Having hotkeys for these would be a great quality-of-life change
  • Maybe it's because I haven't started experimenting with them yet, but there isn't much of a reason to use any of the other active items other than Candy Heart. The babies themselves are strong enough to handle vicious waves without active items, and the Candy Heart gives you a strong start to support that notion Edit: of all the items, Notched Pickaxe has been saving me a lot. Candy Heart is still great, but I wanted to retract my statement on it being "better" than the other items. It was kind of a farfetched statement anyway
  • Bob's Brain (contrary to their usual appearance) is kind of cracked. Potato Mine was already a staple of most PvZ strategies, but the increased AoE combined with how many hearts you save up relative to how much you actually need lets Bob's Brain launch you ahead of where you should be. Instead being mid-construction by the time the first wave comes in, you may already be trying to make space to spam more of your best tower. Reducing the AoE and making it cost a little more (I'd say 50 Hearts) would reduce how effective it is. Though, this isn't considering the other difficulties/challenges, and my experience with this game is limited

Again, I love this game so far. you combine so many elements of PvZ 1 and 2, and renovated the mechanics, to make this game so much fun to play. These are just some suggestions I have on first glance

not sure if it was intended or not but i used the d6 before mines 2 in the first loop and the screen just went black, there were no picks for me to choose from and all i could see was the broken d6, thankfully it did progress after a bit; i'm assuming it happend because i encountered every baby option at least once before.

Yeah the same happened to me, for me it felt like a jumpscare because i was like: AHH- oh uhhhhhh.. what?

It seems like the game is a lot slower in the 0.1.8.2 update, it feels like the normal time is slow-motion and the fast forward button is normal speed.

Yeah the loading, animations, quiting/reseting and more!

When I loaded a run, its acting like it is the first level and automatically making me use brother bobby, lil chad, cube of meat and bobs brain

*Hard mode/Starter babies only mode activated* (not a real mode btw)

The game is slower then before after the 1.8.2 update + when i loaded my run then ALL of my starting babies were just like. gone. Very sad because i was using a strategy with Cube of meat in it (Also like, loss of Little C.H.A.D. but i have Double baby lol also the loss of Bob's brain and B. Bobby but i'm in the 3rd loop soo yeah lol.)

(1 edit)

My top shelf babies disappeared. This happened after I reloaded my save.
(I then played a round and continued to get babies)

I've noticed tons of slowdown in the recent update, i'm not really sure whats causing it but its kind of annoying. Thats the only real flaw i see as of now. 

Sometimes when an enemy teleports they walk between rows. I had a run where this happened to a para-bite and they went right through my defense. 

btw this happened on the 0.1.8.1 version. I'm not playing the latest version because of the slowdown

(+1)

Version 1.8.3 Visual bugs and lil C.H.A.D dissapearing

(+1)

Currently there are only two things i dislike in game.
1. After first boss, player gets in shop, and there are never 99 coins gathered at this moment, so why irritate player with listing useful thing 99 price, if garanteed player wouldn't be able to buy it?! Plus, as i noticed, things that were not bought will not appear in next shops, so it's sure "item lost for this run"..   Especially it irritates when later you have more money than can spend, but those "not-bought" things are lost.

2. Pills mechanics. Each run they change effect - fine. but why there is no way to see description before picking one, when i already checked what it does and know the effect? Eventually it comes to figuring out the colours of 1 pill i feel useful for this run, and skipping all others = not fun.

Yet, i don't understand abilities of some:
-Faster speed doesn't seem to do anything(though in theory should be cool faster shooting buff);

-Slower speed as i understand is a de-buff, so just irritates by mere existence;

-Something wrong feels like mutator, changing baby behaviour - interesting idea, but as it's difficult to figure out if it won't make good baby into crappy one, i just skip all these.

BTW, am i right that heart producing baby is not influenced by pills? Feels like this, neither Faster speed nor Power pill make one produce more hearts.(shame)

(1 edit)

Here's what all the pills do, if it helps.

Power Pill: Has different effects for each baby, but mostly boosts their power.

Speed up: It does increase the speed of babies, you probably just can't notice.

Speed down: is a negative pill, like the ones in Isaac.

Percs!: Gives a shield to a baby, that can take extra damage, as well as block instakills (same as Book of Shadows)

Something's Wrong: Causes a baby to shoot a random tear from a pool of all tears in the game (except crispy baby shots because of a bug). Best used on brother bobby.

Full Health: Self explanatory.

