It cut me off the moment I pressed submit vote. :(
Nonetheless, this was a really cool and unique concept, and I liked having to work with 2 different characters.
For a 3D game as well, this had very clean graphics.
Controls felt a bit floaty and unresponsive at times, but I understand that's very hard to achieve with 3D games.
Overall, this was well executed, and I think it'd be cool to see it explored a bit further. :)
Play game
Jam & Jelly: Crash Landed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #52 | 3.083 | 3.083 |
Enjoyment | #67 | 2.583 | 2.583 |
Overall | #68 | 2.792 | 2.792 |
Use of the Limitation | #70 | 2.583 | 2.583 |
Presentation | #70 | 2.917 | 2.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
DevEarley 🎮 AsFunAsFun
Software used
Unity3D, Wings3D, PaintDotNET, Launchpad
Use of the limitation
I split the island into 10 parts and gave each part walls and doors. The parts are randomly placed at runtime. Each playthrough presents players with a different challenge.
Cookies eaten
No cookies, but I did have two cups of custard w/ Italian ice swirl. So good.
Comments
Nice it's ambitious to go with a 3D game with 2 characters to controls. A bit difficult in solo mode but I can imagine it's fun playing with someone else :)
The big improvement would be the jump to calibrate to feel better.
I like the details with the timer linked with the day/night cycle and the characters look funny.
Good job!
Very good! I liked the execution on the graphics, they very quite good. The platofrming was bit floaty, which led to some frustrating enough jumping sections, but overall I feel it works pretty nicely.
Playing two player mode on my own was a nice exercise in multi-tasking ;)
Took me a few tries, but I was eventually able to get all three crystals! The orange one had me confused for a bit - I could see it from above, but didn't realize how to get to it. I thought the use of the limitation was good, but the level was large enough that finding the staircase first was a bit of a pain. There didn't seem to be a reset button, so I had to refresh the page to restart. Music and graphics were nice, seemed like something I would've played on PS1 or such. Nice work!
Really good effort on this. I have never attempted a fully 3D character controller so I can only imagine how hard it is to setup! I love the concept of controlling multiple characters! It was a little floaty on the character when they were falling mid air, this usually makes it harder to control if something moves in the air faster than it falls.
Graphics were really nice ~ and the little jammy jars were adorable. Great job!
Thanks for playing! I am still struggling to get the player movement to feel * just right* .
I just uploaded a new build where I increased the gravity and updated the characters’ rigidbodies to use rolling spheres instead of standing capsule. Hopefully this makes it a little easier. I still have more work to do~
Great music. A little hard to land on top off the other guy, the camera rotation could be a little slow.
Please, if you can, play my game too. Would be great to have your feedback!
I will be streaming soon! I will play your game for sure. https://www.twitch.tv/AsFunAsFun
I love the look of the characters, and the idea of switching between the two characters to accomplish co-op tasks as a single person is great! One of my characters got stuck in a wall, but I enjoyed it overall!
Nice game, the concept is easy to understand. Some things I would improve on is making the jump a little less floaty and adding a shadow that goes right under the player so it is easier to see where they are in the air. It would also be nice if the gems were bigger so they could be seen easier. I can see you put a lot of effort into this game so nice job.
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