Play game
Chess Mess's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Design | #21 | 4.509 | 4.509 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.








Comments
This games a really cool Idea and concept and could make a cool game. I would love to see a computer to verse though and more game modes built upon flinging pieces at enemies!
Great concept with some nice details, a little bit of polish and balancing can make it become a good game ;)
I LOVE this concept!! However, I felt that the pieces weren't very effective at knocking each other around. Additionally, the pit in the center sort of trapped the pieces and made it even harder to knock them off the map. But keep working on this! This is really cool!
So pretty! The aesthetic is extremely impressive for a 48 hour jam. Both the visuals and the music play really well together, and the idea feels like it has room to grow. To improve it even more, I might suggest trying to extend the piece-based physics mechanic a bit more, perhaps offering maps with other goals (besides just a chess board with some barriers). Overall, very nicely done!
We only managed to finish the first map for the jam. But we have the second in Drive for whoever wants to play it:
https://drive.google.com/open?id=1ci9tx9PU11DMxJLgy97HybW07zfi9rf1
Esta bien.
Me divertí mucho tanto que no pude parar de mearme durante tres semanas seguidas.
Enserio lo recomiendo ayuda mucho también para el estreñimiento ocasional mejor que esos yogures de mierda.
Solo una cosa mal, en una carga de mi caballería de forma suicida para tirar al rey, se me quedó el caballo cerca del borde del tablero y cuando hizo el flip para ponerse de pie se me cayó al vacío. Me robasteis una partida de la hostia, pero luego el otro tío tiro su rey a fuera y por eso pongo 5 estrellitas.
FIrmado: El Barto
Great fun, but we found we could never finish a match. Our kings went into the pit and we could never get the other player's out again. Maybe a hill would be better, or a 1-tile hole in the very centre. Looking forward to seeing what you do with this.
Hi! First of all thanks for the feedback. Try out the second map by using the link in the game page. That map has a hill 😉. Also the pit is much less shallow and it's much easier to push pieces out.
Finally as for balancing and other map-based interactions, we have a lot of ideas but we're waiting until the whole team can meet together and really talk them out. 🇦🇨👍🏽