All the pills other than something's wrong do work on heart producers, including power pills, which make them give 75 hearts.


As for shops: In my experiences, I have actually almost always had over 100 coins, especially on the first floor. Assuming you keep all chargers (which you should on the first floor), you will get 72 coins from them. Then, you get what seems to be about 20-25 coins from the boss. This should bring you to over 90 coins. The fact you haven't had enough means you probably haven't picked up coins on the floor, either because you haven't noticed them, or because you've gotten extremely unlucky and none have spawned. Coins can drop from poops, enemies, and three drop from yellow champions, and coins can be pennies, nickels, and dimes. You would need to get 2-7 depending on which of my estimates for boss drops are right.

Getting a 99c item may not always be the correct choice anyway. For instance, due to only one negative pill currently being in the game, Phd is pretty unhelpful.

I hope this helps!

(1 edit)

Thank you for descriptions, kinda true i didn't notice effects of some pills, though specifically tried checking. For example placed two similar babies next to each other and pilled one - only Power, Health and Shield are definitely noticeable. Well, will have to trust all Do work.)

Probably true, i was unlucky to get spawned coins or missed them under enemy wave/many actions at the same time. Still flaw of "what wasn't bought is lost in next shops" remains, and definitely player can't buy a lot in first shop, while later will have expense of coins for nothing to spend. So it could be cool if items either reappear in next shops, or there appeared some extra options. Like say pay some reasonable price to re-roll shop and get more items right away.

I would love an option to pick last loadout so I don't have to reenter it. Also, a neat idea could be an anti grav baby where it's tears start stay for a long time or until hit by an enemy. It could allow you to have some cool synergies. 

This is partly a complaint but when I play on my smartphone suddenly the fps decrease in the middle of the game even if I have a high quality smartphone. 

The thing i recently found really irritating is update notice in main menu, that keeps asking each time you get in menu - let it ask once for player to update or skip till next version(so no more messages).

(1 edit)

THE BIGGEST making me nuts enemy is the Hardy = can't be slowed, can't be freezed, moves quite fast, definitely deals harm, if "covered" by other monsters moving along or moves smth upfront - can destroy whole row by itself. 
Just totally hate it!

I lost all of my baby from my run when i updated from 1.8.1 to 1.8.4

In 0.1.9, if you collect a card and inmediatly select a baby with the numbers key right as the card is being dragged to the left side, then you will not waste the baby you selected, you essentially get a free baby wihout using the card every single time you select after picking a card quickly in the Boss fight

(2 edits)

Hey!

I have had a bug recently where when you pick up a pill,  it just becomes a new pill and you can pick up as many as you want, like an infinate pill! I checked it out and it seems that if you have a full pill inventory and pick up a new pill, it doesnt want to disappear. So if you use a pill and then pick up the pill again it disappears

i have 0.1.8.4 Alpha version

love the game! 10/10

Can you fix the slow down? Each uptade is making the game go slower, especially during big waves

I just can't play, when i start the game it just does nothing, while in the app the "start" button reappears, like nothing happened.

(1 edit)

Начиная с обновления 0.1.9.1 игра сильно тормозила. В нее невозможно играть. Пожалуйста исправьте.



(1 edit)

I don't know if this is an oversight or if it's intended, but collecting things only requires your mouse to be held rather than being clicked.

It's intended, it's the same in PvZ

ah, I never noticed that.

Thank you

I Found a bug in the game that if you have Physic baby and pastal candle in the middle of boss fight while the boss moves up and down the physic baby projectile follow the boss.

(1 edit)

Proving that I only chose hidden babies, yet I did not get the achievement (though some hidden babies were chosen from that random, third pick).Also trying to beat a level using only red babies (is Ball of Bandages not a red baby or something?).

That random, third pick = hidden babies. Ball of Bandages is not red.

Oh.

(+1)

Those two pixels from The Battery infuriate me

Deleted 1 year ago
(1 edit)

Fire from Crispy Baby and Paschal Candle stands out too much while they recharge. Should be more desaturated

Deleted 1 year ago

First loop of Hardmode should not be considered just as a second loop of Normal (L2). Hardmode should have a dedicated icon or something

Deleted 1 year ago

Why do we use term loop? Wouldn’t it be better to use term lap instead, like in TBoI? So the original run is distinct.

Deleted 1 year ago

If you Alt+Tab while in Fullscreen and go back - the game goes into a weird state where it has a size of Windowed but without borders. It is fixed by double pressing F, but it is annoying to do every time.

