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A jam submission

Jam & Jelly: Crash LandedView game page

Submitted by AsFunAsFun. (@AsFunAsFun) — 1 hour, 26 minutes before the deadline
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Jam & Jelly: Crash Landed's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#523.0833.083
Enjoyment#672.5832.583
Overall#682.7922.792
Use of the Limitation#702.5832.583
Presentation#702.9172.917

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
DevEarley 🎮 AsFunAsFun

Software used
Unity3D, Wings3D, PaintDotNET, Launchpad

Use of the limitation
I split the island into 10 parts and gave each part walls and doors. The parts are randomly placed at runtime. Each playthrough presents players with a different challenge.

Cookies eaten
No cookies, but I did have two cups of custard w/ Italian ice swirl. So good.

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Comments

Submitted(+1)

It cut me off the moment I pressed submit vote. :(

Nonetheless, this was a really cool and unique concept, and I liked having to work with 2 different characters.

For a 3D game as well, this had very clean graphics.

Controls felt a bit floaty and unresponsive at times, but I understand that's very hard to achieve with 3D games.

Overall, this was well executed, and I think it'd be cool to see it explored a bit further. :)

Developer

Thank you for playing!

Submitted(+1)

Nice it's ambitious to go with a 3D game with 2 characters to controls. A bit difficult in solo mode but I can imagine it's fun playing with someone else :)

The big improvement would be the jump to calibrate to feel better.

I like the details with the timer linked with the day/night cycle and the characters look funny.

Good job!

Developer

Thanks for playing !! I agree with you regarding the jump mechanics. I need to work on them some more.

Submitted(+1)

Very good! I liked the execution on the graphics, they very quite good. The platofrming was bit floaty, which led to some frustrating enough jumping sections, but overall I feel it works pretty nicely.

Playing two player mode on my own was a nice exercise in multi-tasking ;)

Developer(+1)

Thanks for playing! Yeah, the jumping and movement is something I am still experimenting with and trying to nail down. It turns out 3d platformers are really hard to do right =p

Submitted(+1)

Took me a few tries, but I was eventually able to get all three crystals! The orange one had me confused for a bit - I could see it from above, but didn't realize how to get to it. I thought the use of the limitation was good, but the level was large enough that finding the staircase first was a bit of a pain. There didn't seem to be a reset button, so I had to refresh the page to restart. Music and graphics were nice, seemed like something I would've played on PS1 or such. Nice work!

Developer(+1)

Thank you for playing! A reset button is a good idea!

Submitted(+1)

Really good effort on this. I have never attempted a fully 3D character controller so I can only imagine how hard it is to setup! I love the concept of controlling multiple characters! It was a little floaty on the character when they were falling mid air, this usually makes it harder to control if something moves in the air faster than it falls.

Graphics were really nice ~ and the little jammy jars were adorable. Great job!

Developer

Thanks for playing! I am still struggling to get the player movement to feel * just right* .

I just uploaded a new build where I increased the gravity and updated the characters’ rigidbodies to use rolling spheres instead of standing capsule. Hopefully this makes it a little easier. I still have more work to do~

Submitted(+1)

Great music. A little hard to land on top off the other guy, the camera rotation could be a little slow.

Please, if you can, play my game too. Would be great to have your feedback!

Developer (1 edit)

I will be streaming soon! I will play your game for sure. https://www.twitch.tv/AsFunAsFun

Submitted(+1)

I love the look of the characters, and the idea of switching between the two characters to accomplish co-op tasks as a single person is great! One of my characters got stuck in a wall, but I enjoyed it overall!

Developer

Pesky walls! yeah I need to do some more playtesting and try to iron out any rough spots.

Thank you for playing!!

Submitted(+1)

You'll probably get more people to play your game if you either don't require a controller or make the controls map-able. I went and got a controller, connected it, and the only buttons that work for me are "switch" and "jump".

Developer

I am working on keyboard input. Hopefully I will have it done soon.

Switch and Jump are the only buttons in the game =D

Submitted (1 edit)

Well it didn't register anything else, so I jumped and switched in place for a bit. I guess I should've said the only inputs it registered.

Developer (1 edit)

in place

OH! That is a bigger issue! I will try to debug that. In the mean time if you want to play I added keyboard support!(works with coop!)

Thanks for letting me know =D

Submitted

Nice game, the concept is easy to understand. Some things I would improve on is making the jump a little less floaty and adding a shadow that goes right under the player so it is easier to see where they are in the air. It would also be nice if the gems were bigger so they could be seen easier. I can see you put a lot of effort into this game so nice job.

Developer

Thank you for playing! I agree with you. I will make those tweaks =D