Deleted 1 year ago

Term hidden babies is unclear. Russian description of the “Peeping” achievement is much better

Deleted 1 year ago

Just got 1.9.5 (last I played was 1.9, still an exe only download) and something about the audio feels off, almost like it has a slight echo to it all

(1 edit) (-1)

Kinda strange: Hard mode states "more reward", but i don't see any "more", no any extra noticed.(like say  allowing shop propose item that were not bought earlier)

(-2)

by more reward it means oh i don't know, what about more coins, pills, champions what drop hearts on death..

(-1)

Why Stoner and Hardy aren't effected by Pegasus and Freezer effects? Looks like bug. If intended, makes this babies much less appealing when this enemies appear..

(1 edit) (-2)

Its a feature, its supposed to stop people from just using the two and pushing back EVERYTHING in their path.

Also like reason: Naked = available to get frozen, slowed or other effects. Rock = protected against wind, fire, ice and more.

Get it now? (Also the stone enemies are made to COUNTER babies who inflict effects on hit.)

(+1)

"Feature" to have enemy that can be stopped only by overwhelming attack power and f*ck all the mechanics, effects and strategies...
Nice feature.

yeah xd RIP all of the cool mechanics of the familiars :/

(1 edit) (+1)(-1)

Although beating the three chapters without lil CHADs is a pretty fun and difficult achievement, I feel that maybe it's a bit too much just to unlock a baby that just gives you twice as many hearts. Maybe it should've been an ingame 'challenge' where you just beat The Ark III without heart producers, that way it'd keep the challenge without forcing the player to go through the entire game.

Either that or buff Double Baby so that there's more of a reason to want to put so much effort on unlocking it.

I'm saying this because I lost right at The Ark III and i'm sad :(

(1 edit) (+2)(-1)

Felt kinda same same upset, 'cause double-CHAD is long challenge , but baby isn't really worth the efforts.
Instead of waiting same time and getting 2 hearts, i'd much more prefer getting one heart 2*faster.(especially as at high stages there are only 6 heart slots available, and waiting long/getting lots of hearts at once isn't a desired behaviour).

(1 edit) (-2)

GOD. The double baby is supposed to be a DOUBLE SUNFLOWER so WHY making it drop 2x faster but one heart is a good idea? (Double sunflowers drop 2x more sun but a bit slower)

(1 edit) (+2)

'Cause(if you don't know) in late stages there is a limit to only 6 hearts store, so WHY player would want to use slow speed double-hearting baby, that constantly overflows the limit?!(plus cost more and recharges longer than single one, so much more difficult to fill loses after big waves)
Twin-CHADs "seems cool" only on first stages, when there is no heart limit and OP enemies.

ok yeah good point but like it would be cool for a storing mechanic where you would store the hearts on screen and then use them later :P

(it would be a bit op for them to save to the other level so idk if that should be added)

Add Mulligan

uhh, not really a 'bug' but windows is considering the latest update (1.9.5) to be a virus,  i can't even use the I.rule updater because it also considers it a virus..

I can't choose the babies before the battle, all levels start like the first level.

This is what I got after downloading 1.9.5


can you add the twisted pair familier.  it would have a cost of 100. it would be 2 babies in one. it would have brother bobby stats but split in half for both babies. it would be a devil deal exclusive. that reminds me, devil deals are deals that give you the babies you want for a price. it will increase your enemy's stats by 0.5. would love to see this in the game.

 

I play it on the phone,when I used the "speed up"function a period,it guadually disabled!!!

can you add the twisted pair?  it would be 2 brother bobbies with their stat's split in half.

ummm,don't know if it's a bug,in challenge Civili war,Mulliboom couldn't deal damage to Plum in front of him.It only can hurt it when Mulliboom is under Plum.

By the way,can I ask where is the code of the upper limit of baby's shootspeed?(looks like it is 37+3 frame but I couldn't find where the 37 frame are)

my game have no sound,  even if the volume turn to maximum. how can i fix it?

found some bugs as soon as i started, i continued from previous game i had, and i had 4 pills, 2 of them are now behind the shovel and active item also, doesn't display me having defeated any boss, but i still have the other 3 trophies

The tiles next to minecarts fuck with the baby positioning.

(1 edit)

Two bugs! One, random minecarts that end at the fifth lane seem to block me from placing a baby on the sixth lane, two, In the latest version (0.2.0.3), I beat It's All Mine 1 and the game just... kept going? It hasn't ended yet and there's no more enemies.


EDIT: I found out how the minecarts glitch! When you move one all the way to the top or bottom, the next square up/down sort of 'locks' and you can't put anything in it. I'm also pretty sure that the problem that I had in It's All Mine involved the new William enemy and the Pegasus. Not sure though.

(5 edits)

new bug found on 2.0.4

cant use "speed up" button , game already sped up, now game doesn't auto pause when losing focus even though autopause was ON in the settings menu

don't know if it was related to game being sped up from the start but as soon as the first monster appeared the skull went back right and a second monster appeared immediately after, which hasn't happened before, there is always a delay between the first and second monster at the start of a game

at the end of said game, 2 trophy sprites appeared instead of one

the next game, still can't make the game speed go to normal, autopause still doesn't work, still have 1 the one boss defeated since the 2.0.0 patch even though it counts all the monsters i had killed(but not each individual one

closing and opening again the game does fix the speed and autopause issues, but still started sped up by default

wining the game didn't have the second trophy image, so maybe it only happens after the first time one plays the "new" version?

___________________________________________

############################################################################################

ERROR in

action number 1

of Draw Event

for object o_spot_grid:

Variable o_spot_grid.actualX(100375, -2147483648) not set before reading it.

at gml_Script_place_baby_ShapeShifter

############################################################################################

gml_Script_place_baby_ShapeShifter (line -1)

gml_Object_o_spot_grid_Draw_0

(1 edit)

Is it just me or is the Eye of Greed bugged?

The new item "Eye of Greed" makes it that if you don't use a baby for a round then it's price decreases by 25 hearts but if you use it then the next round then its price increases back to normal. I literally like a few minutes ago found out that if you quit the game and reopen it then ALL (even the ones you used last round) babies/familiars have their price reduced by 25 hearts. Like.. its not that big of a bug but its still a bug i guess xd. Edit: idk if it just rarely happens or if theres another thing what activates it but it happened to me in that way.

I think Null needs a rework, while he is invisible Null should be immune on taking damage and only revealed himself when Null is one tile closer to any babies and get out of its safe zone.

The swapping tiles: a special kind of tiles that can be found on "All is Mine" level that switches to another swap tile with a different color on each, every time the start of big wave the swap tile activates and switches to its perspective color. It can only swap Babies forcing the player to change strategy knowing that the babies that is on the swap tile will swap to the another same color of the swap tile. 

Well, dev definitely behaves on principal: "make it bad, than make it even worse, and the bad part would be <not so bad>". There were lots of hate about stone Hardies, nothing happened to them, but now they feel like not so irritating compared to curses, that just ruin you run in one moment, making player just skip most valuable items.
P.S. Really"like" a random small chance of appearance of curse-erasing candle, especially as one doesn't know the curse impact before actually spending money to get own run ruined - marvellous!

Okay yeah i agree about that. (But hey, atleast you get more hearts with cursed baby when you have more curses ;-;)

1. 6 heart containers is really not enough to play the game normally, like you can't even place two hollowed poops, and that's my favourite unit

2. Null is kinda pointless, babies still atack him while he's invisible

3. Fiend baby and double baby both need a buff, fiend just sucks for his cost, and the double is too hard to unlock for it being this ineffective

4. Revenant needs a nerf, i think he should kill not only enemies but, just like in original Isaac, also kill your units who are standing is the way of his attack

5. Stone enemies need to be a little easier or a little less of them on a level, they resist everything, have very powerful abilities and a ton of hp, i would also say that frosty should either ignore your units who are not babies, or jump back not that far when he attacks, if you have dirty mind he literally jumps off screen and takes forever to come back

Replies to: 1: Yeah hollowed poop is also my favorite unit ;-;  BUT it would be cool if you could overflow the heart counter where the overflowing hearts would slowly dissapear. 2: wait who's Null?- ohhh yeahh that guy.. yeah but atleast he makes it that you don't need to know that hes there. 3: Yeah. 4: *except other revenants. 5:yeah, i guess.

(+1)

Also if someone is reading this then i'm sorry for being toxic/rude in some of my replies, because when i remember those moments then i just feel guilty. So i'm just typing to say sorry to anyone what i anoyed or hurt. :(

I found bag spikes crash and they stand on the spikes or behind the playing field where they immediately disappear, and if I want to put them in the place where they were

this game is just TOO good havent encountered any bugs or any issues games fun as hell aswel

Viewing posts 181 to 249 of 249 · Previous page · First page